CTRL-labs, a New York-based startup developing a wristband that translates musculoneural signals into machine-interpretable commands, today announced that it’s acquired patents associated with Myo, a similar wearable created by North that enables control of robotics and PCs via gestures and motion. CTRL-labs joined the Khronos Group in April of this year.
The OpenCL working group has posted new OpenCL Reference pages. These OpenCL reference pages are now generated from open source AsciiDoctor – please let us know if you have fixes or suggestions on GitHub.
Georgi Mirazchiyski, Codeplay Developer Relations Engineer has posted a tutorial introducing the Curiously Recurring Template Pattern. Dynamic polymorphism is a widely used C++ feature that allows code to be more flexible, and helps create easily extendable interfaces by overriding the base class specified interfaces inside our derived classes. However, in SYCL kernel code in order to emulate dynamic polymorphism we need to use some curious tricks and techniques.
Neil Trevett recently presented ‘glTF Roadmap - CTTF Universal Textures and Second Generation PBR’ at the W3C Workshop on Web Games 2019. The slides from this presentation are now online.
The Khronos Group would like to welcome Associate Member inVRsion. inVRsion is an innovative startup operating worldwide in the fields of products digitalization and store virtualization, developing hyper-realistic 3D and Virtual Reality solutions specifically dedicated to CPG industry and retail.
Neil Trevett, President of the Khronos Group and Vice President at NVIDIA, presents the “APIs for Accelerating Vision and Inferencing: An Industry Overview of Options and Trade-offs” tutorial at the May 2019 Embedded Vision Summit. For the full version of this video, along with hundreds of others on various embedded vision topics, please visit the Embedded Vision website.
The Khronos Group would like to welcome Associate member Coohom. Coohom provides 3D visualization solutions to their customers. They help their customers create 3D models and apply them in cutting edge AR, VR, 360-degree spins, floorplanning and high-quality rendering solutions.
Hardware accelerators are power efficient implementations of challenging algorithms in heterogeneous computing platforms which are used to make key tasks in applications such as video codecs or machine vision pipelines faster, more power efficient, and less chip area consuming. Fixed function hardware accelerators are the latest class of devices Portable Computing Language (<a href=“http://portablecl.org”>POCL</a>) adds to its diverse palette of supported device types in the same OpenCL context.