Khronos Group News Archives

buildAR shows AR working in a standard web browser using WebGL and awe.js

BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library. Read More

PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved. Read More

Opera Devices SDK supports WebGL and powers Bang & Olufsen connected TVs

The Opera Devices SDK is a toolkit for developing Smart TV solutions. With advanced web-standards support – including HTML5, CSS, JavaScript, SVG, 2D Canvas and WebGL – the Opera Devices SDK takes connected devices to a new level, for superior streaming performance and web-content rendering. Read More

AMD announces FirePro D300, D500 and D700 for Mac Pro with OpenCL support

The new AMD FirePro D300, D500 and D700 GPUs are built on the strength of AMD's Graphics Core Next GPU design. With OpenCL support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays. Read more about AMD's support of OpenCL. Read More

A Glimpse at OpenGL ES Next

A Glimpse at OpenGL ES Next

Khronos discloses the high-level direction for a new version of the OpenGL ES standard for mobile and embedded 3D graphics - to enable roadmap planning by OEMs and developers that are not Khronos members. Details around 'OpenGL ES Next' include:

  • The OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014
  • The main features of the new API will be:
    • Backward compatibility with OpenGL ES 2.0 and 3.0
    • Compute shaders, with atomics and image load/store capability
    • Separate shader objects
    • Indirect draw commands
    • Enhanced texturing functionality including texture gather, multisample textures and stencil textures
    • Enhanced shading language functionality
  • For clarification purposes the new API will not include:
    • Tessellation and geometry shaders

We've included a PDF with this information.

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Imagination launches new PowerVR Series6XT GPUs at CES 2014

The new PowerVR Series6XT Rogue architecture builds on the groundbreaking Series6 architecture that consumes the lowest memory bandwidth in the industry while delivering the best performance per mm2 and per mW. The Series6XT architecture features market-leading scalability, supporting implementations up to eight compute clusters that scale linearly in GFLOPS and texturing rates. With OpenGL ES 3.0* support across the range, Series6XT provides among the highest performance OpenGL ES 3.0 GPUs in the industry. Today Imagination unveiled the first three cores in the Series6XT generation with two, four and six compute clusters respectively. The Series6XT architecture targets a wide range of markets from wearables, mobile devices and tablets to automotive infotainment to high-end gaming and computing and more. Series6XT also adds performance enhancements to support the extended color gamut of 4K/Ultra HD TV. Read More

New PowerVR Series6XE GPUs bring OpenGL ES 3.0 and OpenCL to everyone

New PowerVR Series6XE GPUs bring OpenGL ES 3.0 and OpenCL to everyone

At CES 2014, Imagination Technologies announced a new line-up of PowerVR Series6XE Rogue graphics processing (GPU) IP cores targeting cost-sensitive, mass-market applications. The new Series6XE family, including the world’s smallest fully-featured OpenGL ES 3.0 and OpenCL-capable GPU core, are designed to enable high-quality graphics and efficient GPU compute performance for products such as entry-level mobile devices and tablets, as well as wearables and other consumer products including DTVs and set-top boxes, in which silicon area and memory bandwidth are limited, but advanced graphics performance is still desired. - Read More

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