News Archives

As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don’t miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.

The Khronos Bangalore Chapter would like to invite industry professionals and enthusiasts in Bangalore for a short tutorial on OpenVX. Professionals in Bangalore working on embedded vision applications/R&D in domains like ADAS, imaging, sensor fusion, autonomous driving, machine vision are invited to attend. The Meetup is being held on January 20th at Texas Instrument India in the Bagmane Tech park. Registration ends January 18th.

COLLADA has had support for embedding physics information into a document for a long time but it has never been easy to take advantage of. Adding NVIDIA PhysX Maya plugin and openCOLLADA plugin together makes physics export much more practical.

Join the Khronos Group at the Marriott Pinnacle Downtown in Vancouver, BC for a full-day workshop on Vulkan. We will briefly cover the basics, then dive into the details you need. Planned topics include:


• Vulkan tools and resources: SDK, Validation Layers, and Vulkan Loader

• vktrace for desktop and Android

• C/C++ with Vulkan-Hpp

• SPIR-V Tools (GLSLang, SPIR2CROSS, and others)

• Keeping your GPU fed without getting bitten

• Vulkan Tutorial - We’ll get into some code!

• Vulkan game development on Android - a case study from Samsung

• SV porting story from Oculus

• Panel/Q&A with ISVs, IHVs, and Presenters: Performance recommendations, practical advice, and answers to your questions


The early-registration price is CAD$149 (about US$112) through January 16. Starting on January 17 the price is CAD$199.

Milano Chapter: Game Development with Unity WebGL

Khronos Milano Chapter is thrilled to announce that for the January 25th event, Marco Trivellato, lead engineer at Unity Technologies, and contributor in the WebGL Working Group, will fly from London to present Unity WebGL. Space will be limited for this event so please take a moment to reserve your spot today.