Khronos Group News Archives

ARM releases an OpenGL ES 3.x developers guide

Learn the key OpenGL ES 3.x API features and extensions, as well as best practises on how to optimize your OpenGL ES 3.x application for the ARM Mali architecture. Read More

Silicon Valley WebGL Meetup on WebGL/WebVR at GTC 2016

The Silicon Valley WebGL Meetup group invites you to the San Jose Convention Center as part of the GTC lineup of over 500 sessions on April 6th 2016. An impressive speaker line-up including Isaac Cohen, Brandon Jones (Google), Tony Parisi (International Man of Mystery) and Jaume Sánchez (theSpite). Read More

Scandinavian Conference on System and Software Safety presentation now online

Scandinavian Conference on System and Software Safety presentation now online

Khronos Safety Critical Working Group Chair Erik Noreke recently spoke at the 4th annual Scandinavian Conference on System and Software Safety (SCSSS). The slides from the presentation are now online. Read More

OpenCL Crash Courses

Khronos Group member StreamComputing is offering an "OpenCL Crash Course." Find out if OpenCL is the right choice for your project in this one day OpenCL course. This course will enable you to quickly assess the technology without a big investment. Read More

Intel adds Vulkan 1.0 support to Windows PC chips for gaming

Intel adds Vulkan 1.0 support to Windows PC chips for gaming

Intel has released graphics drivers that support the Vulkan 1.0 API for chips running Windows 7, 8 and 10 PCs. The drivers add new beta support for the Vulkan 1.0 API for 6th Generation Intel Core and related processors. Read More

Imagination announces latest PowerVR Graphics SDK including full support for new Vulkan API

Imagination Technologies announced the latest version of its PowerVR Graphics SDK, designed to support all aspects of graphics and GPU compute application development. The PowerVR Graphics SDK v4.1 features a host of new functionality, examples and documentation, including full support for the new Vulkan 1.0 open standard API from Khronos. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Read More

Vulkan, WebGL & glTF sessions today!

The Khronos Group is holding a series of sessions today in San Francisco. If your are at GDC, take a break and a 5 minute walk over to Green Space to see one of the several sessions Khronos will be hosting. Start the day off with Jon Peddie Research at 8:30AM PT. After a short break there will be 3 back-to-back sessions: WebGL+glTF at noon, Khronos Chapters lunch at 1PM and Vulkan at 2PM. Ending the day off will be a large Khronos Social from 7PM-9:30PM. All the details you need are on the Khronos event page. Unable to attend? No worries, Khronos has you covered with a Livestream of both the WebGL + glTF session and the Vulkan session. We're expecting a lot of people today and space is limited. Please be sure to register for one of the few remaining spots if you haven't done so already. Read More

Kishonti Adds Vulkan To GFXBench 5.0, Implements VR Benchmarks

Kishonti allows customers to try out the latest GFXBench version while it’s still in development, which opens the company to continuous feedback. One of the most popular requests has been to see GFXBench take on the Vulkan API. With GFXBench 5.0, the developers introduced a new demo called Aztec Ruins that harnesses the power of Vulkan. Read More

glTF Ecosystem Takeoff! The glTF Working Group 15th March 2016

glTF Ecosystem Takeoff! The glTF Working Group 15th March 2016

If you are a Web developer, you may know and love WebGL, the Khronos standard that defines a JavaScript binding to the OpenGL ES API. Up to now, 3D has been unique in not having a widely established format that browsers and apps have agreed to use to send assets efficiently across the Web: photos have JPEGs, music has MP3s, and movies have MP4 – well now 3D has glTF! Although the glTF 1.0 specification was released just a few months ago, in October 2015, it is already gaining friends and allies across the industry. Learn more about glTF in the Khronos Developer Blog. Read More

AMD Radeon Software Crimson Edition 16.3 with Vulkan Support

AMD announced the latest update for Radeon Software Crimson Edition 16.3. The driver offers support for the Vulkan API. Read More

AMD Blog: Using the Vulkan Validation Layers

Daniel Rakos from the Software Architecture Team at AMD has added a post to the GPUOpen site "Using the Vulkan Validation Layers". Read More

IWOCL 2016 Announce Publication of the Full Program of Sessions

The full program of OpenCL tutorials, workshops, talks and panel discussions is now available online. Early bird registration ends 20th March. Read More

Tiling positive or how Vulkan maps to PowerVR GPUs

The last post in a series of posts from Imagination on using Vulkan. The article looks at why Vulkan is a better fit to hardware than previous generation APIs, and I’ll be diving into some of the details of our own PowerVR GPUs to give you some concrete examples. Read More

NVIDIA VisionWorks toolkit for OpenVX

NVIDIA VisionWorks toolkit is a software development package for computer vision (CV) and image processing. VisionWorks implements and extends the Khronos OpenVX standard, and it is optimized for CUDA-capable GPUs and SOCs enabling developers to realize CV applications on a scalable and flexible platform. Read More

xeoEngine supports glTF as its native data format

xeoEngine is an open-source WebGL-based 3D visualization engine which supports glTF as its native data format. xeoEngine intentionally does not yet load animations, cameras and lights from glTF. Instead, it focuses on loading static models while allowing us to access their components via its scene graph API, so that we can programmatically rig them with our own tweens, lights, cameras and so on. Also, xeoEngine currently ignores glTF shaders, opting instead to rely on its own internally-generated shaders. Read More

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