Khronos Group News Archives

The Vision API Maze: Options and Trade-offs

Neil Trevett, President of the Khronos Group, presents the "Vision API Maze: Options and Trade-offs" video tutorial, (free registration required) at the May 2016 Embedded Vision Summit. In this presentation, Neil Trevett, President of the Khronos Group standards organization, updates the landscape of APIs for vision software development, explaining where each one fits in the development flow. Neil also highlights where these APIs overlap and where they complement each other, and previews some of the latest developments in these APIs. Read More

Linux gaming is poised for a boost with new hardware, Vulkan graphics

Hardware upgrades, including faster GPUs and CPUs, are poised to improve Linux gaming. The latest gaming titles will come to Linux much faster with Vulkan, a graphics technology that should drive gaming forward on the OS. Many games are written using the Unity Engine from Unity Technologies, which is looking to add Vulkan support in the future. The Unreal Engine, another gaming development platform, already supports Vulkan. Read More

ISC High Performance offers OpenCL talks

ISC High Performance event in Frankfurt Germany during June 19-23, 2016 will offer some OpenCL talks. A complete schedule of OpenCL talks is available on the ISC event page. Read More

Video and slides now available from Vulkan DevDay UK 2016

The Khronos UK Chapter held their 3rd Vulkan Developer event which took a longer and deeper dive in programming 3D graphics using the Vulkan API. The video and slides from this event are now online. Read More

Microsoft Open-Sources Their WebGL Implementation

Microsoft has open-sourced a small portion of their Edge web browser. This is the part that binds OpenGL ES 2.0 functionality, implemented atop Direct3D in Edge, to JavaScript for websites to directly interact with the user's GPU. The code is available on Github. Read More

Two new videos in the Intel SDK for OpenCL tutorial series

Debugging with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL API debugger to debug your application’s host code and how to use Intel SDK for OpenCL CPU Kernel Debugger to debug your OpenCL kernels. Performance Analysis with Intel SDK for OpenCL Applications: This video demonstrate how to use Intel SDK for OpenCL analysis tools to identify performance bottlenecks in the host API calls and optimize the kernel code to get better utilization and reduce the latency on Intel® Processor Graphics. Read More

Basemark Web 3.0 Launches

Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs. Read More

OpenVX Webinar: June 17th

Learn more about this performance and power-optimized computer vision processing API directly from Khronos, the people who created it. In this 1-hour session, we will talk about the OpenVX API and will answer your questions. Read More

Slide presentation from the Moving to Vulkan DevDay now online

If you were not in Cambridge England on May 26th and missed the "Moving to Vulkan" DevDay sponsored by ARM, you can now view the slides online. We will be posting video of the speakers within the next few days. Read More

NASA’s WebGL Project Won a Webby Award!

NASA’s WebGL Project Won a Webby Award!

It seems though the story of Experience Curiosity, a WebGL/Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover won the highly prestigious Webby Award (aka Internet Oscar) granted to the most exemplary online projects of the year. Read More

LWJGL 3 Released

The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft. Read More

KDAB and the Qt Company webinar

On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. Qt3D is built on top of OpenGL. Read More

OpenVX & OpenCL boost performance up to 100X in Synopsys’ Next-Generation Embedded Vision Processors

Synopsys, Inc. announced the DesignWare EV6x family, its newest generation of processor cores optimized for embedded vision applications requiring high definition resolutions. The EV6x processor family is supported by a comprehensive software programming environment based on common embedded vision standards including OpenVX and OpenCL C, as well as Synopsys' MetaWare Development Toolkit. A complete software programming environment including OpenCV and OpenVX libraries, OpenVX runtime, and Synopsys' MetaWare Development Toolkit with OpenCL C vectorizing compiler speeds the development of application software for the DesignWare EV6x processor family. The OpenVX framework simplifies the programming of the EV6x processors by automatically distributing tiled kernel execution over multiple scalar, vector DSP and CNN execution units. The OpenVX framework includes 43 standard computer vision kernels that have been optimized to run on the EV6x Processors. The MetaWare OpenCL C compiler offers automatic whole function vectorization for data-level parallelism and is used for creating kernels for the vector DSPs. Read More

AMD released CodeXL 2.1 with support for Vulkan

CodeXL now supports capturing a trace of Vulkan frames for games and apps running on Microsoft Windows. AMD also added UI enhancements to detail Microsoft DirectX® 12 command lists and Vulkan command buffers. As well, CodeXL now displays the details and content of OpenGL and OpenCL objects while debugging C++ host code on Linux. Read More

Tutorial on offline debugging with Vulkan using VK_EXT_debug_marker and RenderDoc

Tutorial on offline debugging with Vulkan using VK_EXT_debug_marker and RenderDoc

This tutorial demonstrates the new functionality introduced with the VK_EXT_debug_marker extensions (added with Vulkan 1.0.12) for offline debugging. The first part talks about the new functionality of the debug marker extension and shows how to implement it in an example application using C++ (sources and binaries included). The second part of the tutorial then shows how this information can be used with offline graphics debuggers like RenderDoc. Read More

Page 5 of 172 pages ‹ First  < 3 4 5 6 7 >  Last ›

safety