Khronos Group News Archives

Khronos Group in Seattle at January F2F

The Khronos Group is in Seattle this month for the winter Face to Face. We've posted a couple of photos from the weeks sessions on Flickr. Visit Khronos Group on Flickr to meet the Vulkan team and see who is the recipient is of the Khronie award. Read More

Toon Boom Animation releases Storyboard Pro 5 with COLLADA import

Toon Boom Animation Inc. announced the release of Storyboard Pro 5. This new release streamlines the pre-production and storyboarding process with new creative tools for artists, adds improvements to the 3D workflow, and provides better integration with editorial. Storyboard Pro 5 has also been improved in order to enable pre-production pipelines for CG, live action and games cinematics. Some of the new features include better integration between 2D and 3D with the ability to snap 3D models to surfaces, create layers on models, import COLLADA and Alembic files and work with a more responsive 3D camera. Read More

Carmack: Vulkan Gets Impressive Improvements With Native Code

John Carmack is the new CTO of Oculus VR. He’s still coding in his new position though, and yesterday he posted an interesting tweet about Vulkan, mentioning “impressive improvements” on early Vulkan drivers while running native code. He also added that it will be a “big win” once Vulkan gets proper support from popular engines such as Unity 5 and Unreal Engine 4. Last month, Khronos announced that Vulkan 1.0 was almost complete and it would be released in early 2016, with a slight delay over the previous schedule. Read More

EGL Eye: OpenGL Visualization without an X Server

This post by Peter Messmer on the NVIDIA Parallel Forall blog provides the basic steps to create a (full) OpenGL context using EGL in a headless environment, with code examples. EGL context creation is particularly relevant for accelerated rendering on HPC systems or in a cloud environment, where context management via X11 is often times impractical. Applications include in situ visualization and CUDA/OpenGL interoperation. Read More

Training on OpenCL and Parallel Computing

The Fields Institute will host a three day workshop on parallel computing led by expert in the field AJ Guillon. The workshop will provide trainees with a mixture of theory and hands-on experience. Trainees will learn parallel programming with OpenCL, and so will be able to apply their knowledge to CPUs, GPUs, FPGAs, and other accelerators such as the Intel Xeon Phi. AJ Guillon is a Khronos member and contributed to OpenCL 2.1 and the OpenCL C++ kernel language as well as being the Khronos Toronto Chapter leader. Read More

SightSpace Pro brings Mobile Augmented and Virtual Reality to 3D software including COLLADA

Limitless Computing announced SightSpace Pro, a cloud-based and mobile solution that makes it possible to view 3D digital models and designs in the form of real-life buildings using Augmented Reality technology. The new SightSpace Pro works seamlessly with the most popular modeling and design file formats including Autodesk .DWG and .DXF, Trimble SketchUp (.SKP), Collada (.DAE), .DGN, .KMZ, and .KML. Read More

Khronos Chapter Meetups tomorrow: Amsterdam and Paris

Khronos Chapter Meetups tomorrow: Amsterdam and Paris

There are two Khronos Chapter Meetups tomorrow. WebGL Baristas, Lesson 1 in Amsterdam, and New Graphics APIs discussion panel at the dawn of Vulkan in Paris. There are two more Chapter meetups scheduled in January for next week. Read More

Valve releases Steam Link SDK, encourages app development in OpenGL ES 2.0

Valve has made the SDK for its Steam Link streaming device available for download through GitHub. The Linux-based SDK allows for the creation of native Link applications, and even features OpenGL ES 2, Qt 5.4, and SDL 2 support. Read More

NVIDIA blog highlighting what makes Vulkan such a great graphics API

NVIDIA blog highlighting what makes Vulkan such a great graphics API

The NVIDIA developer blog has a great article highlighting some of the benefits of Vulkan. A short but worthwhile read for any OpenGL and Vulkan enthusiast. "In this post we want to look at the basic operations that normally happen in a rendering frame and which API mechanisms are used." Read More

DMP licenses OpenVG enabled GPU IP core “SMAPH-F” for Renesas Electronics’ SoCs

Digital Media Professionals Inc announced that it has licensed the DMP GPU core, SMAPH-F, to Renesas Electronics Corporation, for its SoCs (system-on-chips) for office appliances. The DMP SMAPH-F is 2D Vector graphics IP core which is differentiated by its robust conformance to Khronos Group standards OpenVG and by its remarkably small silicon foot print which enables DMP licensees to maximize graphics performance delivered per square millimeter of silicon area and per mill watt of system power consumption. Read More

Ittiam enables OpenCL based VP9 Encode for Mobile and Consumer Applications

Ittiam Systems, a provider of solutions to the Consumer, Mobile and Online Video Industry, announces OpenCL-based VP9 Video Encoding on processors designed for Smartphones and Tablets. Read More

GDC 2016 Session with AMD - D3D12 & Vulkan: Lessons Learned

AMD Developer Technology Engineer Matthaeus Chajdas will be hosting a lecture at GDC 2016 on Vulkan. Vulkan and DirectX12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX®12 titles. Read More

Taiwan Ministry of Science and Technology and MediaTek aim for 5G by 2020

MediaTek aims for 5G by 2020 with inexpensive 5G chip sets running OpenCL on temperature-throttled heterogeneous dark-silicon multi-core CPU/GPUs and specialized accelerators. The Taiwan Ministry of Science and Technology and MediaTek Inc. have created an "executive institute" to get ahead at 5G. Called the MediaTek-NTU Research Center, directed by Liang-Gee Chen, an IEEE Fellow and executive vice president of academics and research at National Taiwan University (NTU). Read More

Imagination unveils next-gen PowerVR Series7 GPUs with support for OpenGL ES 3.2 and OpenCL 2.0

Initial Series7XT Plus GPUs include the GT7200 Plus GPU with 64 ALU cores, and the GT7400 Plus GPU with 128 ALU cores. Both designs retain the full feature set of their Series7XT counterparts with OpenGL ES 3.2 and design for Vulkan support, while introducing a number of new features aimed at vision and heterogeneous computing platforms. A main features of the new GPUs is the introduction of an integer pipeline for vision-related applications and hardware support for the OpenCL 2.0 compute API. Read More

PowerVR GPUs From Imagination Pass OpenVX Conformance

Imagination Technologies announces that its PowerVR Rogue Series6 GPUs have achieved Khronos OpenVX 1.0.1 conformance. With OpenVX, developers can run fully optimized vision algorithms on highly parallel, power-efficient PowerVR GPUs that are used in many of the world’s leading smartphones, tablets and other products. Read More

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