Khronos Group News Archives

Imagination unveils Vulkan demo on Android with Google at SIGGRAPH 2015

Imagination is partnering with Google to demonstrate an advanced prototype of the new Vulkan graphics API on Android. The Gnome Horde demo will be unveiled during a presentation at SIGGRAPH 2015 and runs on the PowerVR GPU inside the Nexus Player device from Google. Gnome Horde is designed to showcase the capability of Vulkan to meet the needs of the Android graphics developer community. The article below offers a complete technical description of the demo, including a video and multiple screenshots illustrating how Vulkan on PowerVR leads to improvements in performance and energy consumption. Read More

NVIDIA announces OpenGL 2015 beta drivers for Windows and Linux

To coincide with the release of OpenGL 2015 ARB extensions and OpenGL ES 3.2, NVIDIA is pleased to announce our OpenGL 2015 beta drivers are available for immediate download for Windows and Linux. Further details and driver downloads are available at the NVIDIA OpenGL website. Read More

MediaTek’s partners deliver OpenCL on their phones

MediaTek’s partners deliver OpenCL on their phones

MediaTek offers their drivers to all their customers. All phones using their latest chips have OpenCL support by default. Read More

“Vulkan: Industry Forged” t-shirts now available online

“Vulkan: Industry Forged” t-shirts now available online

If you can’t make it to SIGGRAPH, you can still get your Vulkan t-shirt. Order today from TeeSpring. We are not making a profit on these shirts. Our goal is to simply get as many shirts out there that we can. All shirts printed on high quality American Apparel Triblend from Small to 2XL for men and S to XL for women. Read More

WebGL, Blend4Web, NASA and the Curiosity Rover

WebGL, Blend4Web, NASA and the Curiosity Rover

NASA released a new Blend4Web-powered project powered by WebGL. To celebrate the 3rd anniversary of Curiosity Mars Rover landing on the red planet, NASA has developed a web application to reflect the most prominent moments of this space mission. This app is both very informative and intriguing: you can move the rover, control its cameras and the robotic arm and even take a selfie! The 3D content is integrated with martian landscape photos linked to locations and events via HTML interface and markers. Seamless integration of these different data types is guaranteed by WebGL as a native browser technology. We believe that the successful implementation of such an ambitious project marks a significant milestone in the development of Internet technologies in general and WebGL, in particular. Read More

Khronos Releases Standardized Data Format Specification

The Khronos Group today announced the ratification and public release of the Khronos Data Format Specification 1.0. This new standard provides precise mechanisms to generate machine-readable format descriptions of repetitive data, such as pixels, enabling standards and software to cleanly communicate and interoperate. This royalty-free specification will be used across multiple Khronos API initiatives, and is open to be used by third party standards and applications. Read More

Khronos Group BOF Schedule and related events now online

Khronos Group BOF Schedule and related events now online

The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it's 15th Anniversary this year, and what a year it's turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES. Read More

Khronos Requesting Quotes for glTF, OpenVX, OpenGL ES and SPIR-V

The Khronos Group has added another Request For Quote (RFQ). This one is to update the glTF three.js loader on GitHub to reflect the latest versions of the glTF specification and three.js library, and to drive feedback into the final glTF 1.0 specification. Complete details for glTF, OpenGL ES, SPIR-V and OpenVX RFQs available online. Read More

Customizing of 3D Paper Models Using WebGL

Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering. Read More

Renesas ADAS Starter Kit accelerates vision-based ADAS application development with OpenGL ES

Renesas Electronics Corporation introduced the ADAS Starter Kit based on Renesas’ high-end R-Car H2 System on Chip (SoC) and developed to help simplify and speed the development of advanced driver assistance systems (ADAS) applications. The new ADAS Starter Kit is capable of delivering more than 25,000 DMIPS and provides state-of-the-art 3D graphics capabilities and powerful vision processing cores. The R-Car H2 is powered by the ARM Cortex A-15 quad-core configuration running an additional ARM Cortex A-7 quad-core. It also features the Imagination Technologies PowerVR Series6 G6400 GPU which supports both OpenGL ES 2.0 and OpenGL ES 3.0. Read More

Ubuntu Developers Start Looking At The Vulkan Graphics API

Developers at Canonical working on the Mir Display Server for Ubuntu Linux have publicly confirmed for the first time they're starting to look at the Vulkan graphics API. Read More

OpenGL ES 3.0 Cookbook with 90+ recipes

OpenGL ES 3.0 Cookbook with 90+ recipes

OpenGL ES 3.0 Cookbook by Parminder Singh is a fresh book on real time rendering with OpenGL ES 3.0. This book covers a lot of ground, from basic concepts of modern 3D graphics to advanced, real-time rendering techniques using OpenGL ES 3.0. If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your level from a novice to professional. All the recipes in this book are implemented using C/C++ language and interfaced with Android and iOS embedded platforms. Read More

AMD announces FirePro S9170 Server GPU with support for OpenCL 2.0

AMD announced the new AMD FirePro S9170 server GPU, the first 32GB single-GPU server card for DGEMM heavy double-precision workloads, with support for OpenCL 2.0. Read More

AMD releases Catalyst 15.7 Linux driver with Multi-Device support for OpenCL 2.0

AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1. Read More

The Future of Graphics Programming: The Vulkan API

Seekscale had a chat with Neil Trevett, Khronos Group President, on the future of Vulkan. There is a lot of energy and effort going into defining Vulkan – it is not a normal, multi-year, standardization effort – it will be completed much faster than that… Read More

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