The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested. Read More
Khronos Group News Archives
eyeon Software Inc has announced an update to its compositing application, Fusion. Support for the OFX plug-in format was announced at NAB in April and, now with Fusion 5.2’s plug-in capabilities that support the native Fusion API, the After Effects API and the OFX API, Fusion hosts the broadest selection of third party plug-in functionality, according to Eyeon. The release of Fusion 5.2 includes over one hundred updates and modifications. 3D scene importing allows artists to import more 3D data and animation in FBX, 3DS, OBJ and COLLADA.dae formats. 3D LUTs are now supported in real time, accelerated via GPUs. Read More
Papervision3D is an open source 3D engine for the Flash platform that utilizes COLLADA. The creators of Papervision3D have finally been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! This version of the engine has seen a 40% plus increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials. The CS3 Papervision3D component was also updated today. Read More
Providing scalable high performance low power 3D graphics cores to the embedded space for handheld devices, mobile phones, vehicle navigation systems, amusement game consoles and other embedded graphics applications, DMP has adopted the Open Core Protocol as the standard bus interface for their components. Read More
A simple tutorial to show how powerful Papervision3D is for designers and programmers alike. Papervision3D uses the COLLADA API. Read More
FX Composer is a powerful integrated development environment for shader authoring. With support for OpenGL and DirectX, COLLADA FX, and CgFX, HLSL, as well as .obj, .3ds, .dae, .fbx, and .x formats, FX Composer provides true cross-platform API functionality. This release candidate of FX Composer 2 includes various bug fixes and minor improvements, including better support for older Shader Model 2-class GPUs. Read More
MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX uses OpenGL and runs with all Java enabled webrowser. The updated MADLIX site features a new and improved 3D viewer with model preview, faster loading and Facebook integration. In Facebook users can share models using the MADLIX 3D-wall. The content pipeline has been updated with an on-line publisher available for all Java enabled platforms supporting the COLLADA 1.4.1 specification. Read More
A 2-day intermediate OpenSceneGraph developer training session will be held September 26-27 in Huntsville, Alabama, in conjunction with the Terrain Summit 07 conference. OpenSceneGraph is an OpenGL-based cross platform open source scene graph API. Course instructors are Bob Kuehne (co-author, OpenGL Programming on Mac OS X) and Paul Martz (author, OpenGL Distilled). Visit the URL for online course registration. Read More
NVIDIA announced their latest beta of FX Composer 2. This release includes several improvements: better support for foreign languages, Vista x64 fixes, and bug fixes. Make sure to check out our new FX Composer 2 overview slide deck. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform functionality. Read More
John Grden recently released a Papervision3D Component for Flash CS3. Adi Feiwel at todepoint.com has put together a simple little video tutorial showing the power of this plugin and COLLADA. Read More
A new version of the open source graphics engine Horde3D is available for download. Horde3D is designed to offer next-generation visuals while at the same time being lightweight. Horde3D is exclusively based on OpenGL 2.0 for rendering and COLLADA for importing geometry data. The new release adds particle systems and better integration for physics middleware. Read More
Futuremark Corporation, the world's leading provider of handheld and mobile performance analysis software and services, including OpenGL ES 1.1 and 2.0, OpenVG 1.0 and Java M3G tools, announced that the Korean government-funded Electronics and Telecommunications Research Institute (ETRI) has enrolled in Futuremark's Handheld Benchmark Development Program (BDP) and has formally licensed 3DMarkMobile ES 2.0. This move will provide the Korean telecommunications equipment research group with tools that will be used to establish OpenGL ES 2.0 3D performance standards for the Korean mobile gaming industry and all future handheld products to be sold in the Korean marketplace. Read More
3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others. Read More
"Create the Best Conditioner" Contest
Showcase your COLLADA talents!
The Khronos Group invites you to demonstrate your knowledge of COLLADA by participating in the first COLLADA "Create the best conditioner" contest. Participants are asked to write one or more conditioners for the COLLADA Refinery. By participating you'll not only make your mark among your peers but you'll be helping the development community build a set of useful tools to share and improve the lot of 3D content developers throughout the world. You will be a hero.
But, if the respect and appreciation of your peers is not enough, there will be prizes too.
Submissions will be shown at the COLLADA party at Siggraph Wednesday Aug 8 and winning conditioners will be made available in Open Source using the MIT license.
Additional details can be found on the COLLADA Contest website.Read More