Khronos Group News Archives

Khronos Releases Streamlined OpenGL 3.1 Specification

The Khronos™ Group announced it has publicly released the OpenGL® 3.1 specification that modernizes and streamlines the cross-platform, royalty-free API for 3D graphics. OpenGL 3.1 includes GLSL™ 1.40, a new version of the OpenGL shading language, and provides enhanced access to the latest generation of programmable graphics hardware through improved programmability, more efficient vertex processing, expanded texturing functionality and increased buffer management flexibility. OpenGL 3.1 implementations are expected shortly from multiple vendors. The new OpenGL 3.1 specification and more details are available here. The official OpenGL 3.1 feedback thread is available here. Read More

Luxology Announces Customized COLLADA Plug-in for modo

Luxology® LLC announced a new customized COLLADA plug-in for the soon to be announced modo® 401. Introducing a host of new features for exporting from modo and a totally new COLLADA importer, modo 401 users will be able to easily preserve key attributes of their modo creations for file export and round-trip manipulation even in complex 3D pipelines. Luxology will be demonstrating its new COLLADA plug-in at the GDC 2009 Chalk Talk session at the Intel Visual Adrenaline Lounge from 1:30 p.m. - 2:00 p.m. on Thursday, March 26. Read More

Highlights of the Khronos News Conference and Developers Sessions at GDC 2009

Khronos is proud to announce the follow highlights in the upcoming Developers Sessions at GDC on March 24th 2009:

Streamlined OpenGL 3.1 Specification Released
Just nine months after OpenGL 3.0; Adds cutting-edge GPU functionality

OpenCL 1.0 Implementations Close to Shipping
Portable heterogeneous parallel computing; Seamless interop visual computing with OpenGL

OpenSL ES 1.0 Released for Cross-Platform Audio Processing
Extensive portable audio functionality; Enhances audio in the Khronos Mobile API Ecosystem

Khronos Launches Initiative for Accelerated 3D on the Web
Open call for industry participation and contributions; Project initiated by Mozilla

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BlenderPocket 2.48a is now available

A new version of BlenderPocket 2.48a is now available. BlenderPocket is a port of the famous Open Source 3D creation solution Blender dedicated for mobile devices having a touch screen, small amount of memory (RAM), a low speed processor (with no floating point unit) and no graphic unit (no hardware acceleration). It uses OpenGL ES (Rasteroid Implementation not available any more) and is working today on all mobile devices with Windows Mobile 2003 or newer. BlenderPocket has all essential features of Blender including Modeling, Texturing, UV Unwrapping, Animation, Rigging, Nodes, Lightning and Rendering. Read More

Khronos Group GDC schedule updated

The Khronos Group has announced a detailed schedule of the upcoming Developers University session at this years Game Developers Conference 2009. This all day session will teach you about cross-platform APIs for advanced graphics and media acceleration. The Khronos Session will cover four major topics, OpenCL, OpenGL, COLLADA and the Khronos Mobile API Ecosystem:

  • OpenGL 3.1 - a streamlining of the OpenGL API that also adds cutting edge acceleration functionality
  • OpenCL 1.0 - portable heterogenous parallel computing that works smoothly with OpenGL to open a new world of visual computing opportunities
  • OpenSL ES 1.0 - an API for enhanced mobile audio that forms the final piece of the Khronos mobile ecosystem
  • Accelerated 3D for the Web - a new initiative spearheaded by Mozilla with Khronos to bring dynamic 3D graphics to web content everywhere.

Additionally, the guest speakers have also been listed. Included in the roster are NVIDIA, Jon Peddie Research, AMD, EA, Blizzard, Transgaming, Graphic Remedy, Biodroid, XS, IBM, ST Ericsson and ARM.

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gDEBugger for Apple’s Mac OS X will be launched at GDC 2009

Graphic Remedy will launch the first official version of gDEBugger Mac at this year's Game Developers Conference, San Francisco, 23-27 March. On Tuesday March 24, gDEBugger Mac will be demonstrated, all day long, in the Khronos Developer University full-day tutorial area. Fully functional trial version of gDEBugger Mac is now available for download. gDEBugger is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger Mac brings all of gDEBugger's Debugging and Profiling abilities to the OpenGL Mac OS X developer’s world. gDEBugger now runs on Windows, Mac OS X and Linux operating systems. Read More

Imagination Technologies launches highly-efficient POWERVR™ SGX543MP

Imagination Technologies announces further details of the first POWERVR SGX graphics IP core with multi-processor (MP) core support. The technology, henceforth POWERVR SGX543MP, is being delivered to customers in SGXMP2 (two-core) to SGXMP16 (16-core) variants. The cores support Khronos APIs including OpenGL™ ES 2.x, OpenVG™ 1.x and OpenCL™. With the POWERVR SGX543MP family Imagination continues to extend its leadership of the embedded graphics acceleration market with blistering POWERVR solutions which address the rapidly growing demands for high performance graphics in a wide range of consumer electronics segments. Imagination’s graphics IP cores now range from SGX520, the world’s smallest OpenGL™ ES 2.0 mobile core, to SGX543MP16 for high-performance console and computing devices. Some of the innovative technology behind POWERVR SGX543MP is being revealed in a keynote presentation at the 4th annual Multicore Expo. Read More

Khronos Group makes available the Multicore Expo 2009 slides

Khronos has made available the six slide sets from the Multicore Expo 2009 conference in PDF format. All of the slides are available in the Khronos Group Developers Library.

  • OpenCL and Mobile Graphics and Media
  • Khronos APIs for Automotive Applications
  • Khronos Mobile Graphics and Media Ecosystem
  • OpenCL as an intermediate language for heterogeneous multi-core programming
  • OpenCL the open standard for heterogeneous parallel programming
  • An introduction to OpenGL ES
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Khronos Group releases the OpenCL 1.0 Quick Reference card

Khronos Group has announced the availability of an OpenCL Quick Reference card in PDF format. This comprehensive 6 page quick reference covers all important aspects of the OpenCL API. You can download your copy of the OpenCL Quick Reference Card today. If you are attending the Game Developers conference this year, Khronos will be handing out a nicely printed version of this reference guide. Read More

HyperShot Realistic Rendering Software supports COLLADA

HyperShot is an all new generation software renderer that allows anyone within minutes to create photographic realism with their model. Think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environment and you have a photo of your digital model. HyperShot supports COLLADA on both Windows and Mac OS X platforms. Read More

Fujitsu Launches Graphics SoC for Digital Dashboards & Car Navigation using OpenGL ES

Fujitsu Microelectronics Asia Pte Ltd announced the launch of MB86298 a new graphics controller System-on-Chip (SoC) for automotive infotainment systems. The new controller offers the highest-class graphics capability for embedded systems, as well as an industry first of providing output to up to 4 displays, and up to 4 video inputs.The MB86298 graphics controller contains an acceleration function for OpenGL® ES 2.0, making it simpler to construct an in-vehicle entertainment environment. Fujitsu Microelectronics plans to provide OpenVG 1.0 support for smooth enlargement/reduction of characters and straight or curved lines. Read More

NVIDIA looking to partner with application developers using OpenCL with the GPU Ventures Program

NVIDIA wants to give you between $0.5M to $5M, plus partner with you on marketing, development, distribution, and more. If you're developing an application that leverages a GPU's parallelism, and your application is built using OpenCL 1.0, CUDA, or ATI's Stream SDK, NVIDIA wants to hear from you. NVIDIA announced its new GPU Ventures Program and GPU Venture Zone website to support its new market-building effort.You can find details of how to submit your proposal on their GPU Ventures Program website. Read More

CINEMA 4D r11 from MAXON now supports COLLADA

Staying true to MAXON’s commitment to integration, CINEMA 4D Release 11 now supports COLLADA. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D‘s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation. Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on April 16th and 17th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More

Imagination Technologies holding OpenGL ES sessions at GDC 2009

Imagination Technologies will be holding two sessions on OpenGL ES at the upcoming Game Developers Conference. On March 23rd there will be 'Optimizing for OpenGL ES 2.0', an Intermediate level session which will explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. On March 25th the second session 'Developing Mobile 3D Games Using the POWERVR SDK and Tools' for all, will help you gain a practical and detailed introduction for OpenGL ES 1.1 and 2.0 mobile 3D-content development through exploration on how to the use the tools and SDK developed to support the POWERVR graphics technology. Read More

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