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NVIDIA recently published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, to help all developers embrace the bleeding edge of rendering technology. Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines. The aim of this program is to make developers aware of various terms and concepts used in the field and with Vulkan, while also inspiring them with dramatic and beautiful uses of the technology. This post is about the fourth video in this series, the Ray Tracing Pipeline.

The Khronos Group is delighted to announce that IKEA Communications AB is now a member of the Board of Directors, joining Promoter members: AMD, Apple, Arm, Epic Games, Google, Huawei, Imagination Technologies, Intel, NVIDIA, Qualcomm, Samsung, Sony, Valve and Verisilicon.

“We are very pleased to step up our engagement in Khronos and be part of the Board. IKEA truly believes that future interactions with our customers will be increasingly spatial/3D-based, and IKEA is aiming to reach many people throughout the world with our vision. Elevating our membership enables us to contribute more and we see it as crucial that this interactive 3D revolution is based on open standards – to make it pervasive and accessible,” says Martin Enthed, Digital Manager at IKEA Communications.

“Khronos warmly welcomes Martin and IKEA to the Board. IKEA is very proactively supporting Khronos efforts in the industry and will bring welcome additional perspectives to the Board, particularly for initiatives involving the 3D Commerce and 3D Formats Working Groups,” Neil Trevett, Khronos President.

Chaos Group is a worldwide leader in computer graphics. We create the technology that helps artists and designers create photo-real imagery and animation for design, television, and feature films. Our physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Our research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.

Basemark announced the ability for anyone to objectively compare devices ranging from powerful desktops to low-powered embedded systems across all major operating systems. This is all possible with a new version of Basemark GPU, available now.

Basemark GPU 1.2 features the following:

  • Operating system support: Android, iOS, Linux, MacOS and Windows
  • Graphics API support: DirectX 12, Metal 2, OpenGL 4.5, OpenGL ES 3.1 and Vulkan 1.0
  • Three different modes: High Quality for powerful desktop computer, Medium Quality for laptops and powerful mobile devices such as premium smartphones and Simple Quality for embedded devices and entry level smartphones

Exploratory Group becomes full Working Group to develop standard for data visualization; Open call for industry participation

Today, The Khronos Group announces that its Analytic Rendering Exploratory Group has received strong industry support and is transitioning to a full Working Group to create an analytic rendering interface API for data visualization. This new API will be called ‘ANARI’. Any interested company is invited to join Khronos and participate in the ANARI™ Working Group under the consortium’s multi-company governance process to have a voice and a vote in the creation of this open, royalty-free standard. This initiative is expected to be of particular interest to any company creating scientific visualization rendering engines, libraries and applications.

In this video, academics and industry experts weigh in on the potential of oneAPI, the new, unified software programming model for CPU, GPU, AI, and FPGA accelerators - based on the SYCL open standard from Khronos - that delivers high compute performance for emerging specialized workloads across diverse compute architectures. Michael Wong from the Khronos SYCL Working Group is looking forward to working with oneAPI.

This year StreamHPC is opening their Amsterdam offices again to train future GPU-developers. Four days of training from Monday 23 to Thursday 26 March 2020 you’re invited to train in the architecture and writing of efficient GPU software using OpenCL and CUDA. The concepts learned can be applied to other GPU-languages. More dates will be posted soon.

OpenCL is currently the most widely adopted programming framework for heterogeneous platforms available on mainstream CPUs, GPUs, as well as FPGAs and custom DSP. In this work, we present Vortex, a RISC-V General-Purpose GPU that supports OpenCL 1.2.

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