News Archives

The complete OpenGL BOF video set is now online. Watch Barthold Lichtenbelt from NVIDIA discuss what is new with OpenGL 4, Jon Leech ARB Ecosystem TSG Chair deliver an ecosystem update, Bill Licea-Kane from AMD talk about GLSL tips and tricks and Ian Williams also from NVIDIA discuss Viewperf 12. Slides to go along with the videos are available online.

libCL is an open-source parallel algorithm library written in C++ and OpenCL, released under the Apache 2.0 license. Based on a thin layer of wrapper classes for OpenCL and OpenGL are implementations of parallel algorithms ranging from simple primitives such as sorting, searching and algebra to complex systems of algorithms for computational research and visualization. libCL emerged out of OpenCL Studio, and as such integrates well with the development environment and its rich prototyping and visualization capabilities.

AMD announced that the latest FirePro professional graphics cards have been certifed for the OpenCL enabled Abaqus 6.11 finite element analysis (FEA) software. Abaqus, which takes advantage of the OpenCL™ industry standard, is a leading structural and multiphysics analysis solution which is used by a wide range of industries for simulating the lifelike performance of products throughout the design and manufacturing process.

Bryan Catanzaro, NVIDIA Research talks discuss the CUDA and OpenCL programming models, GPU architecture, and how to write high performance code on GPUs, illustrating with case studies from application domains such as image and video processing.

The SuperShaper is a small free tool that let's you explore the Super Formula in real-time. It uses OpenCL1.0 to evaluate the formula and OpenGL3.2 for rendering. For maximum performance OpenCL and OpenGL share buffers if possible. The latest version supports any OpenCL capable device in the system (CPU or GPU).

Michael Bien has finished an OpenCL pack for NetBeans. Features include an OpenCL Editor with syntax highlighting code completion and CL reference pages integration, OpenCL compiler integration, In-editor annotations of compiler warnings and errors updated as you type and JOCL project template. Java 7 is required so you will need the Java 7 package on Google Code.

DMP has announced a new two day getting start GLSL Programming training course on October 20th and 21st 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

SRS Labs has become the leading provider of advanced audio and voice post processing technologies for tablet makers worldwide, with design wins in six of the top 10 best-selling media tablets. Furthermore, SRS is the only company that publicly offers an audio technology suite designed to be fully conformant with the recently-introduced Khronos OpenSL ES 1.1 audio standard for Android.

SIGGRAPH 2011 in Vancouver last week had a very high level of interest in OpenCL™ as demonstrated by SIGGRAPH attendees. The Exhibitor Tech Talk on “OpenCL and OpenGL/DirectX interoperability” presented by Olivier Zegdoun of AMD’s ISV Workstation team had seating for over 90 attendees and was standing room only. The OpenCL Birds-of-a-Feather with presentations from AMD, Intel, Nvidia and Codeplay over 200 attendees, and when asked who was already using OpenCL approximately half of the attendees raised their hands.

A new feature rich application to develop and test GLSL shaders called "Shader Devel and 3D Viewer" has been publish on the android market for devices running android 2.2 or newer. This application lets you edit, save, load and test your shaders, manage the scene, lighting, texture and uniforms and load your own obj models.