Khronos Group News Archives

NVIDIA to host the first GPU Technology Conference

NVIDIA Corporation announced that its inaugural GPU Technology Conference will take place September 30 to October 2, 2009. The event will focus on how developers, engineers, and researchers are using the GPU to solve the world’s most important computing challenges. The conference will encompass three simultaneous events -- the Emerging Companies Summit, the GPU Developer Summit, and the NVIDIA Research Summit. The GPU Developer Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL. Read More

TES Electronic Solutions announces GUIliani framework using OpenGL ES and OpenVG

GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU. Read More

Bitmanagement BS Contact 7.2 3D Web Content Viewer now supports COLLADA

Bitmanagement announced the latest release of their 3D content viewer BS Contact 7.2 Web 3D. The 3D content viewer now supports all major browsers, IE, Firefox, Safari, Google Chrome and Opera. The 3D internet software implements both the ISO standard definitions X3D and VRML as well as the industry standard COLLADA. Read More

Vivante GPU IP Chosen By Leading Mobile Multimedia SoC Provider

Vivante Corporation announced that a Taiwanese developer of high quality multimedia chipsets for mobile applications and a trusted supplier to global first-tier handset makers has added silicon proven Vivante scalable 2D and 3D graphics solutions to their system-on-chip (SoC) designs. Read More

gDEBugger V5.1 Adds VBO data viewing - OpenGL ES debugger and profiler

The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO's data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems. Read More

Incoras Solutions announces MediaDesigner™ The Total Solution for OpenMAX IL Development

Incoras Solutions Ltd today announced the full release of MediaDesigner version 1.2, Eclipse-based design and test workbench that dramatically reduces time-to-market, costs and risks in the development of multi-media products using the Khronos OpenMAX IL standard. As a contributing member of Khronos, Incoras Solutions has used its in-depth knowledge of the OpenMAX IL standard to develop a leading edge design tool that addresses a niche in the multi-media market. Read More

12th Embedded Systems Expo (ESEC) in Japan

The 12th Embedded Systems Expo (ESEC), the largest tradeshow and conference of embedded hardware & software for broad inustries inclduing consumer electronics, communication, design & engineering, automotive and R&D. Attending ESEC will be many Khronos Group members, including DMP, Fujitsu, HI, Mitsubishi Electric, NEC System Technologies, Renesas, Takumi and Toshiba. Read More

Monotype Imaging and TAKUMI to Unveil OpenVG Text Solution at ESEC Expo

Monotype Imaging Holdings Inc. and TAKUMI Corp. will demonstrate TAKUMI’s OpenVG®- and OpenGL® ES™-compliant GV500 core graphics accelerator technology integrated with Monotype Imaging’s iType® font engine at the ESEC Expo in Tokyo, May 13-15, 2009, booth East 42-7. Read More

TAKUMI annouces New GSHARK-TAKUMI Graphics Accelerator IP Core Supporting OpenVG1.1

TAKUMI Corporation announced that the company has started licensing GV500 and GV300, TAKUMI’s new graphics accelerator IP core supporting 2D Vector Graphics for use mainly in mobile phones and digital consumer electronics products. Both IP cores support the API standards for embedded systems: GV500 supports both OpenGL ES1.1 and OpenVG1.1 while GV300 supports OpenVG1.1.

  • GV500: Both 2D Vector Graphics and 3D graphics are supported
  • GV300: Dedicated for 2D Vector Graphics

Inheriting high performance and small power consumption architecture from other existing GSHARK-TAKUMI IP cores, GV500 and GV300 are new products developed specifically for use in embedded systems including mobile phones, digital audio-visual home appliances and in-car displays.

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OpenGL ES 2.0 3D benchmarking software gains new UI tests

Futuremark's OpenGL ES 2.0 3D graphics benchmarking software has been upgraded to support new UI technologies for mobile devices. The enhanced version of 3DMarkMobile ES 2.0 adds two new tests focused on new UI scenarios. The software which is based on the "Kanzi" 3D engine, is designed to test next-generation mobile 3D hardware, and is equipped with "high detail game content." The benchmark generates workloads that push the envelope of OpenGL ES 2.0 3D hardware, with a presentation that can be used for product demonstrations, the company adds. Read More

Tech Soup announces its first OpenGL 3 training course

Tech Soup announces its first OpenGL 3 training course, July 20-23, 2009, in Washington DC. The course covers new features in OpenGL 3, porting strategies, the OpenGL Shading Language, and 3D graphics concepts. Students learn the mechanisms behind fast, efficient, current 3D graphics with OpenGL 3 in a hands-on environment featuring several coding labs. Visit the Tech Soup web site to register online. Read More

Meshlab 1.2.0 released adds many features - supports COLLADA

MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. Meshlab has supported COLLADA since 2006. Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on June 18th and 19th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More

COLLADA content Contest - Champion the 3D Web using COLLADA now open

The Khronos Group and the Media Grid Immersive Education Initiative are thrilled to announce the first-ever COLLADA content development contest. In concert with the Media Grid Immersive Education Initiative, Khronos invites you to champion the application of 3D technology from video games and digital media services towards virtual worlds and Immersive Education. All entries must contain original content made for any 3D web based application that can import models stored in either COLLADA .dae documents or .zae archive formats. Your content will consist of a 3D model, avatar, world or simulation specifically geared toward virtual worlds and deployable in Immersive Education platforms. First prize is five thousand dollars. There are no entry fees, so why not enter today. Complete rules can be found here. Read More

SceneCaster Partners With Mental Images For 3D In The Cloud - offers COLLADA as a scene format

SceneCaster has partnered with mental images, a wholly owned subsidiary of NVIDIA, to bring the latter's RealityServer 3D platform to bear on its virtual scenes. The technology is integrated into 3D Scenes, a Flash-based network for creating social scenes which was just launched on Friendster last week. RealityServer allows COLLADA as a scene format which puts it in line with SceneCaster's production pipeline. Read More

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