Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.
The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online.
Intel has just acquired Movidius, a specialist in AI and computer vision processors. Movidius has been attacking the challenge of getting our devices not just to see, but also to think, at the device level - combining advanced algorithms with dedicated low-power hardware. At Intel, we’ll be part of a team that is attacking this challenge from the cloud, through the network and on the device.
Unreal Engine 4.13 adds numerous new rendering features, including GPU morph targets, Blueprint drawing to render targets, and mesh decals. There are lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers.
Xenko release 1.8 introduces major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model. Parallelized code includes many EntityProcessors and almost every part of our recently rewritten rendering pipeline. On Vulkan and Direct3D12 this includes also recording of drawing command lists, giving them an edge over the other APIs.