The Vanda Engine allows you to import COLLADA scenes made in 3ds Max and Maya. The Vanda Engine also allows you to import the PhysX static and dynamic rigid bodies made in 3ds Max and Maya. Designers can export whole scenes including animations, cameras, textures, meshes, etc and import it to Vanda to enjoy their interactive scene.
When asked how OpenGL® ES 3.0 would improve my buddy’s ARM® Mali™-T604 powered Nexus 10 I sighed, looking in exasperation at my unknowing friend. How could he, a self-proclaimed tech geek, not know the benefits of OpenGL ES 3.0? Espen Oybo decided to write a blog to answer his friends question.
The Khronos Group is proud to be hosting the OpenGL ES 10th Anniversary BOF Blitz After-Party! All are invited to help celebrate 10 years of OpenGL ES. Come share your stories, talk to the creators of OpenGL ES, party, play games, race Monster Trucks, and get some memorable photos. Details are online, and sponsorship spots are still available!
Android 4.3 Jelly Bean is not large upgrade in functionality that many users have been waiting for. However, it does add several new features that make it a little more functional for developers, including the addition of OpenGL ES 3.0. OpenGL ES 3.0 was released at GDC 2013 in March and offers some significant improvements over OpenGL ES 2.0.
The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs.
The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that is designed to further simplify cross-platform, parallel programming while enabling a significantly richer range of algorithms and programming patterns to be easily accelerated. As the foundation for these increased capabilities, OpenCL 2.0 defines an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations. The release of the specification in provisional form is to enable developers and implementers to provide feedback before specification finalization, which is expected within 6 months.
The COLLADA Work Group invites you to attend the COLLADA/glTF BOF at SIGGRAPH 2013. The meeting will be on Wednesday July 24th at 2PM in the California Ballroom A&B at the Hilton Anaheim. There is a great line up for speakers, news and presentations.
glTF updates and roadmap
Fabrice Robinet - COLLADA Working Group Chair
Uli Klumpp - Smith Micro
COLLADA and AutomationML
Fabrice Robinet - COLLADA Working Group Chair
Integrating glTF and Three.js
Tony Parisi - SkyBox Networks
glTF in Cesium
Patrick Cozzi - Analytical Graphics Inc. and University of Pennsylvania
The Khronos Group is throwing a huge party at SIGGRAPH to celebrate 10 years of OpenGL ES. The OpenGL ES 10th Anniversary party will take place July 24th at the Hilten Anaheim in the California Ballroom A&B at 9PM following the All-Day BOF Blitz™. With over $16K in prizes to be won, and a chance to mingle with the creators of OpenGL ES, this is an event not to be missed. To help celebrate, the Khronos Group is inviting you to help sponsor the party, send us your OpenGL ES stories, and in return you and your company can get some great exposure. We’ve got some great stories already lined up, which appear on our Party page and in our OpenGL ES yearbook. We hope you can join the Khronos Group for this momentous occasion.
Join Intel’s OpenCL team at SIGGRAPH July 23-25 at the Anaheim Convention Center. Learn how OpenCL with Intel Iris Pro Graphic are accelerating film and video editing on the go at our Intel demo, booth 201. Join Intel and Adobe Systems for lunch and three-hours of OpenCL sessions Tuesday from 12:15-4:15 in Room 201A. And, while you are upstairs, come to the Intel Studio Lounge in Room 201B for demo on how you can get a faster, better graphics user experience on the go with OpenCL and Intel Media SDK. Learn more about these OpenCL demos and sessions.
ISMAR 2013, the premier international conference on research into the science, technology, applications, and uses of Mixed and Augmented Reality, invites you to join us from October 1-4th 2013 in Adelaide, SA, Australia. This year’s conference showcases the diversity and quality of work in Mixed and Augmented Reality, with a top-quality collection of workshops, tutorials, panels, papers, posters, and late breaking results in both the Science and Technology and Art, Media and Humanities programs. July 21st is the Doctoral consortium submission deadline.