Khronos Group News Archives

ARM Extends OpenCL to the ARM Cortex-A Processor Family

ARM announced OpenCL for ARM NEON technology. This enables the use of the OpenCL framework on ARM Cortex-A processors. Alongside the already supported ARM Mali GPUs, OpenCL for NEON now enables heterogeneous multiprocessing on any Cortex-A based device. Heterogeneous multiprocessing enables compute-intensive workloads to be tasked to the most appropriate CPU or GPU resource improving both end-user experience and battery life. Read More

Neil Trevett to present Khronos Interaction Standards at HCI Korea 2015

The Human Computer Interface Korea will run from December 10-12, 2014 in Seoul Korea. On Dec.12th, Khronos Group President Neil Trevett will present Khronos interaction standards, including StreamInput, OpenKcam, OpenVX. Read More

Microsoft announces OpenGL and OpenCL support is coming to their server and cloud offerings

The Microsoft Server and Cloud Platform Team have announced that enhanced application compatibility for OpenCL and OpenGL on their remote desktop is in the works. Read More

CopperCube 5 released

CopperCube 5 released

CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well. Read More

New Nvidia Shield Tablet for the Winning WebGL Widget Entry

NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create? Read More

OpenGL ES 3.1 Talk At Mobilization 2014

Interested in mobile technologies? Come to Mobilization 2014 on 18 October in Lodz, Poland for talks about the latest trends and happenings in mobilization. Especially catch the talk about the newest features in OpenGL ES 3.1, given by Dominik Witczak of Mobica (presented in Polish). Read More

AMD releases Catalyst OpenCL 2.0 Graphics Driver Version 14.41

AMD has released the Catalyst OpenCL 2.0 version 14.41 graphics driver, adding support for OpenCL 2.0 Core features. This release is compatible with Microsoft’s Windows 8.1 (64-bit), Red Hat Enterprise 6.5 (64-bit version) and Ubuntu 14.04 (64-bit version). Read More

Khronos Group adds new London Chapter

The Khronos Group is proud to present the latest Khronos Chapter: London, run by software engineer Carl Bateman. Currently focusing mainly on WebGL, the meetup group is interested in expanding to OpenGL ES and OpenCL. If you're into WebGL, please join the London Chapter. Read More

Luxoft codec utilizes OpenCL to improve video codec speed for 4K and UltraHD

Luxoft announced the creation of its Professional VP9 Codec Software Development Kit (SDK). Luxoft’s codec is designed to help video content providers, cloud servers, and live-streaming companies produce effective, real-time 4K/UltraHD encoding and video streaming. As a result of utilizing the OpenCL standard, the SDK also offers a significant time-to-market advantage for todays hardware architectures such including CPUs, GPUs, and heterogeneous computing systems. VP9 4K SDK is ready for beta evaluation. Read More

WebGL now runs on Apple iOS 8

WebGL is getting closer to running on all browsers, with Apple adding WebGL to the recently released iOS 8. A complete list of WebGL compatible browsers is available here. Read More

Cesium launches online COLLADA to glTF drag-and-drop online converter

The COLLADA to glTF converter online tool allows you to convert your COLLADA models to glTF for use with Cesium. Simply drag-and-drop your COLLADA file (.dae) and any images it references by zipping them together. A self-contained glTF file will be downloaded once the conversion is finished, and a model preview will be shown below. Read More

Free webinar: An Introduction to OpenCL using AMD GPUs

Join Chris Mason, Product Manager at Acceleware, on September 17 for an informative introduction to GPU Programming. The tutorial will begin with a brief overview of OpenCL and data-parallelism before focusing on the GPU programming model. We will explore the fundamentals of GPU kernels, host and device responsibilities, OpenCL syntax and work-item hierarchy. Read More

Matrox C-Series PCI Express x16 Graphics cards with OpenGL 4.4 and OpenCL 1.2 support

Matrox C-Series PCI Express x16 graphics cards are designed with AMD GPUs featuring DirectX 11.2, OpenGL 4.4 and OpenCL 1.2 compliance. Read More

Fonts and Models in WebGL meetup in London

The WebGL Workshop London Meetup Group will be holding another WebGL meet-up in London on September 25th 2014.This month they'll take a look at using fonts (and possibly models) in raw WebGL, Three.js, Babylon.js and (hopefully) PlayCanvas. Autodesk will also give a brief presentation of their online model viewer. Held at the SkillsMatter on Goswell Road London, there are a few prerequisites. Check it out, and if you can make it, please be sure to reserve your spot. Read More

Intel is delivering first OpenCL 2.0 conformant platform

Intel released the first OpenCL 2.0 conformant platform with Intel Core M processors, supported with the new release (R2) of Intel’s SDK for OpenCL. The SDK works with current Intel processors and allows visual computing applications to take advantage of OpenCL 2.0’s new features on Intel Core M and future processors with Intel Processor Graphics. This major advance in graphics programmability and accessibility will help developers make greater use of the graphics engine to deliver new experiences on Intel-based platforms. The SDK provides everything you need to build, debug, and analyze OpenCL applications. Start now and write your first OpenCL 2.0 code on your current development platform, simply by using the new OpenCL 2.0 development environment that is installed with the SDK. Read More

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