Khronos Group News Archives

‘Chocolux’ GPU raytracer in WebGL

If you are using one of Chromium, latest WebKit or a recent nightly build of FireFox, you can view a WebGL port of Auld's amazing 1K demo, Chocolux to WebGL. Chocolux is a real-time recursive GPU raytracer using four spheres. The possibilities are endless. Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 10th and 11th 2009. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese. Read More

ATI Stream SDK v2 beta 4 offers OpenCL GPU and CPU support

The new ATI Stream SDK v2.0 - beta 4 adds OpenCL GPU support to the existing CPU support. Using AMD's Khronos Group Conformant OpenCL implementation, developers will be able to take one source code base and re-target it to CPUs or GPUs - it will run on both - to take advantage of your entire platform. ATI Stream SDK Beta 4 also sees Microsoft® Windows® 7 and native Microsoft® Windows® 64-bit support. The Khronos Group has an active forum discussion available. Read More

OpenCL Tutorial - Shared Memory Kernel Optimization

MacResearch has posted part 6 in their series of OpenCL tutorials. In this episode, a real-world code that has been parallelized by porting to the GPU. The use of shared memory to improve performance is covered as well as a discussion of synchronization points for coordinated work within a work-group. Source code is provided. Read More

Arkmicro Technologies Selects Vivante GPU for Mobile Navigation

Vivante Corporation today announced that Arkmicro Technologies, Inc. has licensed Vivante GPU IP for its newest mobile navigation and entertainment system-on-chip (SoC) designs. "The stunning visual effects offered by OpenGL ES 2.0 and OpenVG 1.1 are driving a wide range of location based applications in markets around the globe," said Wei-Jin Dai, President and CEO of Vivante Corporation. Peter Shi, CEO of Arkmicro Technologies, added, "Vivante GPUs give us the outstanding visual graphics quality and performance we need to extend our leading media SoC family of solutions." Read More

WebGL seen in Chrome browser

WebGL is being built into Mozilla's Firefox, Apple's Safari and now Google's Chrome browser. WebGL can be used in the latest Chrome developer preview version--but only if "--enable-webgl" and "--no-sandbox" command-line switches are added when Chrome launches. The latest versions are Chrome for Windows and for Mac OS X and Linux. Read More

Khronos Group Releases OpenMAX AL 1.0 Specification

The Khronos Group announced it has publicly released the OpenMAX™ AL 1.0 specification, a royalty-free, cross-platform C-language API for high-performance multimedia applications on mobile and embedded devices. The OpenMAX AL standard simplifies deployment of hardware and software audio, video and imaging capabilities across any platform or operating system. OpenMAX AL enables developers to create rich media applications across a wide range of hardware devices. Read More

Graphic Remedy releases gDEBugger iPhone for OpenGL ES based applications

Graphic Remedy has released gDEBugger iPhone. gDEBugger iPhone is a unique debugging and profiling tool for iPhone games and applications developers, assisting them in producing robust, high-quality applications in a competitive environment. gDEBugger runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications in their primary work environment. Read More

NVIDIA releases OpenCL Driver To the Public

NVIDIA just released its first OpenCL-conformant graphics driver to the public. Up to now, it was only available to registered members of its GPU Computing developers program. Get your OpenCL driver today. Read More

DMP announces two new OpenGL ES Programming Courses

DMP is proud to announce two all new OpenGL ES programming training courses. For those who have taken past courses, these are two new courses. OpenGL ES programming training I and II will run November 5-6 and November 26-27. Complete details are available online for the Training I and Training II course in english, or Japanese. Read More

Java Scala bindings for OpenCL using JNA + JNAerator released

A new project on Google code offers up Java/Scala bindings for OpenCL. OpenCL4Java is a library that provides three levels of Java bindings for OpenCL: C-style wrappings auto-JNAerated by JNAerator; Thin Object-Oriented wrappings that hide away the complexity of the C-style wrappings; ScalaCL, which is a kind of "parallel expressions for dummies" in Scala. A thread on the OpenCL message boards is available for feedback. Read More

NVIDIA Releases Industry’s First Public OpenCL Conformant GPU Drivers and Performance Profiler

NVIDIA has released the first public OpenCL conformant GPU drivers as well as a powerful performance profiling tool and an OpenCL Best Practices Guide. The OpenCL Visual Profiler uses the extensive performance instrumentation in NVIDIA’s OpenCL drivers and hardware performance signals designed into NVIDIA GPUs to provide developers with insight into performance bottlenecks and opportunities for optimization. The OpenCL Best Practices Guide designed to help OpenCL developers programming for the CUDA architecture implement high performance parallel algorithms and understand best practices for GPU Computing. The OpenCL drivers, Visual Profiler, and Best Practices Guide are all available on the NVIDIA developers website. Read More

MacResearch expands their OpenCL tutorial collection with episode 5

MacResearch initially launched its OpenCL Tutorials in August. Now they have five OpenCL tutorials in video format. The latest in their series is a video Questions and Answers session based on feedback from Episode 4 - Memory Access and Layout. If you are just getting started with OpenCL, these video tutorials from Mac Research make a great starting place. Read More

Intel unveils OpenGL ES 2.0 capabable System-on-Chip for Internet Televisions

Intel Corp. unveiled the Atom CE4100 media chip at the Intel Developer Forum (IDF) 2009. The CE4100 provides MPEG-4 support, 3D graphics, can capture uncompressed 1080p video, offers high-end audio, has a built in NAND controller and support DDR2 and DDR3 memory. The new chip provides full support for OpenGL ES 2.0 and Flash 10, providing a great environment for Flash based games, video and rich web content. A short video featurette is available at ZDNet. Read More

ATI Stream SDK v2.0 Beta 3 released

AMD has released an update to their ATI Stream Software Developers Kit (SDK), putting v.20 at Beta 3. This version brings recognition of 64-bit atomic built-ins as well as fixes to compiler and code generation issues. The Khronos Group has a forum thread where you can express your thoughts on the ATI Stream SDK and OpenCL. Read More

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