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The Khronos™ Group today announced a new initiative to create an open, platform-independent, royalty-free standard for accessing a wide diversity of advanced input devices including depth cameras, motion-tracking sensors, touch-screens and haptic devices. In response to requests and proposals from multiple members, Khronos has created a ‘StreamInput’ working group that TransGaming Inc. has offered to initially chair. This royalty-free standard will be developed under the proven Khronos development process aiming for a first public release within 12 months. Any interested company is welcome to join Khronos to make contributions, influence the direction of the specification and gain early access to draft specifications before public release. The StreamInput working group will commence work during April 2011. More details on joining Khronos can be found at http://www.khronos.org/members/ or emailing .(JavaScript must be enabled to view this email address).

The AMD APP SDK 2.4 for OpenCL development is now available, providing significant enhancements in performance: reduced kernel launch time, increased transfer speed and reduced latency for PCI transfer, and zero copy transfer for APUs, and introduces support for AMD A-Series APUs. CPU support is extended with the addition of support both for Images and for Double Precision floating point (cl_khr_fp64 extension).

WebGL Report is an open source project that checks whether or not a browser supports WebGL, and if so, reports details such as supported extensions and implementation specific capabilities.

Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. "When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?" wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.

Cycleblob is based on the lighcycles game from TRON. Cycleblob takes TRON to the next level and makes the grid a three-dimentional object, floating in space. Cycleblob is implemented using WebGL and HTML 5 canvas elements and is written completely in JavaScript. Cycleblob was created by Shy Shalom as a personal project for learning WebGL and game engine design. You will, of course, need a WebGL enabled browser to play.

The OpenCL Lounge has been introduced to announce new IBM OpenCL technologies as well as to promote discussion of these technologies. Lounge members are encouraged to post issues and questions. As well, suggestions and feature requests are welcomed. Refer to the product box on the overview page for a link to the appropriate message board.

AMD recently released Catalyst™ 11.3. The AMD Accelerated Parallel Processing (APP) OpenCL runtime is now enabled by default within AMD Catalyst. Applications that leverage OpenCL for GPU based compute tasks will automatically benefit from the significant performance boost that this provides.

IBM released the OpenCL Development Kit for Linux on Power v0.3 and is available via alphaWorks. This updated offering is a fully conformant implementation of the OpenCL 1.1 specification. Other features of this release include a fully conformant implementation of the double precision extension, 32- and 64-bit atomic extensions, 64-bit application support, debugging improvements, as well as various performance improvements including full IBM POWER7* exploitation.

The new version of music creation software FL-Studio contains a brand new OpenGL powered music visualizer called "ZGameEditor Visualizer" based on the free open source ZGameEditor engine. It comes with over 40 built-in effects that can respond to the music in various ways and it also allows you to create your own effects and share with others. Other features include using video to texture 3d-objects and publish your videos to YouTube.