The Khronos Group will be at SIGGRAPH 2018. This year, Khronos is presenting a full day of BOFs covering Vulkan, WebGL, OpenXR, OpenGL, glTF and OpenGL ES, and a Networking Reception after the Khronos sessions on Wednesday, August 15. Details on all the sessions can be found on our SIGGRAPH page.
The Embedded Vision Alliance has posted a follow-on article showcasing several case study examples of OpenVX implementations in various applications, leveraging multiple hardware platforms along with both traditional and deep learning computer vision algorithms. The article also introduces readers to an industry alliance created to help product creators incorporate practical computer vision capabilities into their hardware and software, along with outlining the technical resources that this alliance provides. A companion article focuses on more recent updates to the OpenVX API, up to and including latest v1.2 of the specification and associated conformance tests, along with the recently published set of extensions that OpenVX implementers can optionally provide. It also discusses the optimization opportunities available with SoCs' increasingly common heterogeneous computing architectures.
Earlier this month there was a report on a game studio finding their MoltenVK-using game rejected from Apple's App Store. The situation is now resolved and Apple has allowed this Vulkan-over-Metal game into their iOS marketplace. Details on the issue and how it was resolved are set out in this Phoronix story.
Join the Khronos Group for this webinar on July 31 where we will talk about the current status of glTF and its ecosystem, and why it is the "JPEG of 3D." We'll go into some of the current hot topics for glTF, and talk about what may be in the future for glTF. This webinar is appropriate for existing users of glTF 2.0 and those considering it as their 3D asset format.
The Khronos Group would like to welcome its newest Contributor Member Magic Leap. Magic Leap is working on a head-mounted virtual retinal display, called Magic Leap One, which superimposes 3D computer-generated imagery over real world objects.
The demand for 3D content is growing quickly across markets. New formats, applications, and tools are being developed to keep up with the demand . TurboSquid has been eagerly watching the development of the glTF 2.0 specification and has now added full support for the format for its StemCell initiative, which standardizes how 3D models are built and makes buying a 3D model as easy as buying a stock photo.
The Khronos Group would like to welcome Au-Zone as the newest Associate Contributor. Au-Zone Technologies is a leading provider of development tools, engineering design services, and enabling IP used for the design of intelligent embedded vision products and solutions.
The Khronos Group would like to welcome DisplayLink as the newest Contributor Member. DisplayLink develops hardware and software solutions to enable easy connectivity between monitors, virtual reality HMDs and computing devices over standard interfaces such as USB, Ethernet, and wireless networks. DisplayLink is the leading provider of USB graphics and Wireless VR technology.
Apple has published an official list of all of their devices that use OpenGL and OpenCL, including which version is supported. The earliest machines date back to 2007. The most recent machines to support both OpenCL and OpenGL are the 2018 MacBook Pro 13 and 15 inch. Both machines support OpenGL 4.1 and OpenCL 1.2.
If you're a game developer and not yet up to speed on Vulkan*, you should be. Vulkan APIs are one of the industry's hottest new technologies. They support multithreaded programming, simplify cross-platform development and have the backing of makers of major chips, GPUs, and devices. Vulkan APIs are positioned to become one of the next dominant graphics rendering platforms. Characteristics of the platform help apps gain longevity and run in more places. You might say that Vulkan lets apps live long and prosper—and this code sample will help get you started.
Khronos member Cadence Design Systems, and ArcSoft, announced they have partnered to develop AI and vision applications for Cadence Tensilica Vision DSPs. The OpenVX conformant Vision P6 DSP supports AI applications developed in the Caffe, TensorFlow and TensorFlowLite frameworks through the Tensilica Xtensa Neural Network Compiler, Android Neural Network API for on-device AI acceleration in Android-powered devices and includes complete, optimized support for more than 1,500 OpenCV-based vision and OpenVX 1.1 library functions.
Magic Leap released a handful of tutorials and assets files that will help developers get a head-start in creating mixed reality content on Magic Leap One. Magic Leap said that Unity and Unreal already offer optimizations for Magic Leap hardware. The headset has full support for OpenGL 4.5 and OpenGL ES 3.1, but Magic Leap recommends building applications with the Vulkan API for the best performance.
The Khronos Group announces the availability of the SYCL Adopters Program for the C++-based programming framework for parallel programming. Under the Adopters Program, implementers of SYCL 1.2.1 can access an extensive conformance test suite, and then upload their test results to Khronos for review and the opportunity to become officially conformant. Together with the SYCL Adopters Program, Khronos also announces the release of a maintenance update for SYCL 1.2.1, delivering specification clarifications that enable enhanced run-time optimizations.