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Cesium has announced that Cesium for Unreal is now available! Cesium for Unreal is free and open source under Apache 2.0 license. The plugin is built to unlock the entire 3D geospatial ecosystem in the Unreal Engine by combining a high-accuracy, full-scale WGS84 globe, open standards, 3D Tiles and glTF. Download today to visualize massive high-resolution, real-world photogrammetry and 3D content at runtime using 3D Tiles.

The collaboration between The National Energy Research Scientific Computing Center (NERSC) at Lawrence Berkeley National Laboratory, the Argonne Leadership Computing Facility (ALCF) at Argonne National Laboratory and Codeplay Software seeks to enhance the LLVM SYCL GPU compiler capabilities for NVIDIA A100 GPUs. The collaboration will help NERSC and ALCF users produce portable, high-performance applications.

Intel has teamed up with Codeplay, HPE, and other institutions from industry and academia to form a “cross-industry, open, standards-based unified programming model that delivers a common developer experience across accelerator architectures”: oneAPI. This SYCL-based programming model is expected to become the primary vehicle for applications to leverage the computing power of Intel GPUs.

AImotive announced that it has integrated Vulkan Ray Tracing into its aiSim 3.0, the ISO26262 certified, automotive-grade open simulator tool for automated driving development. Vulkan Ray Tracing’s real-time rendering technology is particularly well suited to simulation environments, making it possible to utilize Vulkan capabilities for professional automotive applications alongside gaming.

Synchronization is a critical but often misunderstood part of the Vulkan API. The new VK_KHR_synchronization2 extension includes several improvements to make Vulkan Synchronization easier to use, without major changes to the fundamental concepts described in this new blog. We highlight key differences introduced with Synchronization2 throughout the blog.

​Industrial Light & Magic (ILM) recently introduced Vulkan Ray Tracing into their Helios real-time renderer. StageCraft and the Helios renderer are entirely new toolsets that allow for assets of final VFX level quality to be displayed on the LED walls without requiring as much manual optimization while allowing a high degree of reconfigurability “live on the day”. ILM’s Helios real-time renderer is able to handle extreme scene complexity, with millions and millions of polygons to enable assets of final VFX level quality to be displayed on the LED walls of a film studio in real time during filming.

The University of Illinois is dedicated to building upon its tradition of excellence in education, research, public engagement and economic development. They are among the nation’s research powerhouses. Their faculty has developed many of the technologies that enable modern electronic devices, pioneered agricultural practices that feed the world, and shaped the government policies that protect the vulnerable in our society.

GRVK is the open-source project implementing AMD’s Mantle API on Vulkan. Mantle was the precursor to the Vulkan industry standard and while it’s no longer in use by AMD, there still are some games out there that allow making use of it.

GRVK allows for such Mantle games to run atop Vulkan not only for AMD drivers/GPUs but also with NVIDIA and Intel graphics too. The original Vulkan API is derived from and built off Mantle so GRVK is able to map rather nicely and has been making progress in recent months.

ATLATL was founded to solve the challenge all brands face: How to engage and sell to digital consumers in an evolving world. ATLATL’s platform enables web-based 3D product visualization, interactive 3D product configuration, augmented reality, and an enablement portal that narrows the divide between brands and their consumers through compelling, yet maintainable experiences.


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