Khronos Group News Archives

Upcoming Khronos Chapter Meetings: Boston, New York and Germany

There are three upcoming Khronos Chapter meetings. The first Chapter meetup is today, April 20th, in Boston 'Vulkan Round Table' at the Cambridge Innovation Center (CIC) - 14th Floor. New York Chapter is holding an 'Introduction to WebGL 2' on April 26th at BioDigital Inc. The third Khronos Chapter meet up is the 'First Rhein-Ruhr Khronos Meeting' in Germany on May 7th. Keep track of all upcoming Chapter meet ups. Read More

Khronos Releases OpenGL SC 2.0 for Shader Programmable Safety Critical Graphics

The Khronos Group announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification. The OpenGL SC 2.0 API specification has been developed by the Khronos Safety Critical working group to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. Building on the large number of worldwide customer deployments and successful avionics certifications using OpenGL SC 1.0, OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. The Official OpenGL SC 2.0 feedback forum is online. Read More

2016 Mali Graphics Week Vulkan day information

ARM presents the Mali Graphics Week. A Vulkan meetup in Cambridge will be presented Friday April 22 2016. Already online: Get started with the new ARM Vulkan SDK v1.0.0 for Android!, SPIRV-Cross, working with SPIR-V in your app, GDC Vulkan presentation slides and finally ARM and Epic Games talk Vulkan live stream. Visit the Mali Graphics Week page for a complete schedule of what's in store this week. Read More

ARM and Epic Games talk Vulkan

Neal Robison, Director, Software & Developer Ecosystem at ARM, and Niklas Smedberg, Technical Director, Platform Partnerships at Epic Games, will be talking Vulkan today at 10AM in a Youtube live stream. Read More

Khronos Releases OpenCL 2.2 Provisional Specification with OpenCL C++ Kernel Language

The Khronos Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenCL™ 2.2, SYCL™ 2.2 and SPIR-V™ 1.1 provisional specifications. OpenCL 2.2 incorporates the OpenCL C++ kernel language for significantly enhanced parallel programming productivity. SYCL 2.2 enables host and device code to be contained in a single source file, while leveraging the full power of OpenCL C++. SPIR-V 1.1 extends the intermediate representation defined by Khronos with native support for shader and compute kernel features to fully support the OpenCL C++ kernel language. These new specifications can be found at and are released in provisional form to enable developers and implementers to provide feedback before finalization, including at the Khronos forums. Read More

NVIDIA SHIELD Tablet K1 update brings in Vulkan

The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan. Read More

Khronos UK Chapter event video now online

The Khronos UK Chapter recently held a meetup sponsored by Samsung UK R&D and in collaboration with Imperial College London. The speaker videos and slide presentations are now online: Moving Forward with Vulkan by Chris Hebert (NVIDIA), Prepare ahead, avoid surprise by Michael Worcester (Imagination), Intro to The Khronos Group and Overview of Vulkan & Swapchains, Unchained! by @alonorbach (Samsung) and Moving to SPIR-V Shaders Neil Hickey from #ARM presents. Read More

Android N Developer Preview 2: Optimize, Develop, and Debug with Vulkan Developer Tools

Android N Developer Preview 2: Optimize, Develop, and Debug with Vulkan Developer Tools

Android N Developer Preview 2 is now out with support for Vulkan. With Android N, Vulkan is now part of the platform; you can try it out on supported devices running Developer Preview 2. Learn more about Vulkan support with the Android 'NDK', and on the Android Developers Blog 'Optimize, Develop, and Debug with Vulkan Developer Tools'. Read More

Khronos OpenVX “Deep Dive” Hands-on Workshop at Embedded Vision Summit

Khronos is proud to be a sponsor of the Embedded Vision Summit on May 2-4 2016 in Santa Clara, CA. The Khronos OpenVX working group will be running an in-depth OpenVX tutorial at this highly focused event. The OpenVX workshop is being held on the final day of the Embedded Vision Summit, and includes tutorials on the OpenVX architecture, a hands-on lab to try out real-world examples of OpenVX acceleration, and tips to deploy OpenVX in your own applications and products. Read More

Google releases Android Studio 2.0 with improved support for debugging OpenGL ES

Google has released the latest Android Studio 2.0, the official IDE for Android development. Among many of the improvements is an added a preview of the new GPU Debugger. For graphics intensive applications, you can now visually step through your OpenGL ES code to optimize your app or game. Read More

NVIDIA Vulkan GeForce 364.91 Beta Driver

NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs. Read More

Intel’s API without Secrets: Introduction to Vulkan part 2 and 3 now online

Intel has updated the API without Secrets: Introduction to Vulkan with Part 2 - Swap Chain, and Part 3 - First Triangle. As with previous installments, all of the sample code can be found on Github. Read More

Khronos Milano Chapter and Autodesk present: The Future of Making Things

Are you a product designer working with 3D modeling or printing? Join "Khronos WebGL Milano" & "I Love 3D" at Autodesk on April 15th in Milan at the heart of Zona Tortona to learn more about turning ideas into reality with the new tools now available to designers. Spaces for The Future of Making Things are limited to 30 participants. Please register on the Milano Chapter page. Check out our complete list of upcoming Khronos Chapter meet ups around the world. Read More

Xilinx and IBM to Enable FPGA-Based Acceleration within SuperVessel OpenPOWER Development Cloud

Khronos Group members Xilinx and IBM announced they will be enabling FPGA-based acceleration within the SuperVessel OpenPOWER development cloud. Development of performance demanding applications including big data analytics and machine learning is enabled by the Xilinx SDAccel Development Environment, hosted in SuperVessel. SDAccel allows application developers to describe their algorithms in OpenCL, C, and C++ and compile directly to Xilinx FPGA-based acceleration boards. The hosted environment will make FPGA-based application development faster and more accessible to a broad global community of developers. Read More

Adobe Announces New 3D Printing Features for Photoshop CC including COLLADA rigging

At Adobe Max: The Creativity Conference, Adobe confirmed that they will be providing enhanced 3D support for Photoshop CC, including the ability to read COLLADA rigging and animation data. COLLADA Rigging Support: Users can import animation and rigging data from COLLADA files, and continue to paint, finish or refine 3D objects. You can also leverage the existing animation data and Photoshop Timeline to create promotional videos. Read More

Page 8 of 172 pages ‹ First  < 6 7 8 9 10 >  Last ›