
Christine Perey of PEREY Research & Consulting hosted a public webinar in early June 2020. Neil Trevett, President of the Khronos Group, and Brent Insko, Lead VR Architect at Intel and OpenXR Working Group Chair, presented the OpenXR architecture. They provide an overview of a typical OpenXR application lifecycle including the order of function calls, creation of objects, session state changes, and the rendering loop. The webinar video and presentation slides are now available online.

The “OpenVX Programming Guidebook” presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book will give a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. The book is currently available from Amazon and Elsevier.

The SPIR-V Guide is designed to help developers get up and going in the world of SPIR-V. This guide is targeted at developers needing to use SPIR-V-based compilers in their tool chains and for developers wishing to develop custom tooling or compilers that output SPIR-V. Head on over to GitHub and starting learning about SPIR-V today.

Intel has released oneAPI DPC++ Compiler 2020-05 as their latest snapshot for the current state of their LLVM-based Data Parallel C++ Compiler. With this release comes various SYCL front-end and driver improvements and the OpenCL ahead-of-time compilation tool is now included in their sycl-toolchain target, and much more.

Blender 2.83 is out today as the project’s first long-term support release (LTS) while still introducing many new features and improvements for existing functionality. Powered by OpenXR, Blender now ships with the first milestone in VR support: scene inspection. Walk around your scenes in virtual reality directly within Blender!

Traverse Research is a graphics and game development research and development studio located in the heart of Breda, Netherlands with a mission to make Breda a game development power house. Traverse Research is building out a world class Ray Tracing benchmark suite together with Imagination Technologies that’s focused on early / pre-silicon to help them build the next generation of graphics chips.

ETSI has signed two Memoranda of Understanding (MoUs) with the Khronos Group and OARC (Open AR Cloud Association) to allow the exchange of views and expertise between ETSI and both organizations to further develop interoperability of AR components, systems and services necessary to enable a thriving ecosystem with a diverse range of technologies and solution providers. ETSI provides its members with an open, inclusive and collaborative environment which supports the timely development, ratification and testing of globally applicable standards for ICT-enabled systems, applications and services.

Join the AREA Interoperability & Standards Webinar on June 2nd, 2020, to hear: Paul Davies of the Boeing Company will share how following the progress of OpenXR and other standards is helping companies future-proof their deployments and investments in AR technologies. Neil Trevett, President of the Khronos Group, and Brent Insko, Lead VR Architect at Intel and OpenXR Working Group Chair, will present the OpenXR architecture, and provide an overview of a typical OpenXR application lifecycle including the order of function calls, creation of objects, session state changes, and the rendering loop.