Core Avionics & Industrial Inc announced that it will be demonstrating a complete AMD Embedded Radeon E9171-based safety certifiable solution in AMD’s Booth 360 in Hall 1 at Embedded World. This safety critical solution showcases VkCore SC, the industry’s first safety critical Vulkan®-based graphics and compute driver, running VkCoreGL SC 1.0.1 OpenGL SC-based libraries, as well as CoreAVI’s DO-254 hardware IP containing the AMD Embedded Radeon E9171 GPU. Designed from the ground up for safety and efficiency, CoreAVI’s VkCore SC driver is certifiable to RTCA DO-178C/EUROCAE ED-12C up to Design Assurance Level (DAL) A, eliminates the need for separate compute and graphics APIs, enables heightened performance, flexibility, and direct access to the GPU and reduces CPU overhead. VkCoreGL SC 1.0.1 libraries allow legacy OpenGL applications to take advantage of the advanced capabilities of Vulkan while transitioning from OpenGL to Vulkan.
The Khronos Group recently announced a request for industry feedback to gauge interest in developing a new low-level, heterogeneous communications open standard that could transform the way applications are developed for High Performance Embedded Computing (HPEC) systems. If there is industry support, then Khronos would create a working group and invite any interested company to participate for a voice and a vote in creating and evolving a multi-vendor standard under Khronos’ proven multi-company governance process. Khronos encourages you to fill out the online survey to provide us your feedback, or email email@example.com if you would like to discuss getting involved.
Khronos has released OpenCL 2.2-10. This maintenance release fixes multiple community reported issues, brings all KHR OpenCL extensions neatly into the Extensions spec, and adds support for the SPV_KHR_no_integer_wrap_extension. You will find the OpenCL 2.2-10 version of the specification in the Khronos Group OpenCL Registry.
The Khronos Group would like to welcome its newest Associate Member NSITEXE. In NSITEXE’s semiconductor IP, we realize a balance between performance and power that realizes compatibilities, and also support the quality aspects that meet automotive standard. We will supply a processor and development environment that you can use generically, from various industrial applications to smart home appliances.
WebGL 2.0 has emerged into a powerful technology built on the back of a very successful WebGL 1.0, and is now fully utilized across numerous professional CAD and 3D apps on the Web. Learn about WebGL 2.0's dynamic history and how it became the most widely used web graphics API on the market.
Be sure to check out the first Boston meetup of the year hosted by Jim Susinno. One of my favorite applications for accelerated graphics is video games. I've been working on some simple games lately using OpenGL directly without any engines or frameworks - and it's fun! Let's discuss our game-making techniques and how to keep things as fast as possible - minimizing state changes and per-frame uploads, packing bits into channels, re-using data... playing to the strengths of the silicon as enabled by OpenGL. Pizza will be provided.
Khronos member Au-Zone Technologies has written a guest post on the CNX Embedded Software blog showing how to add Machine Learning (ML) processing to an embedded product with the help from the Khronos Groups Neural Network Exchange Format (NNEF). The post illustrates, with an example implementation, how to detect and classify different pasta types on a moving conveyor belt.
The Khronos Group would like to welcome Contributor Member HP Inc. HP Inc. creates technology that makes life better for everyone, everywhere. Through our product and service portfolio of personal systems, printers and 3D printing solutions, we engineer experiences that amaze. HP’s virtual reality technology is founded upon our rich history of product innovation and deeply rooted customer relationships which enables us to deliver the most immersive technologies that help businesses lead their industries.
The MIT-licensed C++11 graphics/game engine Magnum has a new version, packing WebGL-enabled and HiDPI-aware ImGui integration, tweakable constants for live coding, improved Vulkan interoperability and compilation time optimizations.
Cadence Design Systems and ArcSoft announced they have partnered to develop AI and vision applications for Cadence Tensilica Vision DSPs. ArcSoft has collaborated with Cadence to port beauty shot, high dynamic range (HDR), bokeh and facial unlock applications to the Vision P6 DSP. The software environment includes complete, optimized support for more than 1,500 OpenCV-based vision and OpenVX 1.1 library functions.
The Khronos Group is proud to have a liaison with Open Geo Spatial who today announces their adoption of 3D Tiles as a Community Standard, built on glTF3D transmission format. 3D tiles, submitted to the OGC by a team led by Cesium, is designed for streaming heterogenous 3D geospatial content to clients for visualization. Neil Trevett, Khronos President, commented “It is great to see the first fruits of the recent liaison agreement between OGC and Khronos come to life with the 3D Tiles Community Standard being built on Khronos’ glTF 3D transmission format. Khronos looks forward to exploring multiple upcoming opportunities to cooperate with OGC to build valuable standards and initiatives for the geospatial industry.” Read the press release.
VkRunner is a tool written by Neil Roberts, inspired by shader_runner. VkRunner was the result of the Igalia work to enable ARB_gl_spirv extension for Intel’s i965 driver on Mesa, where there was a need to test driver’s code against a good number of shaders to be sure that it was fine. Neil has written a blog post with example code on how to use VkRunner.
The Khronos Group would like to welcome its newest Contributor Member GuangDong OPPO Mobile Telecommunications Corp. For the last 10 years, OPPO has been focusing on manufacturing camera phones, while innovating mobile photography technology breakthroughs. Today, OPPO provides excellent smartphone photography experiences to over 200 million young people around the world.
FReality Podcast has just posted a good segment about OpenXR... and many other VR topics too! Episode #73 of FReality Podcast talks about everything VR, AR and MR related! The Podcast is streamed every Saturday at 7pm in Europe, 6pm UK and 12 midday Central US on YouTube.