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On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. Qt3D is built on top of OpenGL.

Synopsys, Inc. announced the DesignWare EV6x family, its newest generation of processor cores optimized for embedded vision applications requiring high definition resolutions. The EV6x processor family is supported by a comprehensive software programming environment based on common embedded vision standards including OpenVX and OpenCL C, as well as Synopsys' MetaWare Development Toolkit. A complete software programming environment including OpenCV and OpenVX libraries, OpenVX runtime, and Synopsys' MetaWare Development Toolkit with OpenCL C vectorizing compiler speeds the development of application software for the DesignWare EV6x processor family. The OpenVX framework simplifies the programming of the EV6x processors by automatically distributing tiled kernel execution over multiple scalar, vector DSP and CNN execution units. The OpenVX framework includes 43 standard computer vision kernels that have been optimized to run on the EV6x Processors. The MetaWare OpenCL C compiler offers automatic whole function vectorization for data-level parallelism and is used for creating kernels for the vector DSPs.

CodeXL now supports capturing a trace of Vulkan frames for games and apps running on Microsoft Windows. AMD also added UI enhancements to detail Microsoft DirectX® 12 command lists and Vulkan command buffers. As well, CodeXL now displays the details and content of OpenGL and OpenCL objects while debugging C++ host code on Linux.

Tutorial on offline debugging with Vulkan using VK_EXT_debug_marker and RenderDocThis tutorial demonstrates the new functionality introduced with the VK_EXT_debug_marker extensions (added with Vulkan 1.0.12) for offline debugging. The first part talks about the new functionality of the debug marker extension and shows how to implement it in an example application using C++ (sources and binaries included). The second part of the tutorial then shows how this information can be used with offline graphics debuggers like RenderDoc.