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Imagination will demonstrate cutting-edge solutions for next-generation products such as mobile phones, tablets, wearables, IoT, automotive, ultra HD and OTT TV and more. Highlights include the latest demo of the Khronos Vulkan API, highlighting its ideal fit with the Tile Based Deferred Rendering (TBDR) technology in PowerVR GPUs.

Qualcomm Incorporated announced that its subsidiary, Qualcomm Technologies, Inc., has introduced three new next-generation Qualcomm Snapdragon processors: the Snapdragon 625, 435 and 425. The 625 supports PC-class graphics with the Qualcomm Adreno 506 GPU, which is designed to support the Vulkan API*. Adreno 505 and Adreno 506 are being designed to support the upcoming final version of Vulkan. Current specification status can be found at www.khronos.org/vulkan.

Google engineers have open-sourced today a new suite of libraries and tools relating to OpenGL called ION. ION is described as “a portable suite of libraries and tools for building client applications, especially graphical ones. It is small, fast, and robust, and is cross-platform across many platforms and devices, including desktops, mobile devices, browsers, and other embedded platforms.”

Graphics researchers at Samsung Electronics UK have teamed up with mobile graphics specialists Codeplay, Think Silicon and TU Berlin to develop a tool for enabling smartphone batteries to last longer while running advanced video games and using the camera. “Low-power GPU2” (LPGPU2) is a EU-funded research project into low powered graphics devices. It is the work of a specially formed consortium of three companies and one university, all from across the EU, who are collaborating to deliver advances in tools and applications for energy efficient use of mobile GPUs.

Khronos Group member Basemark announced that it has joined the Immersive Technology Alliance (ITA). ITA is a leading consortium focused on catalyzing the development and commercialization of virtual reality, augmented reality, stereoscopic 3D, and other immersive technologies. Basemark develops system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world.

Vulkan Programming Guide: The Official Guide to Learning Vulkan

Amazon is now accepting pre-orders on the new Vulkan Programming Guide: The Official Guide to Learning Vulkan. The Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. The book is written by John Kessenich and Graham Sellers, both Khronos Group members.

NVIDIA just posted the next installment of their Vulkan tips blog series. This episode talks about memory management. Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.

The Immersive Technology Alliance held a VR Fest Panel at the Palms Casino Resort during CES in January 2016. The 5 person panel, all Khronos members consisted of Ryan McCall, Director of Sales and Business Development, Futuremark; Frank Soqui, General Manager Enthusiast Desktop Group, Intel; Daryl Sartain, Director of VR, Radeon Technology Group and AMD and VR Council Chair; Tero Sarkkinen, CEO, Basemark; and Neil Trevett, VP Mobile Ecosystem, Nvidia and President of the Khronos Group. The video for this panel is now online.

Cyrille Fauvel will present a short overview of the glTF format – a specification for the efficient transmission and loading of 3D scenes and models by applications – followed by a more detailed discussion and demonstration of the FBX to glTF converter that he has recently created.

Khronos member Jason Ekstrand from Intel discussed the new Vulkan graphics API and its impact on Open-source software at Fosdem’16 over the weekend. The presentation slides from his talk are now available online.