The ARM Mali application developer best practices guide targets an expert developer audience, going through a list of “do’s” and “don’ts” when using Vulkan API and OpenGL ES on ARM Mali.
The ARM Mali application developer best practices guide targets an expert developer audience, going through a list of “do’s” and “don’ts” when using Vulkan API and OpenGL ES on ARM Mali.
Vulkan render pass Multipass optimization has been implemented on ARM Mali to improve deferred shading in Vulkan. The video showcases a 20% reduction in frame time compared to the classic Vulkan Multiple Render Targets implementation.
A new feature in Qt 5.10 is the introduction of a set of basic Vulkan enablers. With Qt 5.9 now out, Khronos member Qt Company has started a series of posts on what Vulkan support will be and will not be.
The Khronos Milano Chapter is excited to collaborate with Microsoft Italia inaugurating the first event in Milan, Italy on June 6, showing the new 3D frontiers for Virtual Reality enthusiasts, advocates, creators, users and consumers. Bringing together a fantastic lineup of speakers coming from all over Europe, at the 3D & Mixed Reality Day attendees will have a unique insight into new technology advancements and business possibilities opening up in the Virtual, Augmented and Mixed Reality industries.
Futuremark is launching PCMark 10, their seventh major update to the PCMark series of benchmarks first launched in 2002. PCMark 10 builds upon the PCMark 8 platform, adds a few workloads and streamlines the rest in order to present a vendor-neutral, complete, and easy-to-use benchmark for home and office environments. Anandtech has a nice review showing a little bit of OpenGL and OpenCL usage.
The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.
The Khronos Group is proud to announce that Logitech has joined as a Contributor Member. Focused on innovation and quality, Logitech designs personal peripherals to help people enjoy a better experience with the digital world.
Simon Walton, a software developer with Imagination Technologies, talks through the PowerVR Wizard ray tracing GPU architecture. The graphics driver is using Vulkan in the demo.
NoesisGUI, our multiplatform game UI middleware reached v2.0. The library is now renderer agnostic. We provide a reference OpenGL implementation. Vulkan coming soon. NoesisGUI is also now free for indies!
Neil Trevett, President at The Khronos Group is one of 50 world-class speakers appearing at VR Connects San Francisco 2017 on the 27th and 28th June. Learn more about Neil and the Khronos group in the Virtual Report Speaker Profile.
A new version of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android). This is the biggest update since it’s first public release, including lots of new features that also brought along enhancements to the online database which is now at over 1,300 device reports. New features include feature and properties for recently added extensions via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2, report file format compatibility with vksjon_info from the LunarG SDK, high DPI scaling. Android platform details and an optimized UI for mobile devices.
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