Khronos Group News Archives

Khronos Group DevU at GDC09

The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees. Read More

Khronos Group DevU at Multicore Expo pre-conference activity

Khronos Group will be offering a Developers University session at Multicore Expo on March 16th in Santa Clara. The Khronos Group DevU will be focused on OpenCL and the handheld API ecosystem for accelerating 2D and 3D graphics. For complete details please visit the Khronos Group DevU event page. Read More

gDEBugger V4.5 Adds the ability to view Texture Mipmap levels and Texture Arrays

The new gDEBugger V4.5 adds the ability to view texture mipmap levels. Each texture mipmap level’s parameters and data (as an image or raw data) can be displayed in the gDEBugger Texture and Buffers viewer. Browse the different mipmap levels using the Texture Mipmap Level slider. gDEBugger V4.5 further introduces support of 1D and 2D texture arrays. The new Textures and Buffers viewer Texture Layer slider enables viewing the contents of different texture layers. This version also introduces notable performance and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems, and is currently in Beta phase on Mac OS X. Read More

LightWave CORE™ scene file format based on COLLADA

LightWave CORE from NewTek represents the state of the art in program design. LightWave CORE™ a new 3D application and a development environment for LightWave. NewTek has created a completely new codebase which is multi-platform, multi-processor environment, and is built from the ground up to leverage both 64-bit and 32-bit computers. The SDK and framework are built with C++ and the UI toolkit is built using the industry standard Qt Toolkit from TrollTech / Nokia. The LightWave CORE™ scene file format is based upon COLLADA and have chosen Python as the LightWave CORE™ language, but other languages can be added via SWIG bindings. You can watch a LightWave CORE demo at YouTube. Read More

AMD FireStream™ 9270 is OpenCL®-ready

AMD announces its latest FireStream 9270. According to TechPowerUp, this latest FireStream 9270 supports OpenCL on Windows and Linux systems. This board features 800 stream cores with a top compute rate of 1.2 TFLOPs (single precision), 240 GFLOPs (double precision), 2GB of GDDR5 SDRAM at 850MHz and a peak memory bandwidth of 108.8 GB/s. Read More

DMP announces OpenGL ES training course (beginner and advanced)

DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for March 2009 2008. Complete details for the advanced course are here, and complete details for the getting started course here. Read More

AMD OpenCL parallel computing functionality demo from Siggraph Asia 2008

AMD gave the first public demonstration of OpenCL functionality at Siggraph Asia 2008 using a particle & fluid simulation app. We've posted a screen capture of the demo. It shows how OpenCL extracts high performance parallel computing out of multi-core CPUs (as well as GPUs and DSPs). As you can see in the video, as the additional CPU cores are enabled the simulation compute time is cut in half! Read More

Kanzi™ for creation of 3D graphics user interfaces for embedded solutions

Kanzi™ is a robust application for creation of applications with 3D graphics user interfaces for embedded solutions. Kanzi is offered for licensing to manufacturers of cell phone, automotive and consumer electronics products. Manufacturers using Kanzi will benefit from completely eliminating the need for prototyping and then having to re-create the same content separately for the target device. Kanzi technology is already used by almost every major semiconductor company in the form of Futuremark’s OpenGL® ES benchmarks, software which helps tune the performance of new chips. Read More

Futuremark launches OpenGL ES based Mirada the first benchmark for in-car graphical displays

Futuremark launched Mirada™, a new benchmark to measure the performance of 3D graphical display systems used in the automotive industry. The Mirada automotive display benchmark is built upon the latest OpenGL ES 2.0 version of Futuremark’s Kanzi™ user interface engine for automotive, mobile and embedded devices. Read More

3D Models, Embedded Anywhere on the Web

Presto3D is the destination site for 3D artists looking to show off their 3D artwork. Now, extends these frontiers by allowing 3D previews to be embedded anywhere on the web. Like YouTube, anyone can embed a preview of a 3D model on any website or blog. The preview will appear just as it does on, and contain links back to other work by that artist. Unlike slower Flash-based or Java-based web solutions out there, Presto3D leverages OpenGL through its high-performance Feeling Engine to display rich COLLADA content including animated characters. Read More

COLLADA Conformance Test Suite call for bids deadline extended

The COLLADA working group has extended it solicitation for bids for the improvement of the COLLADA Conformance Test Suite (COLLADA CTS). The conformance suite is a set of tests designed to confirm the conformance of a COLLADA Implementation. This call for bids is for the completion of this suite as specified in the attached statement of work. Bidding is open to all interested parties. This call for bids opens on January 5, 2009. The deadline for submissions is now February 2nd, 2009. For details and instructions please read these documents. Read More

Firefox with Canvas 3D allows loading of COLLADA models

Canvas 3D is a JavaScript library (C3DL) aimed at assisting in the development of browser-based interactive 3D graphics using JavaScript. First created by Mozilla's Vladimir Vukićević, the latest release introduces support for loading COLLADA models. Read More

Modern OpenGL: Its Design and Implementation slides posted on Khronos Developer Library

'Modern OpenGL: Its Design and Implementation slides' which were presented at SIGGRAPH Asia 2008 for the ‘Modern OpenGL: Its Design and Evolution’ course, are now available online in PDF format from the Khronos Developer library. Mark Kilgard and Kurt Akeley explain OpenGL’s design and evolution. Read More

Imagination Technologies Extends Graphics IP Core Family

Imagination Technologies announced POWERVR SGX543, the first graphics processor IP core based on Imagination’s extended POWERVR Series5XT architecture, which enables higher performance POWERVR SGX cores and multi-processor support. The SGX family now offers the ultimate scalability, ranging from the world’s smallest OpenGL™ ES 2.0 mobile core through solutions for performance mobile and HDTV, to high-performance gaming and computing solutions, confirming the ultimate scalability of the Series5 POWERVR SGX architecture. Read More

Jon Peddie Research offers a free download of TechWatch 2008 a year in review

Jon Peddie Research is offering a single issue of TechWatch in a free download - 2008 a year in review. Get your TechWatch issue here. Jon Peddie Research is a technically oriented marketing, research, and management consulting firm which has worked in the graphics and multimedia fields for more than 30 years. Read More

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