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Authoring content for a new file format can be exciting, liberating, and at the same time scary. To be the most efficient and avoid frustration, it helps to understand the format’s requirements. To help achieve this, Patrick Ryan from Microsoft has created a walk through following several paths for authoring content in the glTF format as well as outlining specific settings to maximize your success. Patrick touches on both free and commercial software packages to ensure everyone has a path into glTF. Let’s get going… check out this glTF how-to.

Over on the Github WebGL repository, issue #2572 was merged: Promote WEBGL_multiview to draft. WEBGL_multiview will allow engine devs to write a clean and efficient VR rendering path - a very welcomed win-win!

Electronic Design has posted an overview around the latest NNEF 1.0 release and comparing ONNX and NNEF. “Khronos began talking about the possibility of a standard to reduce the threat of fragmentation about three months before it was officially announced in October 2016. The concept came from Khronos member AImotive, an automotive start-up trying to sell an entire software stack for autonomous driving as well as the custom chips to run it.”

CTA Members join the Khronos Group at the CTA Alliance reception at CES 2018 to network with technology consortia between 5 and 7 PM Pacific on Friday January 10, 2018. Neil Trevett, Khronos President, will be there to talk about the latest initiatives at Khronos and to provide information about Khronos Membership. Add to calendar!

In this Embedded Vision video, Neil Trevett, President of the Khronos Group, delivers the presentation “Update on Khronos Standards for Vision and Machine Learning” at the Embedded Vision Alliance’s December 2017 Vision Industry and Technology Forum. Trevett shares updates on recent, current and planned Khronos standardization activities aimed at streamlining the deployment of embedded vision and AI. A preview of the video is available, with the complete video required a free registration.

The Khronos Group is proud to announce that Pico Technology has joined as a Contributor Member. With operations in the China, United States, Europe, and Japan, Pico develops innovative VR solutions which enable our users to experience the best in VR entertainment, including Games, Videos and Interactive CGI experiences.Founded in 2015, Pico has over 300 team members around the world.

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