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NVIDIA graphics driver for Windows version 378.66 is now offering some OpenCL 2.0 support. From the release notes: “New features in OpenCL 2.0 are available in the driver for evaluation purposes only.” Some known issues include: The current implementation is limited to 64-bit platforms only; OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU; For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues.

GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG.

Rocksolid Engine is Basemark’s ultra-fast rendering solution, targeting AR and VR devices and applications. It’s a lightweight, portable graphics engine for mission critical rendering needs. Basemark will be showcasing AR and architectural Revit CAD model demos running pure-bred Vulkan with minimal resource and power consumption at both GDC and this years MWC.

Khronos is asking for quotes for the upcoming OpenVX Conformance tests. The Project summary: Create sample implementations and conformance tests for a number of OpenVX functions and integrate them into the existing OpenVX conformance testing framework. This project is expected to take 10 work weeks. Can your company handle this project? Let us know by submitting you request here.

glTF support has landed! This is an early, but more performant alternative to COLLADA and OBJ formats, and we’ll likely see it becoming heavily adopted in WebVR.

The Khronos Group recently launched an initiative to standardise the way VR applications access the many available hardware platforms that have arrived on the scene over the last couple of years. On its website Khronos identifies industry demand as driving the initiative and judging by the number of companies that have added their names to the announcement and the industry leaders who have supplied quotes, that is no exaggeration.

Mesa 13.0.4 3D Graphics Library is a pretty hefty updated including a total of 63 changes across all areas.This update makes the Intel ANV Vulkan driver compatible with the latest Vulkan loaders, and implements multiple compliance and rendering fixes. Some loop optimization related hangs were fixed for the r600 driver, a missing glproto dependency has been added for gallium-xlib glx, and the Radeon RADV Vulkan driver supports loader interface v3.

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