This post from Don McCurdy will walk through the process of exporting an animated glTF 2.0 model from Maya LT. The workflow includes Maya LT, FBX Converter, Blender and the Blender glTF exporter. Since Blender cannot import recent versions of FBX, the workflow also uses COLLADA as an intermediate format.
Synopsys announced that it has enhanced the convolutional neural network (CNN) engine in its DesignWare EV6x Vision Processors to address the increasing video resolution and frame rate requirements of high-performance embedded vision applications. To simplify software application development, the EV6x processors are supported by a comprehensive suite of tools and software. Combined with software development tools based on OpenVX, OpenCV and OpenCL C embedded vision standards, the MetaWare EV Development Toolkit offers a full suite of tools needed to accelerate embedded software development.
Following on from the renderer refactoring and DirectX 12 implementation, the CryEngine team has been hard at work implementing a Vulkan renderer. The Vulkan Renderer is not functional yet, but is available in Github for feedback.
Apple announced several updates to the Mac lineup earlier this month at WWDC. Geekbench 4, which includes a new GPU Compute Benchmark that measures the performance of GPUs at performing compute tasks, shows that GPU performance with OpenCL has improved considerably with an increase of up to 80% when compared to the equivalent 2015 model. If you’re interested in how your computer compares you can download Geekbench 4. Find the complete benchmark results on the Geekbench website.
The first edition of IWOCL news since IWOCL 2017 in Toronto is now out. Highlights from the newsletter include a special thanks to everyone who participated and helped make the event such a great success, and links to all the slides and presentations made at the event.
Frank Brill, Design Engineering Director at Cadence and Chairperson of the Khronos Group's OpenVX Working Group, presents the "OpenVX Computer Vision Library Standard for Portable, Efficient Code" tutorial at the May 2017 Embedded Vision Summit.
AMD's GPUOpen initiative has posted a number of Vulkan open-source projects over time, with their latest open-source project is a Vulkan Memory Allocator. The VulkanMemoryAllocator is designed as a "easy to integrate Vulkan memory allocation library." Learn more about this project on Phoronix.
Duskborn Labs has just released part II of their OpenCL to Vulkan porting guide. Part I covers cl_platform_id -> VkInstance, cl_device_id -> VkPhysicalDevice and cl_context -> VkDevice. Part II covers porting from OpenCL’s cl_command_queue to Vulkan’s VkQueue.
Vulkan render pass Multipass optimization has been implemented on ARM Mali to improve deferred shading in Vulkan. The video showcases a 20% reduction in frame time compared to the classic Vulkan Multiple Render Targets implementation.
A new feature in Qt 5.10 is the introduction of a set of basic Vulkan enablers. With Qt 5.9 now out, Khronos member Qt Company has started a series of posts on what Vulkan support will be and will not be.
The Khronos Milano Chapter is excited to collaborate with Microsoft Italia inaugurating the first event in Milan, Italy on June 6, showing the new 3D frontiers for Virtual Reality enthusiasts, advocates, creators, users and consumers. Bringing together a fantastic lineup of speakers coming from all over Europe, at the 3D & Mixed Reality Day attendees will have a unique insight into new technology advancements and business possibilities opening up in the Virtual, Augmented and Mixed Reality industries.
Futuremark is launching PCMark 10, their seventh major update to the PCMark series of benchmarks first launched in 2002. PCMark 10 builds upon the PCMark 8 platform, adds a few workloads and streamlines the rest in order to present a vendor-neutral, complete, and easy-to-use benchmark for home and office environments. Anandtech has a nice review showing a little bit of OpenGL and OpenCL usage.