Khronos Group News Archives

MetalGL Now Supports OS X

MetalGL Now Supports OS X

The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple's Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X. Read More

Linaro Connect keynote with Neil Trevett - LiveStream

Neil Trevett keynote at Linaro Connect (Forward to 12 minutes 40 seconds). Read More

Upcoming Khronos Chapters meetups - Australia, New York, Italy and Texas

Khronos is proud to announce four upcoming Chapter meetups! Since SIGGRAPH 2015 the Khronos Group Chapters have grown considerably. Upcoming in September alone there will be a meetup in Hobart Australia (Sept 22), New York (Sept 22), Milano (Sept 30) and finally Austin Texas (Nov 23). Is there no Chapter in your area? Let us know if you are interested in starting one. Read More

Invitation to share your WebGL project at the Graphical Web conference

Next week Patrick Cozzi will be giving a talk on the state of WebGL and glTF at the Graphical Web conference. He will have some exciting progress to share on glTF, and he also wants to capture the state of the entire WebGL ecosystem. If you are working on a WebGL engine, tool, or browser/driver/platform, and want Patrick to include an update for it, please contact him with the details by the morning of Friday September 18th. The slides will be posted online afterwards. Read More

OpenCL streamlines FPGA acceleration of Computer Vision

Embedded Vision Alliance has posted a in-depth overview on how modern FPGA frameworks are using OpenCL today to help streamline computer vision processing. Read More

Qualcomm announces new Snapdragon processors

Qualcomm Incorporated announced two new Qualcomm Snapdragon processors. The new chipsets, the Snapdragon 430 and the Snapdragon 617, offer advances in both multimedia and connectivity for mid-range mobile devices. The Snapdragon 430 uses the powerful new Qualcomm Adreno 505 GPU with support for Open GL ES 3.1 and OpenCL 2.0. Read More

Deep dive: OpenCL face detection on PowerVR

Imagination’s R&D group has developed a face detection algorithm using OpenCL, which is based on a classifier cascade and is optimized to run on mobile devices comprising a CPU and PowerVR GPU. Read More

Cinema 4D export to COLLADA tutorial

COLLADA already supports exchanging shaders between 3D tools, however some applications and game engines are not capable of exporting and importing shaders to and from the COLLADA .dae format. This COLLADA tutorial will walk you through the steps supported Cinema 4D. Read More

OpenCL based ASL assists neurosurgeons compute brainshift in real-time

OpenCL based ASL was successfully utilized in the cognitive and diagnostics module of the medical robot developed within the framework of the ACTIVE project. Simulation of the brain shift process during a craniotomy procedure was implemented to facilitate robot-assisted awake neurosurgery. Read More

New dedicated “Learn OpenGL” training facility in the UK

To meet growing demands for professional OpenGL trainings KDAB has opened a new dedicated training facility in the UK with easy access from Manchester airport. Sign up now for our inaugural Modern OpenGL training starting on 28th September and learn modern OpenGL and GLSL via a combination of instructor led lessons, hands-on exercises and over 100 examples. Read More

Xilinx launches new Xcell Software Journal Publication aimed at C/C++ and OpenCL programmers

Xilinx launches new Xcell Software Journal Publication aimed at C/C++ and OpenCL programmers

Xilinx, Inc. announced immediate availability of the inaugural issue of Xcell Software Journal – a quarterly magazine for application and embedded software developers creating smarter, connected, and differentiated systems across fast-growing markets such as 5G Wireless, SDN/NFV, Video/Vision, ADAS, Industrial IoT, and Cloud Computing. The magazine targets developers programming in high-level languages like C/C++ and OpenCL to harness significant performance-per-watt and "any-to-any" connectivity advantages of Xilinx® All Programmable devices over traditional software programmable devices. Xcell Software Journal is available as a one-click PDF download or can be read online in iPad/iPod-compatible ISSUU electronic magazine format. Read More

Open Source GPU capable of running OpenCL

In a white paper released during a semiconductor design conference last week in Silicon Valley, researchers from the University of Wisconsin-Madison outlined the architecture of the open source GPU dubbed MIAOW, or Many-core Integrated Accelerator of Wisconsin. The prototype was essentially designed to demonstrate an open source GPGPU compatible with OpenCL. The researchers said their goal was to emulate a full system, not to compete with commercial designs. Read More

How the NVIDIA driver will implement Vulkan

Introduction to Vulkan and how the NVIDIA driver will implement Vulkan:

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Basemark allows OpenGL ES 3.1 and Metal benchmarks side by side

After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so because now for the first time a comparative test suite can be run across OSs with the same workloads and profile. Read More

The PowerVR Imaging Framework for Android with OpenCL and EGL

The PowerVR Imaging Framework for Android comprises a set of extensions to the OpenCL and EGL Application Programming Interfaces (APIs) that enable efficient interoperability of software running on PowerVR GPUs with other components such as a CPU, ISP and VDE. These extensions enable the construction of shared memory allocations and software pipelines across multiple hardware components with no redundant memory copies (termed zero-copy). The framework is integrated at the library layer of the Android software stack, enabling efficient interoperability between APIs such as OpenCL, OpenGL ES and emerging APIs such as OpenVX. Read More

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