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botspot is specialized in the construction and development of photogrammetric 3D scanning systems. Since its founding in 2013, the company has evolved from a scanning service provider into a technology leader in the field of photogrammetry and serial manufacturer of 3D scanners.

In addition to various 3D scanning systems for the digitization of people and objects, botspot offers customized scan solutions for numerous applications in the fields of E-Commerce, VR/AR/MR, Health Care and Industrial Applications.

The scanners from botspot provide highly precise and colorfast 3D models, thanks to an easy and automated scanning process within fractions of a second – contactless and completely safe.

The company is located at the traditional industrial site Berlin-Oberschöneweide and has 28 employees.

Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications. Ultra App Kit GUI renders in retained mode rather than immediate mode, and is specifically designed for desktop GUI applications. This makes applications snappy and responsive when resizing or refreshing a window, with DPI scaling for resolution-independent graphics on any screen.

Ultra App Kit programs can be combined with an embedded OpenGL viewport, or a 3D game engine. An OpenGL tutorial is provided in the documentation.

Today, at the 9th International Workshop for OpenCL (IWOCL and SYCLcon 2021) Khronos has released the OpenCL 3.0.7 specifications, with a number of new extensions for extended bit-level operations, new queries for suggested local work group size and PCI device information, and enhanced SPIR-V support for debugging and linking. OpenCL 3.0 was released in September 2020 and Imagination, Intel and NVIDIA are already shipping conformant implementations. A Khronos IWOCL slide deck has more details on numerous recent updates and improvements to the OpenCL developer ecosystem.

Find out more about OpenCL this week at IWOCL and SYCLcon 2021 with a Panel Session including OpenCL Working Group members together with Microsoft and Silhouette FX on Wednesday April 28th. On Tuesday April 27, Brice Videau from Argonne National Lab will present a tutorial on OpenCL SDK Layers. Free Registration is now open for this virtual event.

Ericsson is one of the leading providers of Information and Communication Technology (ICT) to service providers. We enable the full value of connectivity by creating game-changing technology and services that are easy to use, adopt, and scale, making our customers successful in a fully connected world.

The leading expert in haptics, Immersion Corporation develops and licenses essential haptic technologies and software that allow people to use their sense of touch to engage with their digital environment, whether it is on their mobile device, in gaming, VR or XR experiences, or in the car. The company provides techniques for improving haptic system performance and invents new haptic applications to inspire the use of haptics in products and technologies. Immersion’s technologies are designed to facilitate the creation of high-quality haptic experiences, enable widespread distribution, and ensure that playback is optimized. The company licenses its technologies to major brand manufacturers and is adopted in more than 3 billion digital devices worldwide.

Today, The Khronos® Group announces the ratification of KTX™ 2.0, adding support for Basis Universal supercompression to this container format for reliable, ubiquitous distribution of GPU textures. Basis Universal is a compression technology developed by Binomial that produces compact textures that can be efficiently transcoded to a variety of GPU compressed texture formats at run-time. Additionally, Khronos has released the KHR_texture_basisu extension enabling glTF to contain KTX 2.0 textures, resulting in universally distributable glTF assets that reduce download size and use natively supported texture formats to reduce GPU memory size and boost rendering speed on diverse devices and platforms. Lastly, Khronos has released open source tools and transcoders, together with developer and artist guidelines, to enable and encourage widespread usage of KTX 2.0 textures throughout the glTF ecosystem, including the three.js, Babylon.js and Gestaltor viewers that have already integrated support.

The Khronos Group and VeriSilicon are holding a joint Technical Tutorial and Workshop in Shanghai on April 22 & 23rd. The first day will be a virtual event and will include an overview of the Khronos Group and then deep dive into Vulkan and Vulkan Ray Tracing. On day 2, which will be onsite in Shanghai, the workshop will focus on OpenXR and parallel processing, vision acceleration and inferencing. Be sure to check out the event’s page for more information and register.

Established in 2011, CGTrader is the world’s largest 3D content provider, with 1.1M 3D models and 3.9M 3D designers on board.

Today, more than 420,000 businesses are sourcing assets on CGTrader Stock Marketplace, and leading eCommerce brands and retailers are using CGTrader ARsenal, the end-to-end 3D product visualization and AR platform, to generate 3D content for the entire eCommerce pipeline.

Brands like Nike, Microsoft, Made.com, NVIDIA, and Staples choose the ARsenal enterprise platform to produce high-quality, photorealistic 3D assets for everything from product prototyping and marketing collateral to virtual showrooms and product experiences.

By combining our state-of-the-art 3D automation tools with the world’s largest 3D designer community, we gain a unique scalability advantage. Our platform can handle thousands of 3D models per month to deliver top-quality visuals in timelines that are not feasible for most other providers.

“Since the company was founded a decade ago by a 3D designer Marius Kalytis (COO), CGTrader has been committed to making 3D content accessible to all industries and businesses,” explains CGTrader CEO and co-founder Dalia Lasaite. “Creating consistent standards and 3D asset experience will accelerate the mass adoption of 3D media across all platforms and customer touch points, enriching online experiences and inevitably paving the way for future innovation. We are delighted to join forces with the preeminent leaders of the Khronos Group and contribute to developing the guidelines for 3D media standards.”

Varjo is now OpenXR 1.0 conformant. Varjo’s entire portfolio of virtual and mixed reality headsets (current and previous generations) are now fully compatible with the OpenXR 1.0 standard. As a result, developers can more easily take advantage of Varjo’s unique VR/XR capabilities while conforming to industry standards and ensuring true cross-platform experiences.

Today NVIDIA announced fully conformant OpenCL 3.0 for Windows and Linux on Maxwell and later GPUs. Existing OpenCL 1.x based applications will continue to work with NVIDIA’s OpenCL 3.0 drivers without any changes. In addition to full OpenCL 1.2 compatibility, NVIDIA’s OpenCL 3.0 drivers now deliver significant optional OpenCL 3.0 functionality. Developers can try out the R465 drivers with OpenCL 3.0 today.

Join us online at the 9th International Workshop on OpenCL, including SYCLcon 2021, for four days of talks April 26-29,2021. There will be workshops and community networking aimed at furthering the collaboration and knowledge sharing amongst the international community of high-performance computing specialist working with OpenCL, SYCL, SPIR and Vulkan Compute. The event provides a rich mix of hands-on tutorials, technical presentations, research papers, posters, panel discussions, networking and vendor discussions. It also provides a formal channel for community feedback to the Khronos Group, the industry body responsible for the standards.

SuperDNA is an established 3D lab offering cutting-edge 3D solutions along with its partners and develop 3D content for all facets of the e-commerce pipeline from product sampling and prototyping, to marketing, virtual showroom creation, and product representations. We have created over 40,000 high-performing, true-to-life 3D models and have nearly half a million hours of experience.

With a repository of more than 75,000 materials and textures, we have significantly cut down the turnaround time and costs for the creation of even the most complex 3D products.

We have recently joined the Khronos Group to stay abreast of the latest developments in the authoring and integration of interoperability standards for 3D media.

We are glad to join hands and interface with the industry-leading members of the Khronos Group and work in tandem to define how customers interact with embedded 3D models and product representations across platforms.

We eagerly look forward to liaising with the preeminent leaders in the technology landscape who are defining the consistency and harmony of dynamic media for end consumers on embedded as well as high-performing systems.

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