Amazon EC2 users will soon have the ability to add OpenGL acceleration to existing EC2 instance types. Amazon-optimized OpenGL library will automatically detect and make use of Elastic GPUs. Amazon will start out with Windows support for OpenGL, and plan to add support for the Amazon Linux AMI and other versions of OpenGL after that. The GPU added to the instance can have 1, 2, 4, or 8 gigabytes of video memory. It’s becoming much easier to use OpenGL from GPUs in the cloud.
Phoronix has published benchmarks of 13 Kepler/Maxwell/Pascal NVIDIA GeForce graphics cards when testing Blender 2.78’s OpenCL renderer. Unfortunately, no AMD OpenCL benchmarks for Blender yet—the current open-source stack doesn’t work until ROCm OpenCL support comes into play and the AMDGPU-PRO stack wasn’t working for Blender OpenCL but was falling back to CPU rendering. Read the complete article.
The LibRetro crew is now working on a Vulkan renderer for a PlayStation One emulator. They have a Vulkan renderer working for the Beetle PSX, but the code hasn’t been published yet. In the past few days the LibRetro crew uploaded some YouTube videos showing the Vulkan-renderered PlayStation One emulator in action.
The Mali Graphics Debugger allows developers to trace Vulkan (1.0), OpenGL ES (1.x, 2.x, and 3.x), EGL (1.4), and OpenCL (1.x) API calls in their application and understand frame-by-frame the effect on the application to help identify possible issues.
Codeplay helping ensure software developers are correctly equipped to host their software applications on RISC-V. Codeplay is working extensively with machine learning solutions such as Google with TensorFlow to bridge the gap on RISC-V with OpenCL and SYCL open standards.
S2C Inc. has announced the development of a new family of Arria 10 Prodigy FPGA Prototyping Logic Modules based on Altera’s Arria 10 1150GX FPGA. The Arria 10 Prodigy Logic Module includes compatibility with Altera’s Software Development Kit (SDK) for OpenCL allowing easy implementation for HPC applications.
Quietly in the Sketchfab forums, support for glTF was announced. sketchfab support staff James replied to a request asking for glTF support with “Hi guys, We just shipped support for glTF. We’re still improving, but let us know how it goes!”
AMD post from October explaining Vulkan’s Barrier system. Vulkan’s barrier system is unique as it not only requires you to provide what resources are transitioning, but also specify a source and destination pipeline stage. This allows for more fine-grained control of when a transition is executed. However, you can also leave quite some performance on the table if you just use the simple way, so today we’re going to look at vkCmdPipelineBarrier in detail.
Stream Computing is offering OpenCL training in Amsterdam in January 2017. For those wanting to learn solid GPU programming. This is a public training with trainees from various companies – get in contact if you want to learn more about our in-company trainings. For pre-requisites and pricing, please see the Stream Computing website.
IWOCL 2017 Call for Submissions now open. Only 73 days left to submit! Formal proceedings of the conference will be published in the ACM International Conference Series (ACM ICPS). Follow the Read More link for details of the selection criteria and how to submit your abstract for consideration via EasyChair.
Inspur and Khronos Member Intel announced partnership on an R&D project—the Field Programmable Gate Array (FPGA) accelerator card F10A, at the SC16. This is a high density and high performance FPGA card based on OpenCL.
Khronos has posted the videos from the 2016 Khronos DevU in Seoul to YouTube. There are six videos covering: Vulkan HPP, Making SPIR-V Modules, OpenGL/Vulkan Performance Test, Vulkan Multi Threading (Korean), Vulkan Tutorial from Samsung (Korean) and a Vulkan Case Study (Korean).