News Archives

The Khronos Group just wrapped up a DevU and press luncheon in Beijing. Presentations slides from all the sessions are now online. Some of the Khronos APIs covered at this DevU were OpenGL ES, OpenCL, OpenGL, OpenVG and OpenMAX and OpenSL ES by Vivante, ARM, Rightware, HUONE and NVIDIA. A complete schedule of events is available in our event archives.

The WebGL working group recently announced the availability of the WebGL extension registry. The current URL is not permanent and will most likely changed. "The WebGL extension registry contains specifications for extensions to the core WebGL API. Most of these extensions are incorporated directly from the OpenGL ES or OpenGL extension registries, and refer to those extensions for their behavioral definition. Because WebGL extensions are specified as Web IDL interfaces, each specification also includes the IDL to which each implementation will comply."

A few advantages to using OpenCL on the CPU are that results are on the CPU for further processing, CPU-code can be mixed with OpenCL and specific algorithms can be processed faster because there is no PCIe-overhead. Streamcomputing has a closer look at at why you may find OpenCL on the CPU useful for your own work.

Katalabs is excited to announce the release of KataSpace; a WebGL/HTML5 front-end to the Sirikata based multi-user 3D environment. The application allows you to build MMO or Second Life style virtual worlds and deploy them on any web page available to anyone running a modern web browser--including the one on your smartphone or iPad.

VR Juggler 3 is now available. VR Juggler 3.0 has a totally redesigned cluster infrastructure based on a formal client/server model and support for OpenGL 3.0 contexts as well as many other fixes and updates. VR Juggler provides a platform for virtual reality application development allowing a user to run an application on almost any VR system.

After months of work the new version of SIO2, the #1 game engine used by independent mobile game developers, is available for download. The core API has been rebuilt, and the engine is now available with many more features. The new version is twice as fast as the previous version, comes with a brand new SDK and comes with a FREE cross platform mobile game development tool chain allowing you to get started right away. Feature rich, extremely fast, flexible and scalable, SIO2 allows you to easily create professional 2D and 3D AAA game titles for your favorite mobile platform. Due to its unique core architecture, you get the opportunity to develop your mobile games on Mac OS X (XCode) and/or Windows (Visual C++). SIO2 is a cross platform state of the art 2D/3D game engine framework for mobile devices, that uses the power of OpenGL ES at its core to deliver lightning fast graphics.

AMD to hand out free copies of their newly-published book "OpenCL programming on AMD CPU/GPUs" at the Khronos DevU on December 8th, and the December 9th Conference and Lunch. Errata: We had previously stated the book would be handed out at SIGGRAPH ASIA. In fact the book will be handed out at the Khronos DevU at Tsinghau University On December 8-9 2010.

cnet's Deeptech is taking an indepth look at 3D on the web, Flash versus WebGL. With Flash's Molehill beta due out mid 2011, and WebGL 1.0 Spec due out shortly, the article covers most of the traditional arguments from both sides. Of note, Vladimir Vukicevic from Mozilla, states "it's unlikely that the standard will move from within Khronos, however we expect the standard to be published by both Khronos and eventually the W3C. We're working to make that happen in time for the 1.0 spec release."