Learn more about this newly-launched graphics and compute API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the API, and also go into details about the Vulkan SDK from LunarG, and much more. We’ll of course end with a Q&A session. This webinar is directed to Asia and the surrounding area. Presentation and Q&A conducted in English. Register today! Read More
Khronos Group News Archives
At the Samsung Galaxy Unpacked 2016 event at MWC in Barcelona, Epic Games announced that Unreal Engine 4 supports the Vulkan API and Samsung mentions Vulkan (video). Samsung showed the ProtoStar real-time 3D experience built with Unreal Engine 4 technology utilizing the Vulkan API, running on the new Samsung Galaxy S7. “Anytime we can converge on an idea, particularly an idea like Vulkan, which is made by the industry, is asked for by the industry, everybody gets stronger.” Wyeth Johnson, Lead Technical Artist, Epic Games. Get Unreal, the first engine to support Vulkan. Read More
Samsung announced the Galaxy S7 and Galaxy S7 Edge today at the Samsung Galaxy Unpacked 2016 event at MWC in Barcelona – and that new Samsung phones will natively support the Vulkan API for leading-edge 3D graphics performance. Samsung also demonstrated the ProtoStar demo from Epic Games utilizing Unreal Engine 4 accelerated by the Vulkan API.
If you missed the Khronos Vulkan Webinar on February 18th, 2016, you may now watch a video of the entire webinar. The complete Q&A is included.
Ubuntu 16.04 LTS (Xenial Xerus) is going to integrate full support in Mir for the latest Vulkan 1.0 specifications. "Full support in the Mir display server will be landing in time for inclusion in Ubuntu 16.04,” wrote Stephen M. Webb software engineer for Canonical. Read More
The organisers of IWOCL 2016 (“eye-wok-ul”), the International Workshop on OpenCL announced that registration is now open for the “Advanced Hands-On OpenCL Tutorial”. The tutorial focuses on advanced OpenCL concepts and is an extension of the highly successful ‘Hands on OpenCL’ course which has received over 6,500 downloads from GitHub. Simon McIntosh-Smith, Associate Professor in High Performance Computing at the University of Bristol and one of the tutorial authors will lead the sessions. The full-day Advanced Hands-On OpenCL tutorial takes place on Tuesday 19th April at the C3 Conference Center in Vienna, Austria. The tutorial can also be combined with attendance at the full IWOCL event. Read More
LunarG, Inc. announced the release of the first Vulkan Software Development Kit (SDK) for Windows® and Linux operating systems. The SDK includes the resources developers need to get started creating the next generation of 3D graphics applications. Read More
Developers may now view the documentation for the Khronos OpenCL C++ bindings (cl2.hpp) on Github. Read More
ARM shares their experience with developers of porting a graphics engine to the Vulkan API. The engine we decided to port to Vulkan has already had support for various other standard APIs such as OpenGL 4.5, OpenGL ES 2.0, OpenGL ES 3.2. Read More
Qualcomm Incorporated announced that its subsidiary Qualcomm Technologies, Inc. has introduced support for the latest graphics and compute API from Khronos, Vulkan, on its Qualcomm Adreno 530 GPU, which is embedded in its Qualcomm® Snapdragon 820 processor. Read More
If you’re a GeForce gamer, you already have what you need to take advantage of what the Vulkan API can do. If you’re a developer, you will now have the choice of a new tool that will give you more control, and greater performance, on a broad range of devices. Read More
Intel is among a select group of leading graphics platform suppliers with Vulkan 1.0 drivers certified by the Khronos Group Consortium. Intel Open Source Graphics Drivers continue to be among the most widely deployed driver stacks in the industry. They are integrated seamlessly into Linux PC client distributions, Google Chromebooks, and Valve’s SteamOS serving tens of millions of PC users. With today’s certifications, the Intel Open Source 3D Graphics Driver adds technology leadership to its impressive capabilities. Read More
Imagination Technologies is part of the Vulkan working group and one of the major contributors to this API. Given that we have also been one of the first companies to demonstrate Vulkan (check out our Gnome Horde demo here), we are very excited to welcome today’s introduction of version 1.0 of the Vulkan specification and have set up a dedicated page where developers can access device images for supported platforms and code examples. Read More
Vulkan is the new generation, open-standard and cross-platform API descended from AMD Mantle, forged by the industry. As the product of an incredible collaboration between many industry hardware and software vendors including AMD, Vulkan paves the way for PC games with exceptional performance, image quality and features.AMD has a Vulkan Overview Blog and a GPUOpen Vulkan Technical Blog. Read More
The Qt Company has joined as a contributor member to the Khronos Group. We expect that Vulkan will quickly gain strong foothold and driver support we are actively working on implementing the Qt support for Vulkan together with the Qt community, our partners and other members of the Khronos Group. Read More