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Khronos Group News Archives

Chromium/Chrome Browser Adds A glTF Parser

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Google's Chrome / Chromium web-browser has added a native glTF 1.0 parser. There are glTF utility libraries in JavaScript and other web-focused languages, but Google adding a native glTF 1.0 parser appears to be related to their VR push with supporting VR content on the web. Read More

GPU Caps Viewer 1.34.0 Released with new Vulkan and OpenGL Demos

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GPU Caps Viewer 1.34.0 adds the support of the latest GeForce GTX 1080 Ti, Radeon RX 580, RX 570 and RX 560 (based on Polaris 10/11 GPUs) as well as Radeon Pro WX 7100, WX 5100 and WX 4100. New Vulkan and OpenGL demos (based on GeeXLab engine) have been added in the 3D demos panel. GPU Caps Viewer is a graphics card information utility focused on the OpenGL, Vulkan, OpenCL and CUDA API level support of the main (primary) graphics card. Complete changelog is online. Read More

Anvil Vulkan Framework

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Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. Learn more about Anvil or download the source code from Github. Read More

Vulkan Loader Deep Dive Webinar slides and video now online

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If you missed todays Vulkan Loader Deep Dive webinar, no worries. Khronos has upload the complete webinar and slide deck. Read More

Futuremark adds Vulkan support to the 3DMark API Overhead feature test

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Khronos Group member Futuremark has added Vulkan support to their 3DMark API Overhead feature test. You can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. Read More

Mozilla Submits Draft Obsidian WebGL Next Proposal

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Mozilla Submits Draft Obsidian WebGL Next Proposal

Mozilla has submitted a proposal to the Khronos Group's WebGL Next Github proposal repository. From the README, "[Obsidian] is a low-level API that provides maximum feature set of the GPU to the web applications. The API is designed for WebAssembly, modern GPUs, and multi-threaded environment in mind." Read the complete proposal. Read More

Vulkan Multi-GPU Support - Not Just for Windows 10

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At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications. One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10. Read More

KDevelop offers OpenCL language support

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KDevelop, a cross-platform IDE for C, C++, Python, JavaScript and PHP, is now offering OpenCL language support. KDevelop 5.1 and on has been able to parse code written in OpenCL the Clang-based language support backend. Read More

Star Citizen to ditch DirectX in favor of Vulkan

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Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely. Read More

Good Things are coming to VR & Mobile Graphics from the Khronos Group

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Good Things are coming to VR & Mobile Graphics from the Khronos Group

For The Khronos Group and its members, GDC was filled with lots of new contacts, enthusiasm and inspiration for our flagship standards and excitement over the new API initiatives. We want to thank all of our members, partners, developers, and friends for your participation and feedback at GDC. The latest blog entry is a quick recap from our presence and a sneak peek into what’s next for The Khronos Group. Read More

QEMU offering Outreachy internships with Vulkan

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QEMU, a generic and open source machine emulator and virtualizer, is participating in Outreachy 2017 May-August. Vulkan-ize virgl is included in their list of proposed projects--"This project would aim at implementing Vulkan accelerated rendering." Visit the event page for more information. Read More

Socionext offers first graphics display controller with OpenVX Hardware Accelerator

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Socionext has developed the "SC1810" series, the fourth generation version of its high-performance graphics display controllers. In addition to further strengthening the graphics functions for in-vehicle display system, Socionext incorporated the world's first hardware accelerator that conforms with Khronos Group's computer vision API OpenVX to the SC1810. Khronos Group maintains public pages for products and companies that pass conformance tests. Read More

Second International Blend4Web Conference in May 2017

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Second International Blend4Web Conference in May 2017

Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online. Read More

VRWORKS SDK 2.3 Now Available with Vulkan support

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NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78. This release includes added samples demonstrating the following new functionality under Vulkan. Vulkan extensions for VR SLI, Single Pass Stereo and Lens Matched Shading are currently released in experimental form and should not be used in production code. Complete details at NVIDIA GameWorks. Read More

Google I/O 2017 preview: Everything you need to know about Google’s dev conference

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Google I/O 2017 will be here before you know it. 2017's I/O is going to be at Mountain View's Shoreline Amphitheatre like it was in 2016. This year VR will be a hot topic. Daydream is just beginning, and Khronos' OpenXR is here to help developers create tools and gear that will work across all platforms. Read More

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