Collabora and Microsoft are excited to announce a partnership to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Support for OpenGL is realised through the Mesa3D project’s Gallium layer. You can follow the progress on GitLab.
Nsight Graphics 2020.2 is now available for download. A number of features have been added that dramatically expand the functionality of the tools in relation to Vulkan. By popular demand, GPU Trace can now profile Vulkan based applications! When profiling applications using Vulkan, it’s possible to get primary and secondary command buffer timings, as well as barriers, synchronization objects and user markers correlated to the GPU unit utilization and throughput metrics.
The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry. An introductory launch presentation on Vulkan Ray Tracing is here, and further technical details can be found in this blog post.
Oculus is excited to announce that an OpenXR prototype version will be available for developers in an update in the coming weeks. The team has been working long and hard on this, in partnership with other platforms, as they know how important it is for the development community. OpenXR will help reduce overhead for VR/AR developers and hopefully provide consumers with more choice. Learn more in the Oculus blog and Facebook Game Developers Showcase News.
AMDVLK 2020.Q1.3 brings new Vulkan extensions including EXT_post_depth_coverage, EXT_texel_buffer_alignment, and KHR_non_semantic_info. Vulkan 1.2.133 is the API version now exposed. Learn more on Phoronix.
Khronos Group is a technical sponsor of three Domus Academy’s Workshops, dedicated to exploring new scenarios in the retail world, with a focus on immersive and interactive shopping experience. To improve their ability, students of the Master’s in Interaction Design, Master’s in Fashion Styling & Visual Merchandising and Master’s in Fashion Management worked in collaboration with The Khronos Group and Biffi Boutiques.
Master’s in Interaction Design students inspired by the collaboration with the Khronos 3D Commerce Working Group, a group of companies from the retail and technology spaces working together to build industry consensus on standards, guidelines and best practices for ubiquitous 3D Commerce, and Biffi Boutiques, explored new scenarios in the retail world, with a focus on immersive and interactive shopping experiences.
With the release of version 2020.1, Datakit’s tools for writing in glTF format are available both for developers via the CrossCad/Ware software development kit (SDK), and for end users via the CrossManager standalone software.
DGG investigates the possibilities and current status of 3D experiences for E-Commerce. Looking at industry members joining the Khronos Group 3D Commerce Working Group, glTF, 3D web-apps, mobile Augmented Reality (AR) and Virtual Reality (VR) applications. DGG first analyzes the benefits of 3D experiences for retailers and describes typical 3D processing workflows in practice and highlight technical challenges, as well as potentials for enhancing scalability and reducing costs.
Since 1981, SURVICE has supported the DoD community, as well as Homeland Security, advanced technologies, environmental, and commercial markets. We have also worked hard to retain the original vision upon which the company was founded—to provide the Warfighter with the safest, most survivable, and most effective equipment possible.
The Turnip Mesa Vulkan driver for Qualcomm Adreno graphics processors can now handle transform feedback. Turnip’s VK_EXT_transform_feedback support was merged overnight for the in-development Mesa 20.1 due out next quarter. (Source: phoronix)
NVIDIA recently published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, to help all developers embrace the bleeding edge of rendering technology. Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines. The aim of this program is to make developers aware of various terms and concepts used in the field and with Vulkan, while also inspiring them with dramatic and beautiful uses of the technology. This post is about the fourth video in this series, the Ray Tracing Pipeline.
The Khronos Group is delighted to announce that IKEA Communications AB is now a member of the Board of Directors, joining Promoter members: AMD, Apple, Arm, Epic Games, Google, Huawei, Imagination Technologies, Intel, NVIDIA, Qualcomm, Samsung, Sony, Valve and Verisilicon.
“We are very pleased to step up our engagement in Khronos and be part of the Board. IKEA truly believes that future interactions with our customers will be increasingly spatial/3D-based, and IKEA is aiming to reach many people throughout the world with our vision. Elevating our membership enables us to contribute more and we see it as crucial that this interactive 3D revolution is based on open standards – to make it pervasive and accessible,” says Martin Enthed, Digital Manager at IKEA Communications.
“Khronos warmly welcomes Martin and IKEA to the Board. IKEA is very proactively supporting Khronos efforts in the industry and will bring welcome additional perspectives to the Board, particularly for initiatives involving the 3D Commerce and 3D Formats Working Groups,” Neil Trevett, Khronos President.
Chaos Group is a worldwide leader in computer graphics. We create the technology that helps artists and designers create photo-real imagery and animation for design, television, and feature films. Our physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Our research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.
Basemark announced the ability for anyone to objectively compare devices ranging from powerful desktops to low-powered embedded systems across all major operating systems. This is all possible with a new version of Basemark GPU, available now.
Basemark GPU 1.2 features the following:
Operating system support: Android, iOS, Linux, MacOS and Windows
Graphics API support: DirectX 12, Metal 2, OpenGL 4.5, OpenGL ES 3.1 and Vulkan 1.0
Three different modes: High Quality for powerful desktop computer, Medium Quality for laptops and powerful mobile devices such as premium smartphones and Simple Quality for embedded devices and entry level smartphones