FFmpeg 4.3 open-source multimedia framework has been released with Vulkan Support. On Linux, the Vulkan-powered AMD AMF encoder is now supported. Complete release notes are available in the project changelog, with some addition details listed on Phoronix.
Valve announced their current and expanding support for OpenXR, the new industry-wide open standard for VR & AR.
Thanks to The Khronos Group and the extensive hard work of OpenXR’s many members (AMD, ARM, Epic, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, Valve, and many more) VR now has a consolidated API to enable developers to bring universal VR support to their applications.
With OpenXR, for the first time, developers will be able to build their content in a way that will allow them to span the myriad types of hardware and software platforms.
“We think this is an extremely important and exciting step forward for the VR industry.”
<model-viewer> v1.0 has been released. Combined with #webxr on Chrome Android your custom HTML/CSS flows naturally from 3D into #AR. You can try it here and view the change long on GitHub.
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v1.0 of <model-viewer> has arrived! Combined with #webxr on Chrome Android your custom HTML/CSS flows naturally from 3D into #AR.
Raspberry Pi announced the Vulkan effort for Raspberry Pi 4 almost five months ago. A progress update in the blog shows some of the popular Vulkan demos by Sascha Willems running on Raspberry Pi 4. Starting today, development of the driver is moving to an open repository. You can find instructions on how to build and install the driver here.
SYCL has been selected as the programming model for Argonne National Lab’s Aurora supercomputer, the first exascale supercomputer in the world. SYCL’s selection is the group’s belief that it is an open standard that can be relied on long into the future. Learn more about SYCL and why SYCL and ISO C++ were chosen.
LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 126.96.36.199. The DirectX Shader Compiler (DXC) executable and GFXReconstruct, a new Vulkan capture/replay tool, debut with this SDK. Read on for information about other new features in this SDK.
Christine Perey of PEREY Research & Consulting hosted a public webinar in early June 2020. Neil Trevett, President of the Khronos Group, and Brent Insko, Lead VR Architect at Intel and OpenXR Working Group Chair, presented the OpenXR architecture. They provide an overview of a typical OpenXR application lifecycle including the order of function calls, creation of objects, session state changes, and the rendering loop. The webinar video and presentation slides are now available online.
The “OpenVX Programming Guidebook” presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book will give a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. The book is currently available from Amazon and Elsevier.
The SPIR-V Guide is designed to help developers get up and going in the world of SPIR-V. This guide is targeted at developers needing to use SPIR-V-based compilers in their tool chains and for developers wishing to develop custom tooling or compilers that output SPIR-V. Head on over to GitHub and starting learning about SPIR-V today.
Intel has released oneAPI DPC++ Compiler 2020-05 as their latest snapshot for the current state of their LLVM-based Data Parallel C++ Compiler. With this release comes various SYCL front-end and driver improvements and the OpenCL ahead-of-time compilation tool is now included in their sycl-toolchain target, and much more.
Blender 2.83 is out today as the project’s first long-term support release (LTS) while still introducing many new features and improvements for existing functionality. Powered by OpenXR, Blender now ships with the first milestone in VR support: scene inspection. Walk around your scenes in virtual reality directly within Blender!
Traverse Research is a graphics and game development research and development studio located in the heart of Breda, Netherlands with a mission to make Breda a game development power house. Traverse Research is building out a world class Ray Tracing benchmark suite together with Imagination Technologies that’s focused on early / pre-silicon to help them build the next generation of graphics chips.
ETSI has signed two Memoranda of Understanding (MoUs) with the Khronos Group and OARC (Open AR Cloud Association) to allow the exchange of views and expertise between ETSI and both organizations to further develop interoperability of AR components, systems and services necessary to enable a thriving ecosystem with a diverse range of technologies and solution providers. ETSI provides its members with an open, inclusive and collaborative environment which supports the timely development, ratification and testing of globally applicable standards for ICT-enabled systems, applications and services.
Join the AREA Interoperability & Standards Webinar on June 2nd, 2020, to hear: Paul Davies of the Boeing Company will share how following the progress of OpenXR and other standards is helping companies future-proof their deployments and investments in AR technologies. Neil Trevett, President of the Khronos Group, and Brent Insko, Lead VR Architect at Intel and OpenXR Working Group Chair, will present the OpenXR architecture, and provide an overview of a typical OpenXR application lifecycle including the order of function calls, creation of objects, session state changes, and the rendering loop.