Vulkan Video gives developers the choice of a powerful new API for accessing video processing acceleration. NVIDIA is expanding its commitment to Vulkan Video with tools and samples to help applications efficiently harness this significant new functionality. In this NVIDIA blog post, they will help you discover whether Vulkan Video is right for your application—and if so, how to get started.
The Khronos Group announces that LunarG has released the Vulkan Software Development Kit (SDK) version 22.214.171.124 for Windows and Linux with full support for the four Vulkan Video extensions finalized in December 2022, including header upgrades and Validation Layer integration. Together with drivers shipping from multiple GPU vendors, developers are now equipped with the essential tools to use Vulkan Video-accelerated H.264 and H.265 decode in frameworks and applications.
Gestaltor Automated has been released for companies that require automated processing for hundreds or even thousands of 3D assets in context of glTF. Gestaltor Automated allows for a seamless integration into 3D graphics production pipelines and offers the whole feature set of Gestaltor Desktop.
On episode 33 of the ByteCast podcast, Rashmi Mohan interviews Khronos President Neil Trevett on how he became interested in 3D graphics, the evolution of graphics, benefits of standardization, and more…
The open source Vulkan Hardware Capability Viewer version 3.28 has been released with added support for new Vulkan extensions, updates to the Vulkan profiles library and bug fixes. Click through for release notes.
The Bosch Group is a leading global supplier of technology and services. Its operations are divided into four business sectors: Mobility Solutions, Industrial Technology, Consumer Goods, and Energy and Building Technology. As a leading IoT provider, Bosch offers innovative solutions for smart homes, Industry 4.0, and connected mobility. Bosch is pursuing a vision of mobility that is sustainable, safe, and exciting. It uses its expertise in sensor technology, software, and services, as well as its own IoT cloud, to offer its customers connected, cross-domain solutions from a single source. The Bosch Group’s strategic objective is to facilitate connected living with products and solutions that either contain artificial intelligence (AI) or have been developed or manufactured with its help. Bosch improves quality of life worldwide with products and services that are innovative and spark enthusiasm. In short, Bosch creates technology that is “Invented for life.”
PlayCanvas announced that their PlayCanvas Editor is now supports glTF 2.0 import allowing users to import and use 3D models created in other applications such as Blender, SketchUp, and digital asses from Sketchfab, directly into the PlayCanvas Editor. Read their blog to learn more.
OpenVX 1.3 is the modern solution the industry needs for automating computer vision and perception tasks. This Embedded Computing Design article describes computer vision and deep dives into the advantages of using OpenVX such as modularity, computational graph as an execution mode, and opportunities for acceleration and optimization.
“In a single API, Khronos provides the solution to scalability and reliability for the future of computer vision and the Autonomy industry. That API is OpenVX 1.3.”
AWS’ approach to spatial computing focuses on ways to enable customers to be successful. This focus extends to the company’s partnerships in the industry. AWS already publicly supports a plethora of XR companies big and small, including Campfire 3D, Meta, Magic Leap, NVIDIA, and many others. AWS’ Spatial Computing unit incorporates multiple divisions, including gaming, film, simulation, and geospatial, which makes sense when you consider that all of these mediums are inherently spatial. Many, but not all, will use a game engine to render their worlds. AWS has also heavily supported open standards such as OpenXR and even turned its game engine, Lumberyard, into the Open 3D Engine in partnership with the Linux Foundation to create an open-source game engine that it regularly updates.
Unity’s new XR hands package lets developers add hand tracking without using headset-specific SDKs. The package, currently in preview, supports hand tracking via Unity’s standard XR Subsystem and OpenXR. It works with other standard systems like the XR Interaction Toolkit. XR Hands already works with Quest and HoloLens, and Unity plans to add support for other OpenXR headsets with hand tracking.
Check out the LunarG’s progress report highlighting the Vulkan API ecosystem and SDK enhancements completed in 2022, prioritized from developer feedback from the December 2021 Vulkan SDK and Ecosystem survey.
In this blog post, Julien Duroure gives an update on Blender’s glTF Importer/Exporter including support for a variety of glTF PBR material extensions, what’s new in Blender 3.3, and extension add-ons.
During New York Times R&D’s work developing 3D storytelling tools with the newsroom, they built plugins that fill the gap for Vite and Rollup. These plugins enable build tools to parse and optimize 3D scenes using the popular and web-friendly glTF file format (.gltf, .glb). Now, they’re excited to share that they’ve open sourced these plugins for anyone to use.
Interest in digital twins has picked up over the last year. Digital twin tools are growing in capability, performance and ease of use. They are also taking advantage of promising formats like USD and glTF to connect the dots among different tools and processes. Advances in techniques for combining models can also improve the accuracy and performance of hybrid digital twins. Generative AI techniques used for text and images may also help create 3D shapes and even digital twins. These kinds of advances will allow enterprises to mix and match modeling capabilities in new ways and for new tasks.
There is growing momentum behind the glTF file format for exchanging 3D models across different tools. The Khronos Group calls it the JPEG for the metaverse and digital twins. Expect gITF to pick up steam, particularly as creators look for an easy way of sharing interactive 3D models across tools.
The Play For Dream Group has an in-depth business layout in diversified fields, with a commitment to creating an eSports-oriented entertainment ecosystem. YVR, founded in May 2020, has been developing its own VR products, focusing on socializing and entertainment. The mission of YVR is to let more people play for their dreams.