Khronos Group News Archives

LPGPU2 Project with Khronos members Samsung UK, Codeplay and Think Silicon

Graphics researchers at Samsung Electronics UK have teamed up with mobile graphics specialists Codeplay, Think Silicon and TU Berlin to develop a tool for enabling smartphone batteries to last longer while running advanced video games and using the camera. "Low-power GPU2" (LPGPU2) is a EU-funded research project into low powered graphics devices. It is the work of a specially formed consortium of three companies and one university, all from across the EU, who are collaborating to deliver advances in tools and applications for energy efficient use of mobile GPUs. Read More

Basemark Joins The Immersive Technology Alliance

Khronos Group member Basemark announced that it has joined the Immersive Technology Alliance (ITA). ITA is a leading consortium focused on catalyzing the development and commercialization of virtual reality, augmented reality, stereoscopic 3D, and other immersive technologies. Basemark develops system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world. Read More

Learn more about Vulkan directly from Khronos in a one hour webinar

Learn more about Vulkan, the new graphics and compute API directly from Khronos, the people who are creating it. In this 1-hour session, we will talk about the API, and go into details about the Vulkan SDK from LunarG, and much more. Register today! Read More

Vulkan Programming Guide: The Official Guide to Learning Vulkan

Vulkan Programming Guide: The Official Guide to Learning Vulkan

Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members. Read More

NVIDIA: Vulkan Memory Management

NVIDIA just posted the next installment of their Vulkan tips blog series. This episode talks about memory management. Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle. Read More

IWOCL 2016 submissions has been extended to Friday 12th February

The deadline for IWOCL 2016 submissions has been extended to Friday 12th February, giving everyone a couple of extra weeks to pull their abstracts together. There will be no further extensions. Read More

Accelerating color management with OpenCL on Intel hardware

ntel developers have been working on adding OpenCL support to the Quick Color Management System (QCMS) as used by the Chrome and Firefox web-browsers for color management for JPEG/PNG/WebP images containing an embedded ICC profile. Read More

‘What’s Under The Hood’ Panel At VR Fest video now online

The Immersive Technology Alliance held a VR Fest Panel at the Palms Casino Resort during CES in January 2016. The 5 person panel, all Khronos members consisted of Ryan McCall, Director of Sales and Business Development, Futuremark; Frank Soqui, General Manager Enthusiast Desktop Group, Intel; Daryl Sartain, Director of VR, Radeon Technology Group and AMD and VR Council Chair; Tero Sarkkinen, CEO, Basemark; and Neil Trevett, VP Mobile Ecosystem, Nvidia and President of the Khronos Group. The video for this panel is now online. Read More

Babylon.JS and FBX to glTF translator Meetup in San Francisco

Cyrille Fauvel will present a short overview of the glTF format – a specification for the efficient transmission and loading of 3D scenes and models by applications – followed by a more detailed discussion and demonstration of the FBX to glTF converter that he has recently created. Read More

Vulkan in Open-Source

Khronos member Jason Ekstrand from Intel discussed the new Vulkan graphics API and its impact on Open-source software at Fosdem'16 over the weekend. The presentation slides from his talk are now available online. Read More

Croteam Says Talos Principle Will Use Vulkan at Launch

Croteam, the studio that brought us the amazing Serious Sam series and The Talon Principle, are closely following the development of Vulkan and are prepared to use it. Given their track record, it's very likely that Croteam will be one of the first studios to provide Vulkan support in its games. Read More

StreamComputing launches GEGL-OpenCL project

Khronos member StreamComputing launched an educational initiative that aims to get more developers to study and use OpenCL in their projects. Within this project, up to 20 collaborators will port as many GEGL operations to OpenCL as possible. Vincent Hindriksen and Adel Johar who organized this project looked for a way for the group to educate themselves. One of the ways was to gamify the porting by benchmarking the kernels and defining winners, and another was to optimize kernels within StreamComputing to push the limits. Victor Oliveira, who wrote most of the OpenCL code in GEGL, joined the GEGL-OpenCL project to advise. Read More

NVIDIA: Vulkan Shader Resource Binding

In a continuation of NVIDIA's first Vulkan post, here they go further into details of one of the most common state changes in scene rendering: binding shader resources such as uniform- or storage-buffers, images or samplers. Read More

AMD on Vulkan

At CES 2016, Alex Davies from Tom's Hardware moderated a panel called “What’s Under The Hood” hosted by The Immersive Technology Alliance at VR Fest. After the panel, Alex sat down with Daryl Sartain, Director of Virtual Reality and ITA VR Council Chair at AMD for a one-on-one. Alex and Daryl speak briefly about Vulkan and DX12. Read More

Khronos Group sponsoring ‘Trends Session’ Toronto - The future of hardware & software

This 'Trends Session' will bring executives up to date with developments in the computer processor and software industry that will enable their business applications to run significantly faster. With so many disruptive and revolutionary changes to the processor industry, such as the widespread adoption of heterogeneous parallel processors (GPUs, FPGAs, and Intel Xeon Phis™), you need to become aware of what is already happening and the trends to leverage and plan for. Strategic overviews of what is coming next that you as a senior IT/C-Level executive need to know and how you can leverage it. As more companies see the need for big data and data science,the need for faster speeds and lower energy costs are on the top of mind for CEO's, CIO's, CTO's and all end users of the data analysis - Business Development, Sales, Marketing, Actuaries, Product Development, etc. Read More

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