Khronos Group News Archives

Khronos Requesting Quotes for Enhancing OpenVX Conformance Test Suite

The Khronos OpenVX working group is soliciting quotes for enhancing and expanding the OpenVX Conformance Test Suite. OpenVX is an open, royalty-free standard for cross platform acceleration of computer vision applications. Any company, whether a Khronos member or not, is cordially invited to contact Khronos and provide a quote. Interested parties can access the details of the request on the Khronos website. Read More

NVIDIA Publishes VkHLF Framework For Vulkan

VkHLF is an experimental high-level framework for Vulkan. This framework implements an abstraction layer atop Vulkan with functionality including simplified resource creation, transparent sub-allocation, resource tracking for the CPU/GPU, and more. Read More

Intel Haswell GPUs Now Support OpenGL 4.5 in Ubuntu

Paulo Miguel Dias updated his Padoka PPA (Personal Package Archive) for Ubuntu 16.04 LTS and Ubuntu 16.10 operating systems to the latest Mesa 17.0.0-git, bringing us OpenGL 4.5 support for Intel Haswell GPUs. Read More

Imagination’s new PowerVR GPUs support OpenGL ES, OpenCL, OpenVX and Vulkan

Imagination Technologies announced PowerVR ‘Series8XE Plus’ GPUs this week. The Series8XE Plus GPUs include support for the latest APIs including OpenGL ES 3.2, OpenCL 1.2, Vulkan 1.0 and OpenVX 1.1. Read More

glTF Webinar

For a great introduction to glTF, join the Khronos Group for the upcoming webinar on February 14th. If you are a developer making engines or importers, viewers, or other tools that work with 3D graphics, then you need to be looking at glTF. Attend this webinar to learn the basic concepts of glTF with a demonstration of key points. This 1-hour session includes time for the presenter and some of the key shapers of the format to answer your questions. Read More

NVIDIA 378.09 beta driver released adding VK_KHR_display and VK_KHR_display_swapchain support

NVIDIA 378.09 beta driver has aded support for the Vulkan extensions VK_KHR_display and VK_KHR_display_swapchain. OpenGL threaded optimizations is enabled by default in the driver, as well the driver has added support for the ARB_parallel_shader_compile extension to allow multi-threaded compilation of GLSL shaders. Read More

Join Khronos at GDC and VRDC

As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don't miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative. Read More

Chapter Meetup: Introduction to OpenVX January 20th

The Khronos Bangalore Chapter would like to invite industry professionals and enthusiasts in Bangalore for a short tutorial on OpenVX. Professionals in Bangalore working on embedded vision applications/R&D in domains like ADAS, imaging, sensor fusion, autonomous driving, machine vision are invited to attend. The Meetup is being held on January 20th at Texas Instrument India in the Bagmane Tech park. Registration ends January 18th. Read More

openCOLLADA Maya exporter now with NVIDIA PhysX support

COLLADA has had support for embedding physics information into a document for a long time but it has never been easy to take advantage of. Adding NVIDIA PhysX Maya plugin and openCOLLADA plugin together makes physics export much more practical. Read More

Latest Stable GTK+ Toolkit Works Better on OpenGL ES 2.0, over 20 Bugs Fixed

There's a new stable release of the GTK+ multi-platform toolkit for creating graphical user interfaces (GUIs), versioned 3.22.6, which promises to work better with OpenGL ES 2.0, the standard for embedded accelerated 3D graphics. Read More

All-Day Vulkan Workshop in Vancouver on January 30

Join the Khronos Group at the Marriott Pinnacle Downtown in Vancouver, BC for a full-day workshop on Vulkan. We will briefly cover the basics, then dive into the details you need. Planned topics include:

• Vulkan tools and resources: SDK, Validation Layers, and Vulkan Loader
• vktrace for desktop and Android
• C/C++ with Vulkan-Hpp
• SPIR-V Tools (GLSLang, SPIR2CROSS, and others)
• Keeping your GPU fed without getting bitten
• Vulkan Tutorial - We'll get into some code!
• Vulkan game development on Android - a case study from Samsung
• SV porting story from Oculus
• Panel/Q&A with ISVs, IHVs, and Presenters: Performance recommendations, practical advice, and answers to your questions

The early-registration price is CAD$149 (about US$112) through January 16. Starting on January 17 the price is CAD$199. Read More

Milano Chapter: Game Development with Unity WebGL

Milano Chapter: Game Development with Unity WebGL

Khronos Milano Chapter is thrilled to announce that for the January 25th event, Marco Trivellato, lead engineer at Unity Technologies, and contributor in the WebGL Working Group, will fly from London to present Unity WebGL. Space will be limited for this event so please take a moment to reserve your spot today. Read More

CTA reception with the Khronos Group at CES - January 6th

If you’re at CES, be sure to stop in and see us at the CTA reception Jan 6, 4-6PM, Venetian, Level 2, Bellini 2005. Meet Khronos President Neil Trevett. Read More

Sketchfab now supports glTF

Sketchfab now supports glTF

Starting today, Sketchfab is proud to announce their support of the glTF file format. Zip up your glTF file along with any accompanying assets and then drag and drop into a browser window at This method allows you to upload glTF files no matter which 3D software package you used to create the file. The addition of glTF means we now support over 30 file formats! In addition, the Sketchfab revised Unity exporter plugin will leverage the glTF format behind-the-scene to transmit 3D files in the most efficient, accurate way possible. If you’re interested in downloading example files visit the Sketchfab glTF page. Read More

Khronos Member Basemark introduces world’s first universal VR latency tool

Basemark has launched the VRTrek Library, enables the VR industry to analyze and provide a better user experience for end users. VRTrek Library is aimed for VR HMD vendors and software developers to measure the latency of an HMD when running various applications. Latency is one of the biggest challenges in the Virtual Reality (VR) industry. While wearing a VR Head Mounted Display (HMD), people notice even the smallest of delays between what’s displayed at the screen and what the brain expects. Read More

Page 1 of 177 pages  1 2 3 >  Last ›