Khronos Group News Archives

Interview with Arun Ranganathan from Mozilla on Firefox and WebGL

One of Mozilla's Principal Engineers, Vladimir Vukicevic originally wrote the Canvas3D extension, which was a precursor to the WebGL work. Fairly wide support for the HTML5 Canvas element by modern browsers, along with increasing support for OpenGL ES by various hardware drivers, lead us to conclude that the time was right for a 3D drawing context within the HTML5 Canvas element. Read More

Skew Matrix releases OpenSceneGraph v2.8.3 - OpenGL-based scene graph SDK

Skew Matrix Software LLC is pleased to announce OpenSceneGraph v2.8.3, a new release of the leading cross-platform, open source, OpenGL-based scene graph SDK. The 2.8.3 release includes support for Mac OS X 10.6 (Snow Leopard), 3DS file export capability, integrated support for the FFmpeg project and Autodesk FBX technology, and many other new features and enhancements. For more information, visit our website. Read More

OpenCL Tutorial - setting up and the basics

This tutorial shows basics of setting up OpenCL with a pre-made initializer OpenCLTemplate and covers from very basic vector-sum topics to a real-life OpenCL sample application. This tutorial presents OpenCL C99 sample code. Read More

OpenCL Studio 1.0 beta released

Geist Software Labs has released the first version of OpenCL Studio for beta testing. OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment that allows you to visualize OpenCL computation using powerful 3D rendering techniques. The editor hides much of the complexity of the underlying APIs while still providing flexibility via the Lua scripting language. Integrated source code editors and debugging capabilities for OpenCL, GLSL, and Lua, as well as a toolbox of 2D user interface widgets provide a framework for a wide range of parallel programming solutions. Read More

GWT Quake II port brings Quake II to the browser via WebGL

The GWT Quake II port project uses WebGL, the Canvas API, HTML 5

DAZ COLLADA Interoperability information

Using COLLADA with DAZ Studio and Carrara? Find out quickly which features of COLLADA are compatible between DAZ Studio and Carrara. The DAZ3D Artzone has a concise list online for reference. Read More

DMP Licenses SMAPH-F IP Cores to Renesas Electronics Corporation

Digital Media Professionals Inc. announced that they have licensed the SMAPH-F, the latest OpenVG1.1 compliant graphics IP core to Renesas Electronics Corporation, for use in its next-generation system-on-chip (SoC) for consumer applications. The full press release is available in English and Japanese. Read More

ArtiosCAD 7.6 adds COLLADA import

EskoArtwork's ArtiosCAD 7.6, the most recent release of this CAD package, has added the ability to import COLLADA models directly into your workspace. ArtiosCAD is structural design software for all corrugated, folding cartons and POP displays. Read More

Strata Design 3D offers COLLADA import

A powerful Mac based 3D design suite offering streamline compatibility with Adobe Photoshop. Offering an intuitive interface, Strata Design 3D CX offers a number of import options in addition to COLLADA: OBJ, 3DS, DXF, IGES, OpenEXR, and others. Read More

Swan released - a simple command line tool to port from CUDA to OpenCL

Developers that have a CUDA codebase and wish to be using OpenCL, here is a small tool to help you make that move. Swan is an open source GPL'd command line tool that aids the reversible conversion of existing CUDA codebases to OpenCL. A complete list of what Swan can and cannot do is available on their website. Read More

TurboCAD Pro 17 upgrade offers improved COLLADA export

IMS Design released TurboCAD Pro 17 offering improved speed. Significant improvements in interoperability with Google™ SketchUp™ workflow have been introduced via an improved COLLADA (.DAE) export feature which includes instances so that blocks and architectural objects will be read by SketchUp as components. Read More

The Open Toolkit library 1.0 rc1 released

The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .Net/Mono languages (C#, VB, C++, F#, Boo) and all major platforms (Windows, Mac OS X, Linux, BSD, Solaris, iPhone/iPad). This release introduces a NSIS-based installer for Windows, an improved build system and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade. Downloads available here. With the 1.0 release imminent, the Open Toolkit is actively looking for packagers and maintainers for various platforms. If you are interested in creating a package for a specific platform please contact “the_fiddler” on http://sourceforge.net or create an issue report on http://www.opentk.com. Read More

Call for Participation - Game Development Tools

We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include:

  • Content Pipeline tools (creation, streamlining, management)
  • Graphics/Rendering tools
  • Profiling tools
  • COLLADA import/export/inspection
  • Sound tools
  • In-Game debugging tools
  • Memory management & analysis
  • Console tools (single and cross platform)

This list is not meant to be exclusive and other topics are welcome.

Read More

Apple releases free Tech Talks 2009 videos covering OpenGL ES and much more

Apple announced the availability of free iPhone Tech Talks 2009 videos for iPhone Developer Program members. The presentations are given by Apple's Technology Evangelists and take a deep dive into app design and coding techniques. Presentation topics in the videos include: audio development, using video effectively, user interface design, Core Data, OpenGL ES, using Web content, testing and debugging apps, using location and maps, and push notification. Read More

DAZ 3D features include COLLADA import and export

COLLADA import/export in DAZ 3D offers a step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique. Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes. Read More

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