News Archives

SYCL Takes Center Stage at SC19

SuperComputing (SC19) is the largest gathering of high performance computing experts in the world and it kicks off this weekend, Sunday, November 17 in Denver, CO. To kick off the conference, the Fifth International Workshop on Heterogeneous High-Performance Reconfigurable Computing (H2RC 2019) will host two presentations on Sunday solely-focused on SYCL™, the Khronos® open standard language for C++ single-source heterogeneous programming for OpenCL™. The keynote delivered by Ronan Keryell from Khronos member, Xilinx and will outline the benefits of using SYCL for FPGA programming in a talk entitled “SYCL: A Single-Source C++ Standard for Heterogeneous Computing.” Later in the morning at 11:00am Michael Kinsner and John Freeman from Intel will present “Data Flow Pipes: A SYCL Extension for Spatial Architectures,” describing the pipes extension that enables a more usable and flexible interface.

The Khronos Group has issued a call for participation in the newly formed Analytic Rendering Exploratory Group. The group has been formed to discuss the standardization of an Analytic Rendering API for data visualization. All interested parties are invited to participate, with no cost or IP obligations, to share perspectives, requirements and use cases to help determine whether there is an industry need for such an API and to help set the direction for any standardization activities. Learn more about what Analytic Rendering is why a new analytic rendering API is needed and what the goals of such a group might look like. If your company, or a company you know is interested in learning more and joining the Exploratory Group, you are invited to contact us.

Arm blog: Vulkan Mobile Best Practices - Descriptor and Buffer Management

A new blog by Attilio Provenzano from Arm explores a few of the options available to improve both descriptor and buffer management. The underlying issue of descriptor management is intertwined with that of buffer management, which is choosing how to pack data in  VkBuffer  objects. Some of the approaches presented in this blog are also covered in greater detail in “Writing and efficient Vulkan renderer” by Arseny Kapoulkine from “GPU Zen 2: Advanced Rendering Techniques”, along with some more options. Samsung also covered descriptor set caching in a presentation at GDC 2019 where they are bringing Fortnite to mobile platforms. You are encouraged to check out the project on Vulkan Mobile Best Practice GitHub page and try the sample for yourself. The tutorials have just been donated to The Khronos Group.

Khronos Welcomes newest Contributor member Coretronic Corp.

Since the very beginning, Coretronic has positioned itself as an innovative display solution provider. Coretronic was the first LCD backlight module manufacturer in Taiwan and it has taken the lead in developing and mass-producing the smallest and lightest VGA single-panel LCD projectors and XGA DLP projectors in the world through integrated its leading technology, “Optics, Mechanics, Electronic, Thermal Management, Materials and Precision Molds” and other technology.

Khronos Group releases the new Vulkan Guide

The Khronos Group is pleased to announce the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it’s the perfect place to get started with the API. The Vulkan Guide is designed to help developers get up and going with the world of Vulkan. It is aimed to be a light read that leads to many other useful links depending on what a developer is looking for. All information is intended to help better fill the gaps about the many nuances of Vulkan. The Vulkan Guide is a joint effort by the Khronos Membership.

Ogre:  Vulkan Progress Report

Ogre developer Matias Goldberg announced that, yes, they are working on support for Vulkan. Currently very little running with Vulkan, however, Matias’ blog post does a good job of outlining some of the learning experiences he’s had to go through, and he gives a shout out to the new Vulkan Samples repository.

SYCL Strongly Supported by Codeplay Software at SuperComputing 2019

Codeplay will be joining experts in Denver to provide a keynote talk and be part of panel sessions discussing the strengths of SYCL for HPC. While traditionally high performance computing has seen use of interfaces such as FORTRAN, in the past few years there has been a rapidly growing interest in using C++ for HPC applications. In fact, this year at SC19 there are many sessions talking about C++, and more specifically SYCL, with a range of sessions presenting research projects using SYCL, providing a forum for discussion and explaining how to develop using SYCL. Andrew Richards (CEO), Michael Wong (VP R&D and SYCL WG Chair) and John Lawson (AI Software Expert) from Codeplay will be at SuperComputing 2019 (SC19) in Denver, Colorado and are ready for a packed agenda that includes more SYCL talks than ever before. Learn more about what Codeplay will be doing at SC19 and see what other Khronos related sessions will be at SC19.

AMD latest release of Radeon Software Adrenalin Edition driver – 19.11.1 – was released on 4th November 2019. It comes packed with several useful Vulkan® extensions: VK_KHR_timeline_semaphore, VK_KHR_shader_clock, VK_KHR_pipeline_executable_properties, VK_KHR_shader_subgroup_extended_types, VK_EXT_subgroup_size_control, enabled Clustered Subgroup Operations and VK_KHR_spirv_1_4. Learn more about this update.

New SDKs Available for Vulkan 1.1.126

LunarG released new SDKs for Vulkan 1.1.126 that include the most recent extensions and maintenance updates. This version has improved validation layer coverage and bug fixes along with the addition of the following extensions: VK_KHR_spirv_1_4, VK_KHR_shader_clock, VK_KHR_timeline_semaphore, VK_KHR_shader_subgroup_extended_types, VK_GOOGLE_user_type, VK_IMG_format_pvrtc and VK_KHR_pipeline_executable_properties. For more detailed information, go to Vulkan SDK Download site.

Khronos Welcomes back CEVA as Contributor Member

CEVA is the leading licensor of wireless connectivity and smart sensing technologies. They offer Digital Signal Processors, AI processors, wireless platforms and complementary software for sensor fusion, image enhancement, computer vision, voice input and artificial intelligence, all of which are key enabling technologies for a smarter, connected world.

Godot Engine announces Vulkan Progress Report #5

​The folks behind Godot, the free and open-source (MIT license) game development engine and toolset, have released Vulkan progress report #5. Some of the bigger changes this month will include: real-time lighting thanks to a clever voxel lighting implementation using signed distance fields; GIProbe now supports multiple bounce lighting (3 bounces), and generates voxel ambient occlusion with options to tweak it manually and Dynamic Objections may be added to a scene and can emit their own light.

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