News Archives

Ultraleap Joins Khronos to Help Bring Advanced Hand Tracking to the OpenXR Open Standard

Ultraleap has joined The Khronos Group,and started participating in the OpenXR Working Group. Ultraleap is focused on facilitating highly engaging, natural interaction between people and technology. The fast‐growth company employs over 150 people in the UK, US and Asia. It has become the first to offer the full vertical stack of software and hardware to enable immersive virtual touch controls for the automotive, advertising, industrial, immersive entertainment and enterprise sectors.

Survey Results: Vulkan usage and ecosystem needs

LunarG conducted a survey of Vulkan usage and Vulkan ecosystem needs in December of 2019. The constructive and informed feedback to this survey has resulted in a heightened focus from the Khronos Vulkan working group and ecosystem contributors to fix issues and provide solutions. LunarG would like to thank all the developers who took the time to answer the survey questions. Check out the detailed summary report.

Shrenik Sadalgi, 3D Commerce Working Group Chair ofThe Khronos Group, discusses how Augmented and Virtual Reality (XR) are changing the face of retail. Together, XR and 3D applications are positioned to completely change the entire experience of shopping by enabling consumers to view and interact with virtual products in real spaces or virtual showrooms.

There are best practices for GPU performance events that are universally used by profiling tools such as NVIDIA Nsight Graphics and NVIDIA Nsight Systems, for navigating through complex frame rendering. While all modern graphics APIs (Direct3D 11, Direct3D 12, Vulkan, and OpenGL 4.3) offer a simple solution to set these begin/end performance markers, they do not enforce the conventions that profiling tools follow. Read on to learn some Do’s and Don’ts to make your game work better with profiling tools and easier for NVIDIA engineers to help you optimize your game.

Codeplay are attending ECHEP with workshop on SYCL

Peter Žužek, Senior Software Engineer SYCL, will be presenting at the Efficient Computing for High Energy Physics workshop on the 17th and 18th February at the Higgs Centre for Theoretical Physics at the University of Edinburgh. His talk will cover an introduction to SYCL and the range of frameworks available to SYCL developers. As a model, SYCL enables physicists to write highly performant software that can be run on a broad range of HPC architectures. The workshop will run from 9am on 17th February until 5pm on 18th February. The workshop is funded by STFC’s opportunities call and by the Higgs Centre for Theoretical Physics in Edinburgh.

Blog: OLV Joins Khronos and the 3D Commerce Working Group

OLV recognizes that Khronos and its members are playing instrumental roles in advancements of 3D visualization technology that they utilize in these tools today. More so, OLV shares Khronos’ mission to promote the use of visually realistic 3D content in online retail and are particularly passionate about product configuration. OLV is excited to be joining the 3D Commerce Working Group and to collaborate with other members in aligning the industry for streamlined 3D content creation, management, and display in online retail. Learn more about OLV is working on in this Khronos guest blog.

ComputeCpp, the Codeplay implementation of SYCL, offers experimental support for NVIDIA GPUs using OpenCL. NVIDIA’s PTX, DPC++ (Intel’s SYCL implementation) offers the opportunity to add full support for NVIDIA GPUs integrated into the LLVM compiler without going through OpenCL. Codeplay has open sourced the experimental phase of their implementation that enables SYCL developers to target NVIDIA GPUs.


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