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Webinar: Introduction to the Vulkan Loader March 23

• Tags: Webinar Vulkan Event

Webinar: Introduction to the Vulkan Loader March 23

Don’t miss theIntroduction to the Vulkan Loader webinar on Tuesday March 23rd at 8am PDT. The Vulkan loader plays a critical role in your Vulkan application by loading the drivers and layers available on your system. This webinar will provide a deep dive into the design and behavior of the loader's interfaces between applications, layers, and drivers. The main presentation is followed by a Q&A session. Read More

xeogl extended to load glTF models with PBR materials

• Tags: engine glTF WebGL

Xeolabs developer Lindsay Kay this month extended xeogl to load glTF models with PBR materials, for both metallic/roughness and specular/glossiness work flows, using the FRAUNHOFER_materials_pbr extension. This is still a work in progress, as they are following along behind the current development of the glTF 2.0 spec. xeogl is a WebGL-based 3D engine that's geared towards visualization applications in science, technology, engineering and mathematics (STEM). Read More

Happy 1st Birthday Vulkan

• Tags: Vulkan phoronix

Happy 1st Birthday Vulkan

One year ago on February 16th, Vulkan was brought into our world. Khronos would like to thank the community for helping to make Vulkan what it is today.

Learn more about Vulkan today
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NVIDIA 378.66 drivers for Windows offer OpenCL 2.0 evaluation support

• Tags: windows drivers OpenCL

NVIDIA graphics driver for Windows version 378.66 is now offering some OpenCL 2.0 support. From the release notes: "New features in OpenCL 2.0 are available in the driver for evaluation purposes only." Some known issues include: The current implementation is limited to 64-bit platforms only; OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU; For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues. Read More

GLUS docs for OpenGL and OpenVG now on Github

• Tags: OpenGL OpenVG

GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Read More

Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

• Tags: Vulkan OpenGL ES

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Follow Imagination as they walk through a comparison of OpenGL ES and Vulkan. Read More

Basemark Rocksolid AR/VR Engine using Vulkan

• Tags: gdc Vulkan

Rocksolid Engine is Basemark's ultra-fast rendering solution, targeting AR and VR devices and applications. It's a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC. Read More

Intel moving from beta to full official support for Vulkan on Windows going forward

• Tags: windows Vulkan

Intel announces that they are moving from beta support to full official support for the Vulkan API (version 1.0.33.0) on Windows going forward. Read More

CroTeam Serious Sam Fusion includes Vulkan support for all recent games

• Tags: Vulkan Gaming CroTeam

CroTeam Serious Sam Fusion includes Vulkan support for all recent games

In a recent blog post, Croteam announced 'Serious Sam Fusion 2017' is the label the team has given to a large update that will be hitting all of its recent games. All games starting at Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also removing DirectX 9 support in favour of the Vulkan API. Read More

ProtoTech WebGL Revit Exporter adds Virtual Reality option

• Tags: WebGL

CAD enhancement specialist ProtoTech has updated its WebGL exporter for Autodesk Revit with the ability to create virtual reality scenes from Revit model data. Read More

openSUSE Tumbleweed users get Vulkan 1.0.39.1

• Tags: Vulkan

openSUSE Tumbleweed users get Linux 4.9.7, GCC 6.3.1, Wine 2.1, and new Vulkan. Read More

Khronos Group extends deadline for OpenVX Conformance Test Request for Quotes until Feb 24

• Tags: RFQ OpenVX

Khronos is asking for quotes for the upcoming OpenVX Conformance tests. The Project summary: Create sample implementations and conformance tests for a number of OpenVX functions and integrate them into the existing OpenVX conformance testing framework. This project is expected to take 10 work weeks. Can your company handle this project? Let us know by submitting you request here. Read More

Intel announces certified drivers on Linux for OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

• Tags: Conformance drivers Vulkan OpenGL OpenGL ES

Intel announces certified drivers on Linux for OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

Intel now has drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux: OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0. OpenGL 4.5 certification was announced 3 February 2017 on the Khronos Group's Conformant Product page. Read More

Videos from Vulkan DevU in Vancouver now online

• Tags: video DevU Vulkan devU

Videos from Vulkan DevU in Vancouver now online

There are seven videos from the January Khronos Vulkan DevU in Vancouver on Youtube now. Read More

A-Frame now support glTF

• Tags: glTF COLLADA

glTF support has landed! This is an early, but more performant alternative to COLLADA and OBJ formats, and we’ll likely see it becoming heavily adopted in WebVR. Read More

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