Khronos Group News Archives

ALT and CARERI establish joint technology lab for new generation of embedded graphics display system

ALT Software has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the ATI Radeon E4690 and Radeon X1400 graphics processors for deployment in next-generation avionics display systems. ALT Software has been a leading provider of OpenGL ES and OpenGL SC display drivers for avionics systems for well over a decade. Read More

gDEBugger V5.5 - Introducing AMD (ATI) GPU Performance Counters Integration

Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems. Read More

ImgTec’s POWERVR SGX OpenGL ES 2.0 passes 100 OEM product milestone

Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics." Read More

ImgTec previews optimized Flash Player 10.1 for mobile devices using OpenGL ES 2.0

Imagination Technologies has demonstrated an optimised Flash Player 10.1 for mobile and embedded devices, utilising OpenGL ES 2.0 graphics acceleration. The demonstration took place at MWC 2010 in Barcelona on application processors with the POWERVR SGX graphics processor. Read More

ARM Mali UI Engine for developers allows management of OpenGL ES shaders

ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces. Read More

3d-test interviews CopperLicht creator Nikolaus Gebhardt

3d-test has a short interview with Nikolaus Gebhardt, one of the developers behind CopperLicht. Read More

ATI Stream SDK v2.01 with OpenCL™ Support just released

AMD has announced an update for their ATI Stream SDK with OpenCL support. New to this version is support for debugging OpenCL with GDB on x86 CPU's in Linux, a preview of support for OpenCL and Microsoft's DirectX 0 interoperability, plus additional samples are included. Read More

BEALTO offers OpenCL training in Europe

BEALTO has started to offer OpenCL training in Europe. Eric Bainville, founder of BEALTO, is an independent software architect and developer who has written a number of papers and tutorials on OpenCL. He currently offers a one week course once per month in OpenCL. The courses are flexible, allowing each teams need to be met. Read More

Android and OpenGL ES Confirmed for jMonkeyEngine 3

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power. Read More

Android and OpenGL ES Confirmed for jMonkeyEngine 3

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power. Read More

gDEBugger for OpenCL - Beta Program

Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website. Read More

star3map iPhone 3Gs app is Open Source

This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool. Read More

OpenGL ES library now available on PSP

Metismo, a Mobile technology firm, has released an OpenGL ES library for the PSP. Originally developed as part of its Bedrock mobile porting technology, Metismo has decided to release the OpenGL ES package as a static library that can be linked to the SN Systems compiler. Read More

WebGL in Chemistry with Molecules

iChemLabs introduces a WebGL extension to their popular, open source, HTML5 chemistry library, ChemDoodle Web Components. Allowing for the complete rendering of molecules in 3D, the ChemDoodle Web Components allow scientists to provide interactive 3D graphics on their webpages. Companies and universities have become interested in WebGL, and iChemLabs believes the technology will revolutionize how the sciences are presented, such as how pharmaceutical companies interact with their customers, how professors teach students, and how synthetic chemists will communicate. The title links to a component allowing one to view structures from the PubChem database. For further information, view this article published on MacResearch. Read More

CopperLicht JavaScript 3D engine released, using WebGL

CopperLicht, a fast JavaScript 3D engine has been released today in its first public version. It uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine. This is the first public release of CopperLicht, so Ambiera, the developer behind this 3d engine is happy about any suggestions, feature requests and comments. Read More

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