Submit a News Story

Khronos Group News Archives

Khronos Group to talk at WFTW 2014 in Shanghai China

• Tags: augmented reality Event

Erik Noreke, Khronos Group VP of Business Development and Work Group Chair of both OpenSL ES and OpenMAX AL, will be talking at the upcoming Wearable and Flexible Technologies World (WFTW) 2014 conference in Shanghai China. WFTW 2014 is the second annual Global Augmented Reality Summit and focuses on wearable technologies, including flexible electronics and augmented reality technologies.   Read More

Wind River releases an updated VxWorks Real-Time Operating System

• Tags: graphics OpenVG

Wind River announced that it has reinvented the real-time operating system (RTOS) to address the new market opportunities created by the Internet of Things. For customers whose products demand advanced graphics, VxWorks 7 delivers a graphics-ready platform that features a new highly efficient OpenVG-based stack, hardware-assisted graphics drivers, and the Tilcon graphics designer tool. Learn more about VxWorks 7.   Read More

OpenCL-based solution offers low-power, full frame rate performance for YouTube video on mobile

• Tags: GPU Mobile Video OpenCL

Imagination Technologies has announced that an advanced GPU accelerated VP9 software decoder for its industry-leading PowerVR Series6 Rogue GPUs is available from Imagination’s strategic partner MulticoreWare. Developed in partnership with Google, the OpenCL based decoder supports playback of YouTube video at 1080p, 30fps, providing a low-power solution for HD video on devices such as mobile devices, tablets, connected TVs and other products. With this new decoder, existing products with PowerVR Series6 GPUs can now play VP9 generated content.   Read More

Squid Systems provides HEVC decoder for mobile devices with OpenCL on ARM and Intel

• Tags: GPU Mobile OpenCL

Squid Systems announced at Mobile World Congress the availability of its highly efficient HEVC decoder software for mobile devices. The Squid decoder software operates on popular mobile processors based on ARM Limited designs and on processors made by Intel Corporation, and includes OpenCL optimization to exploit the processing power of popular GPUs available on mobile processors.   Read More

QNX Brings Mobile-Class User Experience to Secure and Reliable Embedded Systems

• Tags: graphics Mobile Video framework OpenWF OpenGL ES

QNX Software Systems Limited unveiled their latest generation of QNX Neutrino operating system. Designed to bring mobile-class user experiences to secure embedded systems, the QNX OS 6.6 offers new graphics, UI, multimedia, security, and power management capabilities. For the ultimate in UI design flexibility, the QNX OS includes a new graphical composition manager that can seamlessly blend apps and components created in HTML5, OpenGL ES, and Qt 5, together with video from connected devices. The composition manager supports native OpenGL ES hardware acceleration, multi-touch input control with gestures, and a driver framework based on industry-standard OpenWF Display APIs.   Read More

muvee Brings Multimedia Editing Tools to Developers and Customers with OpenGL and OpenMAX

• Tags: Video SDK framework OpenMAX OpenGL

muvee Device Solutions Group announced the release of the muvee Advanced Multimedia SDK (mAMS) to enable customers, partners and developers to create video applications with video, text, and audio support. mAMS eliminates the big hurdles of developers having to learn the intricacies of multimedia frameworks, by using third party libraries like OpenGL and OpenMax.   Read More

Qualcomm announces commercial 64-bit Octa-Core chipset with OpenCL and OpenGL ES 3 support

• Tags: GPU graphics Mobile OpenCL

Qualcomm has added the Snapdragon 610 and 615 chipsets to the Snapdragon 600 tier for high-end mobile computing devices. Both new chipsets integrate Qualcomm Technologies’ 3rd Generation LTE modem, supporting Category 4 data rates for new requirements such as LTE-Broadcast and LTE Dual SIM Dual Active (DSDA). The chipsets also feature Qualcomm Technologies’ Adreno 405 GPU which support the latest mobile graphics APIs like DirectX 11.2 and OpenGL ES 3.0 with added support of hardware accelerated geometry shading and hardware tessellationfor more detailed, realistic mobile games and visually stunning user interfaces. The Adreno 405 also supports Full Profile OpenCL for superior GPGPU compute, video and image processing.   Read More

OpenGL ES mobile hardware database powered by OpenGL ES CapsViewer for Android

• Tags: Mobile android OpenGL OpenGL ES

The free OpenGL ES CapsViewer app is now available for Android. This tools reads out all hardware capabilities of Android devices and can upload them to an online database that developers can access to check out OpenGL ES 2.0 and OpenGL ES 3.0 capabilities for the various devices out on the market. The database contains OpenGL ES information including extensions, compressed texture formats, capabilities, EGL extensions, device features and available hardware sensors. You can compare up to 8 different devices at once, so developers can easily check out what features are supported by their targeted devices.   Read More

Kishonti GFXBench 3.0: A Fresh Look At OpenGL ES and Mobile Benchmarking

• Tags: GPU graphics Mobile OpenGL ES

The newly-released Kishonti GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric. Newly introduced is the demanding Manhattan test, utilizing OpenGL ES 3.0-specific complex lighting, particles, and, most important, deferred shading. Tom's Hardware has a complete rundown of GFXBench and the GFXBench website contains lots of results for various mobile devices.   Read More

10 Reasons OpenCL Will Change Your Design Strategy & Market Position

• Tags: GPU OpenCL

The problem with disruption is that it's so… disrupting. This is also what's so attractive about it. The important question is what's on the intended receiving end of that disruption. If it is your competitors' business models and market positions, OpenCL provides a remarkable lever for achieving those objectives.   Read More

CEVA Enriches its Computer Vision Software Library with OpenVX compatibility

• Tags: Library OpenVX

CEVA announced that it has enriched its CEVA-CV computer vision real-time library to include more than 750 functions. New functions added in the latest CEVA-CV release include feature detection kernels and object recognition algorithms such as Harris Corner, Hough Transform, Integral Sum, Fast, LBP, SURF, HOG, SVM, and ORB detection and matching. CEVA-CV now also includes kernels required by The Khronos Group's OpenVX 1.0 specification, which is set to become the key standard for cross-platform acceleration of computer vision applications and libraries.   Read More

Page 1 of 2 pages  1 2 >