News Archives

Socionext has developed the "SC1810" series, the fourth generation version of its high-performance graphics display controllers. In addition to further strengthening the graphics functions for in-vehicle display system, Socionext incorporated the world's first hardware accelerator that conforms with Khronos Group's computer vision API OpenVX to the SC1810. Khronos Group maintains public pages for products and companies that pass conformance tests.

Second International Blend4Web Conference in May 2017Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78. This release includes added samples demonstrating the following new functionality under Vulkan. Vulkan extensions for VR SLI, Single Pass Stereo and Lens Matched Shading are currently released in experimental form and should not be used in production code. Complete details at NVIDIA GameWorks.

During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. UploadVR got the chance to speak with Khronos Group president Neil Trevett to get some questions answered. When asked if there were any specific entities missing that Khronos Group would welcome, Trevett immediately mentioned one of the biggest faces of AR: Microsoft. He noted the company’s input now would be around the emerging Windows Mixed Reality platform, which UploadVR recently did a hands-on with, but they’d obviously be able to bring AR expertise to that 2nd round of the API’s development as well.

At Linaro Connect 17 this past week in Budapest, Vulkan was talked about at the ARM's Mali graphics drivers session, as well as the lack of current open-source drivers due to lack of customer demand.

Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to select specific objects, direct action, but also locomotion determined by eye gaze. There are a lot of open questions around the intimate data that will be available to application developers and the privacy and consent protocols that will inform users and provide them with some level of transparency and control. It’s an important topic being looked at by the OpenXR standardization process. Listen to the Voices of VR Podcast with Johan Hellqvist, VP products and integrations at Tobii.

Xilinx, Inc announced expansion into a wide range of vision guided machine learning applications with the Xilinx reVISION stack. Developers with limited hardware expertise can use a C/C++/OpenCL development flow with industry-standard frameworks and libraries like Caffe and OpenCV to develop embedded vision applications on a single Zynq SoC or MPSoC. For application level development, Xilinx supports industry-standard frameworks including Caffe for machine learning and OpenVX for computer vision.

Khronos’ OpenXR gathering was almost without a doubt the most important VR-related event at GDC17Last week was GDC, and a ton of new tech, as well as new VR games and apps were announced and broadcast out to millions. But one of the most important stories out of GDC was also one of the least flashy. It was a gathering held by a nonprofit known as The Khronos Group, and it dealt directly with how much new VR hardware and software is being released, and how it is rapidly becoming more and more difficult for developers to keep up. Say Hello to OpenXR.