Enterprises should find it easier to tap the benefits of FPGAs now that Dell EMC and Fujitsu are putting Intel Arria 10 GX Programmable Acceleration Cards into off-the-shelf servers for the data center. The Arria 10 GX cards offers the Intel FPGA SDK for OpenCL to help ease programming hurdles. Xilinx has also been building up the software stack for its own FPGA product families, and recently announced what it calls a new category of programmable chip – the Adaptive Compute Acceleration Platform (ACAP). It says that developers can work with ACAPS using standard tools like C/C++, OpenCL, and Python.
A new blog post on UploadVR provides a blueprint for people to think about the spatial computing revolution over the next six years. Part of this future looks how a combined roll-out of OpenXR with the broader adoption of formats like glTF may allow us to start to see the underpinnings of an actual interconnected universe like the OASIS or Metaverse.
The Khronos Group has made public the SPIRV LLVM Translator Github repository which contains source code for the LLVM/SPIR-V Bi-Directional Translator, a library for translating between LLVM and SPIR-V. The LLVM/SPIR-V Bi-Directional Translator is open source software.
Draco is a glTF extension for mesh compression along with an open-source library developed by Google to compress and decompress 3D meshes to significantly reduce the size of 3D content. Cesium has been collaborating with Khronos and Google to make Draco a glTF extension, and you can now load Draco compressed models and 3D tilesets in Cesium. Learn more about Draco, how it works and what it has to offer.
glTF continues to gain strong industry momentum with new support from major players including Facebook, Adobe, Epic, and Unity, in addition to the ongoing support from the grassroots open-source community. Facebook’s recent adoption of glTF 2.0 enables its users to place and see 3D content in their News Feeds, underscoring the social media platform’s plan to enable users to bring 3D objects and assets with them across AR, VR, mobile, and web experiences — using open standards. Khronos has released new glTF testing tools, samples, and exporters to support this growing ecosystem.
AMD is announcing the release of V-EZ, a middleware layer that significantly reduces the house-keeping overhead of Vulkan making it easier to use and more accessible to a broader base of developers. V-EZ will still retain the most powerful capabilities of Vulkan but with a simplified API that can be mixed with standard Vulkan where needed. Read on to learn more about some of V-EZ’s key technical features.
Don’t miss this year’s OpenVX Workshop at Embedded Vision Summit. Khronos will present a day-long hands-on workshop all about OpenVX cross-platform neural network acceleration API for embedded vision applications. We’ve developed a new curriculum so even if you attended in past years, this is a do-not-miss, jam-packed tutorial with new information on computer vision algorithms for feature tracking and neural networks mapped to the graph API. We’ll be doing a hands-on practice session that gives participants a chance to solve real computer vision problems using OpenVX with the folks who created the API. We’ll also be talking about the OpenVX roadmap and what’s to come. Registration is now open. Early bird pricing ends April 10th.
As technology around artificial intelligence and autonomous driving advances, the need for safety critical systems also grows. Khronos Group has created a Safety Critical Advisory Forum and invites functional safety experts to join the group to advise and help develop open standards for the safety critical domain. By contributing your expertise to Khronos’ safety-critical work, you will enable Khronos and its API designers to deliver safety-critical APIs for a safer autonomous world.
The Khronos Group is proud to announce that Ben-Gurion University has joined as an academic member. Ben-Gurion University of the Negev is one of Israel’s leading research universities and among the world leaders in many fields. Through its technology transfer company, BGN Technologies, which is also responsible for the University’s patent portfolio, the University initiates, leads and implements projects with institutions, companies and foundations world-wide.
KentBye Voices of VR interviewed Nick Whiting this week at the GDC18 Epic Games booth. Nick is from Khronos member Epic Games and is the OpenXR Working Group Chair. Learn more about OpenXR and watch the OpenXR session from the Khronos Developer Day at GDC.
Sketchfab has just announced a download API for their entire 3D catalog. The API lets you search by titles, tags, categories, polygon count and more. The initial scope of the download API lets you import content available under a Creative Common license – more than 150,000 3D models available today – in glTF format. As a step two, the API will also let you easily import your own content, as well as content you purchased on the Sketchfab store. Alongside the release of the download API, Sketchfab introduces import add-ons for Unity, Unreal and Godot, as well as native integrations with Torch3D, Minsight, Spatial stories, Selerio, StellarX, Valorem’s Holobeam, AnimVR, Plattar, Sketchbox3D and Looking Glass.
This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It's not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we've you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.
AMD released Radeon Software Adrenalin Edition 18.3.3, a general update pulling in Vulkan 1.1 support for the main driver branch. Vulkan 1.1 support has been introduced in Radeon Pro Software Enterprise 18.Q1.1 for Linux, also released today.