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Khronos Group News Archives

AMD Fusion Developers Summit call for heterogeneous computing proposals

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In June 2011, developers, academics, industry leaders, and emerging innovators will convene in Bellevue, Washington at the inaugural AMD Fusion Developer Summit to learn about the AMD Fusion APU and the potential market opportunities it presents. AMD invites pioneers in heterogeneous computing to share their work and research findings in the form of presentations, technical papers, or reports with this influential community. Deadline for submissions is February 4th 2011. Read More

Khronos Group prepares for SIGGRAPH ASIA 2010 DevU

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The Khronos Group is hosting a Khronos Developer University co-located with SIGGRAPH Asia. Numerous Khronos members have joined together with each member taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. On December 17th Rightware is sponsoring a Beer and Demo Social. Complete dates, and schedules are available on the Khronos website. The Khronos Group has just wrapped up very successful events in Beijing and Tokyo. Read More

Amazing WebGL earthquake visualization

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An amazing showcase of WebGL in the scientific community. Using earth imagery and data from NASA with earthquake data from the U.S. Geological Survey, Dean McNamee and Marcin Ignac have created a must see visualization of earthquakes over the past 30 years. Read More

Update your WebGL Demos

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Vladimir Vukicevic, Work Group Chair for WebGL thanks everyone for their contributions and support of WebGL over the past year. Further, Vladimir is requesting that everyone try to update their WebGL demos. Especially if you have a demo that is listed on the WebGL User Contributions page. "If you have time, please try to update your apps so that they will run on a recent Firefox or Chrome nightly build. If you're unable to do so, it would be helpful if you could add a note to the page saying that it was written for an earlier version of WebGL, and is not expected to run on 1.0." wrote Vladimir Vukicevic, "Also, if your app is listed on http://khronos.org/webgl/wiki/User_Contributions please try to update it! We'll be going through that page soon and removing entries that don't work with the current spec." Read More

drawElements Launches Analysis Tools Improving Graphics Driver Quality

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drawElements Ltd. launches the drawElements Quality Program for OpenGL ES 2.0, a unique system for benchmarking the quality of GPUs and their drivers, on the 16th of December at SIGGRAPH Asia in Seoul. The drawElements Quality Program (dEQP) score measures correctness, feature richness, precision, and stability, which is a clear difference from other GPU benchmarks focusing on rendering performance. Read More

WebGL Camp talk videos online—live streaming

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If you missed the first WebGL camp, no worries, videos of the eleven talks are online. The videos cover O3D, GLGE, COLLADA, WebGL and Sirikata. WebGL #2 is just around the corner on December 14th 2010. There will be live streaming of the whole event so there's no missing it this time. Read More

Khronos Beijing DevU presentation slides now available online

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The Khronos Group just wrapped up a DevU and press luncheon in Beijing. Presentations slides from all the sessions are now online. Some of the Khronos APIs covered at this DevU were OpenGL ES, OpenCL, OpenGL, OpenVG and OpenMAX and OpenSL ES by Vivante, ARM, Rightware, HUONE and NVIDIA. A complete schedule of events is available in our event archives. Read More

COLLADA 1.4 Schema reference card available for download

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The COLLADA work group is pleased to announce the official COLLADA 1.4 Schema reference card. Described as a labour of love, this reference card is a must have for any COLLADA developer. Download the reference card now. Read More

WebGL announces official extension registry

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The WebGL working group recently announced the availability of the WebGL extension registry. The current URL is not permanent and will most likely changed. "The WebGL extension registry contains specifications for extensions to the core WebGL API. Most of these extensions are incorporated directly from the OpenGL ES or OpenGL extension registries, and refer to those extensions for their behavioral definition. Because WebGL extensions are specified as Web IDL interfaces, each specification also includes the IDL to which each implementation will comply." Read More

OpenCL on the CPU and why it can be useful

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A few advantages to using OpenCL on the CPU are that results are on the CPU for further processing, CPU-code can be mixed with OpenCL and specific algorithms can be processed faster because there is no PCIe-overhead. Streamcomputing has a closer look at at why you may find OpenCL on the CPU useful for your own work. Read More

Katalabs releases Kataspace—WebGL/HTML5 front-end to Sirikata

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Katalabs is excited to announce the release of KataSpace; a WebGL/HTML5 front-end to the Sirikata based multi-user 3D environment. The application allows you to build MMO or Second Life style virtual worlds and deploy them on any web page available to anyone running a modern web browser--including the one on your smartphone or iPad. Read More

OpenWF overview presentation and Composition quick reference card now available

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The OpenWF Work Group has released an overview presentation of OpenWF as well as an OpenWF Composition quick reference card. Both are available for download today. Read More

VR Juggler version 3 released with OpenGL 3 support

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VR Juggler 3 is now available. VR Juggler 3.0 has a totally redesigned cluster infrastructure based on a formal client/server model and support for OpenGL 3.0 contexts as well as many other fixes and updates. VR Juggler provides a platform for virtual reality application development allowing a user to run an application on almost any VR system. Read More

Mobile Game Engine SIO2 version 2.x uses full GLES power, and is now available

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After months of work the new version of SIO2, the #1 game engine used by independent mobile game developers, is available for download. The core API has been rebuilt, and the engine is now available with many more features. The new version is twice as fast as the previous version, comes with a brand new SDK and comes with a FREE cross platform mobile game development tool chain allowing you to get started right away. Feature rich, extremely fast, flexible and scalable, SIO2 allows you to easily create professional 2D and 3D AAA game titles for your favorite mobile platform. Due to its unique core architecture, you get the opportunity to develop your mobile games on Mac OS X (XCode) and/or Windows (Visual C++). SIO2 is a cross platform state of the art 2D/3D game engine framework for mobile devices, that uses the power of OpenGL ES at its core to deliver lightning fast graphics. Read More

AMD intros new OpenCL Book at Khronos DevU at Tsinghua University

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AMD to hand out free copies of their newly-published book "OpenCL programming on AMD CPU/GPUs" at the Khronos DevU on December 8th, and the December 9th Conference and Lunch. Errata: We had previously stated the book would be handed out at SIGGRAPH ASIA. In fact the book will be handed out at the Khronos DevU at Tsinghau University On December 8-9 2010. Read More

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