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Think Silicon’s mandate was always to deliver best in class ultra-low-power 2D/3D graphics performance thus the company took a close look at the Vulkan standard. We quantified the benefits of Vulkan graphics and compute APIs and we believe that Vulkan has the potential to become a very widely adopted cross-platform next generation 3D API.

For developers new to graphics optimization this new series of blog posts from ARM is all about giving content developers the essential knowledge they need to successfully optimize for Mali GPUs. Over the course of the series, Peter Harris explores the fundamental macro-scale architectural structures and behaviors developers have to worry about, how this translates into possible problems which can be triggered by content, and finally how to spot them in Streamline.

This is a C# reference loader for glTF. It’s as simple to use as Interface.LoadModel(“PathToModel.gltf”). You can use this loader in your project by importing the “glTF Loader” NuGet package. Additional examples can be found in the gltfLoaderUnitTests project.

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