Dominic Witczak from AMD is holding a meetup in Poland on May 7th to cover the most common mistakes developers make when using Vulkan. you may read more about this event in Polish on the event page and on Facebook. The event is listed on the Khronos website in english.
Core Avionics & Industrial Inc (“CoreAVI”) announced today the immediate availability of the industry’s first OpenGL SC 2.0 graphics driver. CoreAVI’s new product announcement coincides with the Khronos Group’s official release of the OpenGL SC 2.0 API specification that is developed specifically to address the unique and stringent safety requirements of high reliability display system markets, including avionics DO-178C and automotive ISO 26262 safety standards. Product is based on a published Khronos specification and is expected to pass the Khronos Conformance Process when available. Current conformance status can be found at www.khronos.org/conformance.
The Khronos Group announces the immediate availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification. The OpenGL SC 2.0 API specification has been developed by the Khronos Safety Critical working group to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. Building on the large number of worldwide customer deployments and successful avionics certifications using OpenGL SC 1.0, OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. The Official OpenGL SC 2.0 feedback forum is online.
Neal Robison, Director, Software & Developer Ecosystem at ARM, and Niklas Smedberg, Technical Director, Platform Partnerships at Epic Games, will be talking Vulkan today at 10AM in a Youtube live stream.
The Khronos Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenCL™ 2.2, SYCL™ 2.2 and SPIR-V™ 1.1 provisional specifications. OpenCL 2.2 incorporates the OpenCL C++ kernel language for significantly enhanced parallel programming productivity. SYCL 2.2 enables host and device code to be contained in a single source file, while leveraging the full power of OpenCL C++. SPIR-V 1.1 extends the intermediate representation defined by Khronos with native support for shader and compute kernel features to fully support the OpenCL C++ kernel language. These new specifications can be found at www.khronos.org and are released in provisional form to enable developers and implementers to provide feedback before finalization, including at the Khronos forums.
The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan.
Khronos is proud to be a sponsor of the Embedded Vision Summit on May 2-4 2016 in Santa Clara, CA. The Khronos OpenVX working group will be running an in-depth OpenVX tutorial at this highly focused event. The OpenVX workshop is being held on the final day of the Embedded Vision Summit, and includes tutorials on the OpenVX architecture, a hands-on lab to try out real-world examples of OpenVX acceleration, and tips to deploy OpenVX in your own applications and products.
Google has released the latest Android Studio 2.0, the official IDE for Android development. Among many of the improvements is an added a preview of the new GPU Debugger. For graphics intensive applications, you can now visually step through your OpenGL ES code to optimize your app or game.
NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.
Intel has updated the API without Secrets: Introduction to Vulkan with Part 2 - Swap Chain, and Part 3 - First Triangle. As with previous installments, all of the sample code can be found on Github.
Are you a product designer working with 3D modeling or printing? Join “Khronos WebGL Milano” & “I Love 3D” at Autodesk on April 15th in Milan at the heart of Zona Tortona to learn more about turning ideas into reality with the new tools now available to designers. Spaces for The Future of Making Things are limited to 30 participants. Please register on the Milano Chapter page. Check out our complete list of upcoming Khronos Chapter meet ups around the world.