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Cycleblob WebGL/HTML5 game now online

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Cycleblob is based on the lighcycles game from TRON. Cycleblob takes TRON to the next level and makes the grid a three-dimentional object, floating in space. Cycleblob is implemented using WebGL and HTML 5 canvas elements and is written completely in JavaScript. Cycleblob was created by Shy Shalom as a personal project for learning WebGL and game engine design. You will, of course, need a WebGL enabled browser to play.   Read More

IBM introduces the OpenCL lounge

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The OpenCL Lounge has been introduced to announce new IBM OpenCL technologies as well as to promote discussion of these technologies. Lounge members are encouraged to post issues and questions. As well, suggestions and feature requests are welcomed. Refer to the product box on the overview page for a link to the appropriate message board.   Read More

AMD Catalyst 11.3 released with OpenCL enabled by default

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AMD recently released Catalyst™ 11.3. The AMD Accelerated Parallel Processing (APP) OpenCL runtime is now enabled by default within AMD Catalyst. Applications that leverage OpenCL for GPU based compute tasks will automatically benefit from the significant performance boost that this provides.   Read More

IBM releases conformant OpenCL 1.1 with Double Precision Floating-Point extension

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IBM released the OpenCL Development Kit for Linux on Power v0.3 and is available via alphaWorks. This updated offering is a fully conformant implementation of the OpenCL 1.1 specification. Other features of this release include a fully conformant implementation of the double precision extension, 32- and 64-bit atomic extensions, 64-bit application support, debugging improvements, as well as various performance improvements including full IBM POWER7* exploitation.   Read More

FL Studio 10 has been launched—using a new OpenGL visualizer

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The new version of music creation software FL-Studio contains a brand new OpenGL powered music visualizer called "ZGameEditor Visualizer" based on the free open source ZGameEditor engine. It comes with over 40 built-in effects that can respond to the music in various ways and it also allows you to create your own effects and share with others. Other features include using video to texture 3d-objects and publish your videos to YouTube.   Read More

SRS Labs and Qualcomm sign licensing agreement to bring HD-quality audio to mobile devices

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Qualcomm has licensed SRS Labs’ industry-leading audio APIs, including SRS’ OpenSL ES and OpenAL audio API solutions for mobile devices. “This agreement with Qualcomm is a significant step forward in cementing our worldwide leadership in mobile audio enhancement solutions,” said Bob Lyle, managing director of global business development for SRS Labs, Inc.   Read More

Official March 2011 COLLADA Newsletter now online

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The COLLADA Work Group has posted the official COLLADA newsletter for March 2011 online. In this issue:

  • COLLADA Conformance Testing
  • OurBricks + COLLADA Makes Sharing 3D Content a Snap!
  • COLLADA Opens Up a World of Possibilities in Second Life’s New Mesh Project
   Read More

SRS Labs Launches TruGaming for Mobile Devices using OpenSL ES

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SRS Labs announced the availability of its new SRS TruGaming™ audio enhancement technology suite, which delivers an immersive, surround sound experience for mobile games. Designed to bring 3D positional audio and effects to mobile games over any standard stereo headphones, SRS’ TruGaming is the industry’s first and only publicly offered audio technology suite designed specifically to be part of a fully conformant solution of the recently introduced Khronos OpenSL ES™ 1.1 standard.   Read More

GPGPU Programming course in Fremont, CA

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Students learn with interactive and hands-on sessions about GPU hardware, GPU languages, discovering how best to take advantage of GPUs for their computational needs. The course covers programming in both OpenCL and CUDA, pointing out the similarities and differences along the way. Topics include both the core languages and extensions including those for double precision and interfacing with OpenGL 3D graphics buffers.   Read More

OpenGL ES Programming courses offered during May in Fremont, CA

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OpenGL ES Programming provides programmers with interactive and hands-on sessions about graphics hardware, shading, data management, all through the modern OpenGL ES API. The course covers OpenGL ES 2.0 and the OpenGL ES Shading Language as well as the similarities and differences between OpenGL ES and desktop OpenGL 3.x/4.x. Topics include both the core languages and extensions such as those for double precision and interfacing with OpenGL 3D graphics buffers. This course is being offered in Fremont California, May 3-6 2011.   Read More

WebGL Tutorial for Chemistry using PhiloGL

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The Signals Blog has started a tutorial series on WebGL for Chemistry. To-date, only the first two tutorials in the series are complete, however it is looking to be a very promising tutorial.    Read More

Autodesk and Khronos.org were among the exhibitors competing for attention at GDC

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GDC was a beehive of activity with companies madly competing for attention. The Khronos Group was no exception, as they had a large presence this year at GDC. GFXSpeak discusses the changing tide. "The mobile gaming market is growing fast, enabled by smart phones and devices that are getting smarter with every turn of the Moore’s Law crank. The new processors including Nvidia’s Tegra, the Imagination-fueled OMAP processors and Intel’s coming Medfield; Freescale, Marvell, and others all do 3D as a matter of course. There’s a sea change coming in the next 24 months as these new processors enable 3D content." Read the complete article at GFX Speak.   Read More

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