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In this document, the challenges by creating a “naive” glTF renderer with WebGPU is demonstrated. Then we’ll progressively refine it to make better use of the API and add more features until we’ve arrived at a renderer that makes much better, more efficient use of WebGPU’s design.

Khronos has released three new samples for Vulkan. They include:

Imagination Technologies and The Khronos Group are holding the Khronos and Imagination Seminar in Shanghai, a developer event highlighting the rapidly evolving software-hardware ecosystem and the opportunities for GPU technology, open-source standards and open API interfaces across mobile gaming, automotive and cloud. Watch the Khronos and Imagination Seminar on-demand sessions and find out more about the PowerVR SDK. Learn more about Imagination Technologies and the Khronos Group.

Khronos Group President, Neil Trevett, shares how open standards have an important role mitigating the complexities of safety-critical certification in a confusing landscape of processors, accelerators, compilers, APIs, and libraries, that drive up integration costs for embedded accelerators, which in turn has constrained innovation and time-to-market efficiencies.

Khronos’ glTF is the first 3D model format to specify physically-based rendering (PBR), meaning it contains material properties that define in real-world units how light should be reflected & refracted in terms of physics. This means renderers are free to innovate in GPU shaders to create more and more accurate approximations of the underlying physics, because glTF does not specify any single approximation. This also means that while different renderers may make different tradeoffs of accuracy vs. speed you can have confidence that your glTF will look consistent (though not pixel-identical) even across unrelated codebases. We call glTF the JPEG of 3D because it is compressed for efficient web delivery and can be rendered consistently by a large number viewers.

OVR is made up of a diverse team of scientists, engineers, scent designers, technologists, and entrepreneurs. We were inspired by the potential of virtual reality to meet pressing human need and recognize that our oldest and most primal sense—scent—has the power unlock that potential. Our mission is to deliver best-in-class olfactory technology to the VR industry, advance research for olfactory technology, and support use cases and industries that make the world a better place.

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