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The Department of Computer Science (DI) of University of Salerno is a key player in the regional, national and international landscape. It has a prestigious tradition both in teaching and research. The research output of the Department of Computer Science has been evaluated by the independent agency ANVUR as the best in Italy in the period 2004-2010. They are currently working on a research project called Celerity which is based on SYCL.

TurboSquid updated StemCell with glTF support in 2018, following Microsoft’s use of the format for their ‘3D For Everyone’ initiative. Microsoft’s embrace of glTF has extended to its Hololens program, making glTF a standard format for use in AR/VR and other immersive content. StemCell, meanwhile, gives content creators a specification for building content to ensure it will work well in their marketplace but the broadening use of glTF means the models will work on other sites supporting glTF. TurboSquid is also part of the Khronos 3D Commerce Initiative, which is a coalition of companies including Target, Google, Adobe, Ikea, and many others that are working together on glTF for online commerce.

3D Tiles is widely accepted by companies in the geospatial industry. Support for glTF and WebGL means that applications using 3D Tiles can be accessed in all browsers. The reliance on accepted standards means that developers have access to a wealth of open source resources.

WebGL is a complicated API, and it’s often not obvious what the recommended ways to use it are. The new Mozilla page tackles recommendations across the spectrum of expertise, and not only highlights dos and don’ts, but also details why. You can rely on this document to guide your choice of approach, and ensure you’re on the right track no matter what browser or hardware your users run.

Nsight Graphics 2020.2 is now available for download. A number of features have been added that dramatically expand the functionality of the tools in relation to Vulkan. By popular demand, GPU Trace can now profile Vulkan based applications! When profiling applications using Vulkan, it’s possible to get primary and secondary command buffer timings, as well as barriers, synchronization objects and user markers correlated to the GPU unit utilization and throughput metrics.

The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry. An introductory launch presentation on Vulkan Ray Tracing is here, and further technical details can be found in this blog post.

Oculus is excited to announce that an OpenXR prototype version will be available for developers in an update in the coming weeks. The team has been working long and hard on this, in partnership with other platforms, as they know how important it is for the development community. OpenXR will help reduce overhead for VR/AR developers and hopefully provide consumers with more choice. Learn more in the Oculus blog and Facebook Game Developers Showcase News.

Khronos Group is a technical sponsor of three Domus Academy’s Workshops, dedicated to exploring new scenarios in the retail world, with a focus on immersive and interactive shopping experience. To improve their ability, students of the Master’s in Interaction Design, Master’s in Fashion Styling & Visual Merchandising and Master’s in Fashion Management worked in collaboration with The Khronos Group and Biffi Boutiques.

Master’s in Interaction Design students inspired by the collaboration with the Khronos 3D Commerce Working Group, a group of companies from the retail and technology spaces working together to build industry consensus on standards, guidelines and best practices for ubiquitous 3D Commerce, and Biffi Boutiques, explored new scenarios in the retail world, with a focus on immersive and interactive shopping experiences.

With the release of version 2020.1, Datakit’s tools for writing in glTF format are available both for developers via the CrossCad/Ware software development kit (SDK), and for end users via the CrossManager standalone software.

DGG investigates the possibilities and current status of 3D experiences for E-Commerce. Looking at industry members joining the Khronos Group 3D Commerce Working Group, glTF, 3D web-apps, mobile Augmented Reality (AR) and Virtual Reality (VR) applications. DGG first analyzes the benefits of 3D experiences for retailers and describes typical 3D processing workflows in practice and highlight technical challenges, as well as potentials for enhancing scalability and reducing costs.

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