SRS Labs announced the availability of its new SRS TruGaming™ audio enhancement technology suite, which delivers an immersive, surround sound experience for mobile games. Designed to bring 3D positional audio and effects to mobile games over any standard stereo headphones, SRS’ TruGaming is the industry’s first and only publicly offered audio technology suite designed specifically to be part of a fully conformant solution of the recently introduced Khronos OpenSL ES™ 1.1 standard.
Students learn with interactive and hands-on sessions about GPU hardware, GPU languages, discovering how best to take advantage of GPUs for their computational needs. The course covers programming in both OpenCL and CUDA, pointing out the similarities and differences along the way. Topics include both the core languages and extensions including those for double precision and interfacing with OpenGL 3D graphics buffers.
OpenGL ES Programming provides programmers with interactive and hands-on sessions about graphics hardware, shading, data management, all through the modern OpenGL ES API. The course covers OpenGL ES 2.0 and the OpenGL ES Shading Language as well as the similarities and differences between OpenGL ES and desktop OpenGL 3.x/4.x. Topics include both the core languages and extensions such as those for double precision and interfacing with OpenGL 3D graphics buffers. This course is being offered in Fremont California, May 3-6 2011.
GDC was a beehive of activity with companies madly competing for attention. The Khronos Group was no exception, as they had a large presence this year at GDC. GFXSpeak discusses the changing tide. "The mobile gaming market is growing fast, enabled by smart phones and devices that are getting smarter with every turn of the Moore’s Law crank. The new processors including Nvidia’s Tegra, the Imagination-fueled OMAP processors and Intel’s coming Medfield; Freescale, Marvell, and others all do 3D as a matter of course. There’s a sea change coming in the next 24 months as these new processors enable 3D content." Read the complete article at GFX Speak.
AMD is collaborating with leaders across technology industries to help enable the next generation of computing experiences, from enhanced videos and collaborative conferencing to high performance computing. Join us at the inaugural AMD Fusion Developer Summit, June 13-16, 2011 in Bellevue, Washington to get the tools and insights you need to help lead the growth of heterogeneous computing.
Mozilla has launched a showcase website called Web O'(pen) Wonder. There are some well done WebGL examples as well as other HTML5 demonstration pages. Some of the pages require Firefox 4 specifically, where as most of the examples simply require a WebGL enabled browser.
The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.
The Khronos Group would like to express support and good wishes to Japan and to all of our members and subcontractors in Japan as they recover from the earthquake. You are an important part of the Khronos Group family, and we will keep you close in our hearts and minds with wishes for a rapid recovery from this tragedy.
OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available online.
Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractals. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity. Be warned: you may not get much work done if you start playing with this.