The Khronos Milano Chapter is excited to collaborate with Microsoft Italia inaugurating the first event in Milan, Italy on June 6, showing the new 3D frontiers for Virtual Reality enthusiasts, advocates, creators, users and consumers. Bringing together a fantastic lineup of speakers coming from all over Europe, at the 3D & Mixed Reality Day attendees will have a unique insight into new technology advancements and business possibilities opening up in the Virtual, Augmented and Mixed Reality industries.
Futuremark is launching PCMark 10, their seventh major update to the PCMark series of benchmarks first launched in 2002. PCMark 10 builds upon the PCMark 8 platform, adds a few workloads and streamlines the rest in order to present a vendor-neutral, complete, and easy-to-use benchmark for home and office environments. Anandtech has a nice review showing a little bit of OpenGL and OpenCL usage.
The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.
The Khronos Group is proud to announce that Logitech has joined as a Contributor Member. Focused on innovation and quality, Logitech designs personal peripherals to help people enjoy a better experience with the digital world.
NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!
Neil Trevett, President at The Khronos Group is one of 50 world-class speakers appearing at VR Connects San Francisco 2017 on the 27th and 28th June. Learn more about Neil and the Khronos group in the Virtual Report Speaker Profile.
A new version of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android). This is the biggest update since it's first public release, including lots of new features that also brought along enhancements to the online database which is now at over 1,300 device reports. New features include feature and properties for recently added extensions via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2, report file format compatibility with vksjon_info from the LunarG SDK, high DPI scaling. Android platform details and an optimized UI for mobile devices.
Imagination Technologies has posted a blog on the benefits of PowerVR for automative applications. Imagination points out a couple of good reasons why Vulkan makes sense in the car. If you would like to go even deeper into the benefits of Vulkan for tile-based architectures such as PowerVR graphics cores, take a look at this article by Tobias Hector. Read the entire blog.
Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.
The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.
Aspose announced the availability of version 17.5 of Aspose.3D for .NET API. The new version 17.5 of the API adds support for importing glTF 2.0 (ASCII and Binary) files in the Aspose.3D API as well as allowing developers to apply Physically Based Rendering (PBR) material to 3D entities.
Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.
Codeplay has added OpenCL hardware support to Eigen, to offer a wider range of hardware to developers via the SYCL open standard. In this post, Codeplay talks about how they implemented the SYCL backend for Eigen to enable support for OpenCL hardware.