News Archives

Join Khronos for a glTF Tools Webinar January 30

This month, Khronos will be leading a webinar with Norbert Nopper, Managing Director and co-founder of UX3D and member of the Khronos 3D Formats Working Group, on glTF tools, offering a deep dive into glTF IBL sampler, Blender 2.80 glTF import and export, and the glTF Sample Viewer. The webinar will take place on Thursday, January 30, 2020, 9:00 a.m. - 10:00 a.m. P.T. All users of glTF and those considering using glTF as their 3D asset format for 3D commerce are encouraged to attend.

The Khronos SYCL standard as a single-source C++-based programming model for OpenCL. SYCL is one of the elements for Intel’s GPU compute plans with the forthcoming Xe graphics cards and fits into their oneAPI umbrella. Intel just released their SYCL Compiler and Runtimes 2019-12 release with numerous updates. Learn more about this release on Phoronix or visit the Intel LLVM GitHub releases.

OLCF staff involved in Khronos effort to create new visualization standard

Visualization specialist Benjamín Hernández in the Advanced Data and Workflow Group is leading OLCF’s involvement with the Analytic Rendering Exploratory Group within the Khronos Group. Oak Ridge Leadership Computing Facility (OLCF) recently joined this effort aimed at creating a standardized API for a visualization method called ray tracing, which models the way light behaves to create highly physically accurate images from datasets. The move would allow new visualization software programs and custom visualization codes to more easily run on any computing device—even those with drastically different architecture.

Think Silicon GLOVE v0.4, library which implements OpenGL over Vulkan, been released. GLOVE currently focuses on OpenGL ES 2.0 + EGL 1.4 and is a standalone project. GLOVE 0.4 is the project’s first new release in more than one year and comes with expanded hardware and software support. GLOVE now supports Microsoft Windows and Apple macOS for running OpenGL over Vulkan. (Source: Phoronix)

DreamView Joins Khronos 3D Commerce Working Group

DreamView, the world leader in the creation of photoreal 3D CGI representations of products for marketing and eCommerce, is proud to announce that it has officially become a member of The Khronos Group. DreamView’s COO, Nathaniel Hunter, was elected to co-chair the subcommittee on ‘Asset Creation and Workflows’ within the new Khronos-governed 3D Commerce Working Group, with the goal of establishing guidelines and standards to align the 3D asset workflow from product design and manufacturing through each stage of retail to end-user delivery, so that 3D representations of products can be experienced consistently across all platforms and devices.

Neil Trevett, President of the Khronos Group and Vice President of Developer Ecosystems at NVIDIA, delivers the presentation “Current and Planned Standards for Computer Vision and Machine Learning” at the Embedded Vision Alliance’s December 2019 Vision Industry and Technology Forum. Trevett shares updates on recent, current and planned Khronos standardization activities aimed at streamlining the deployment of embedded vision and AI.

Augmented shopping: The quiet revolution - with 3D Commerce, glTF and WebGL

​Khronos Group member Deloitte has posted an in-depth article on how Augmented reality and 3D technologies are changing how customers shop both online and in-store. Deloitte’s research has shown that most consumers today still prioritize value, product, and convenience while making their purchasing decisions. Learn how Augmented Reality, along with Khronos’ WebGL, glTF and 3D Commerce fit into the shopping experience.

Khronos Group Releases Vulkan 1.2

The Khronos Group announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020. Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Khronos and the Vulkan community will support Vulkan 1.2 in a wide range of open source compilers, tools, and debuggers by the end of January 2020. Driver release updates will be posted on the Vulkan Public Release Tracker.

Find more information on the Vulkan 1.2 specification and associated tests and tools at:

​Vulkan Working Group member James Jones, Principal Software Engineer at NVIDIA, has written a Khronos Blog on using Vulkan Timeline Semaphores in Vulkan 1.2. The new timeline semaphore synchronization API shipping as VK_KHR_timeline_semaphore, and a core feature of Vulkan 1.2, defines a primitive containing a superset of both the original VkSemaphore and VkFence primitives, while simultaneously eliminating many of the most painful limitations of the previous APIs. Learn how this new feature in Vulkan 1.2 works with code examples.

Core Avionics & Industrial Inc. announced today that it has achieved formal Khronos Group compliance for its VkCoreGL SC1 (OpenGL SC 1.0.1) application library running on its Vulkan-based VkCore SC graphics and compute driver. Successful passing Khronos’ conformance testing process ensures implementation quality and provides implementor protection via the Khronos Intellectual Property Framework. Adhering to open software standards is a key part of CoreAVI’s philosophy and this compliance provides customers with the standards-based confidence they require for safety critical software products. CoreAVI is the chair of Khronos’ Vulkan Safety Critical Working Group to define a formal safety critical version of Vulkan and is continually focused on driving forward new standards to support true safety critical compute capabilities using graphics processors.

Diligent Engine Release v2.4.d

Diligent Engine is a modern cross-platform abstraction layer for Vulkan, OpenGL, OpenGL ES, Direct3D11 and Direct3D12. In release v2.4.b, Diligent Engine enabled MSAA and bindless resources, implemented GPU queries, added new tutorials as well as made major improvements to code quality assurance by enabling automated unit tests, format validation and static code analysis.

Datakit’s latest 2D and 3D data exchange software update comes with many new features. The previous version of the Datakit software had added the possibility of converting files to FBX and glTF with CrossManager. These formats have now also been added to CrossCad/Ware, the Datakit SDK. Software developers can now offer to export FBX or glTF files from their own software by integrating the Datakit API.


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