News Archives

Leveraging the power of WebGL and its supported browsers, OurBricks allows users to examine a full 3D version of any model uploaded to the site with no need for any plug-in. Visitors to the site can download content, embed it in any webpage as easy as embedding a YouTube video, or drop it into Katalabs’ multi-user 3D sandbox for a ‘virtual world’ type experience.

AMD AMD today announced availability of the AMD Accelerated Parallel Processing (APP) Software Development Kit (SDK) v2.5. Featuring advances in CPU to GPU data throughput, the latest version of the APP SDK provides developers a solid foundation to take full advantage of Accelerated Processing Units (APUs), including the latest AMD A-Series APUs offering brilliant HD graphics, supercomputer-like performance and All-Day battery life. AMD is at SIGGRAPH this week offering OpenCL courses and training on using gDEBugger, an OpenGL and OpenCL debugger and memory analyzer.

In its 10th year of operation the Khronos™ Group today widened its call for participation in its two newest working groups: StreamInput™ and WebCL™. StreamInput is defining a cross-platform API for advanced sensor processing and user interaction, and WebCL is creating JavaScript bindings to OpenCL™ to enable heterogeneous parallel computing in HTML5 Web browsers. Any interested company is welcome to join Khronos to make contributions, influence the direction of specifications and gain early access to draft standards before public release for any Khronos working group.

The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.

Have a 3D model you think is really cool? Enter it in the OurBricks 3D Model COLLADA Contest for a chance to win $500. Hurry, as the contest ends at midnight Pacific time August 7th 2011. That's today!

The Khronos Group has a pavilion at SIGGRAPH Vancouver this year. With 7 booths to accommodate a few of the Khronos Members like AMD, Codeplay, DMP, Fixstars and HUONE, lots of demos and five Birds of a Feather events this year, there is lots happening with Khronos. There will be lots of prizes at the BOFs including Quadro 5000 and FirePro graphics cards, an SSD Drive books and t-shirts. Most importantly there will be some significant news announcements this year.

The KDE development community has released version 4.7 of the KDE software collection and Plasma. The update brings a number of noteworthy improvements to the open source desktop environment. This is the first release including an OpenGL ES 2.0/EGL backend in KWin. This allows KWin to run on OpenGL ES powered devices as well as give much better compositing experience on the desktop systems.

The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk from AMD demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs. Wednesday, 10 August 11:15 AM - 12:15 PM | West Building, Hall C, Booth 801, SIGGRAPH 2011

The Khronos Group is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. The open COLLADA format is ideal for creating compelling experiences, but a great example is worth a thousand words. This is where you come in. Help show the power of COLLADA by creating a compelling piece of 3D content which can use as an example for the large and growing developer community. Deadline is Sunday August 7th, 2011 at 11:59PM PST. The winner will be announced at the OurBricks event at the SIGGRAPH 2011 conference in Vancouver. For full details on how to take part in this contest are available here.

Using COLLADA Computer in Google Earth gives a 3D animation of the hurricane Dolly landfall on 23 July 2008. Using collocated NEXRAD and CloudSat radar data with visualization of CloudSat provided by the A-Train Data Depot Giovanni. The result is a very impressive 3D look at the hurricane and surrounding cloud formations. Math operations can be used on all the spacial object using the COLLADA structures right in Google Earth.

A few weeks ago, Google became aware of a security issue with WebGL: shaders could be used to indirectly deduce the contents of textures uploaded to the GPU. As a result, Chrome 13 (and Firefox 5) will no longer allow cross-domain media as a WebGL texture. The default behavior will be a DOM_SECURITY_ERR. However, applications may still utilize images and videos from another domain with the cooperation of the server hosting the media, otherwise known as CORS.

Apples latest release of Final Cut Pro is a ground up rewrite offering lots of GUI changes. The power behind this update lies under the hood. Final Cut Pro X supports 64-bit Cocoa APIs, and takes advantage of the power of GPUs OpenCL and multithreaded operations. The change will be obvious when you look at the Activity Monitor.