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Khronos Group News Archives

Microsoft supports WebGL

• Tags:

In a massive about-turn, after declaring WebGL to be insecure and working on its own http replacement, IE11 will support WebGL and Google SPDY protocol. HTML5 support is also much improved, and some much-needed interface tweaks have been delayed. Read More

A big thank you to some of our early sponsors to the BOF Blitz After-Party™

• Tags: SIGGRAPH OpenGL Gaming Event

Khronos would like to thank Pragmatic for donating five OpenGL eBooks to the Khronos All-Day BOF Blitz™ and After-Party™. As well, Khronos would like to thank Vivante, the PC Gaming Alliance, Imagination Technologies and more others for their generous donations. Learn more about the upcoming Khronos BOF Blitz™ and After-Party™. Read More

Khronos BOF Blitz After-Party™ sponsorship opportunities

• Tags: SIGGRAPH BOF Event

The Khronos Group is looking for sponsors for the 2013 BOF Blitz After-Party™ event of the decade. Each sponsorship package has great value and exposure for your company priced to fit any budget. Attendance is not required. Regardless of whether or not you attend one of the nine BOFs, or the BOF Blitz After-Party, there are some attractive web banners to help advertise the event. Read More

The Khronos Group invites you to help celebrate the 10th Anniversary of OpenGL ES

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The Khronos Group would like to invite you to join them at the Khronos BOF After-Party™ to celebrate the 10th anniversary of OpenGL ES. The party takes place at the Hilton Anaheim California, Ballroom A&B, following the All-Day BOF Blitz™. Similar to last year, Khronos is also offering some great sponsorship opportunities. Read More

OpenGL ES Particle System Tutorial–part one of three

• Tags: Tutorials OpenGL ES iDevice

In this three part OpenGL ES particle system tutorial series, you’ll learn how to make a cool and fun particle system from scratch, and integrate it into an iOS app! Read More

Using the Parallella with ‘R’ and OpenCL

• Tags: GPU graphics OpenCL

‘R’ is a free software environment for statistical computing and graphics created in the early '90s. Work is under way to allow R to run on the Parallella board with the Epiphany16/64 chip using OpenCL. Read More

SimLab Composer improves WebGL support

• Tags: 3D WebGL

SimLab composer, a 3D scene building, rendering, sharing, and animation application, introduces significant improvements for WebGL. Enhancements include exporting cameras, supporting reflection maps and bump maps. The engine behind the WebGL export has been completely rewritten. Read More

China claims top TOP500 spot for a second time with Intel processors

• Tags: top500

China’s National University of Defense Technology, is the world’s new No. 1 system with a performance of 33.86 petaflop/s on the Linpack benchmark, according to the 41stedition of the twice-yearlyTOP500 list of the world’s most powerful supercomputers. The surprise appearance of Tianhe-2, two years ahead of the expected deployment, marks China’s first return to the No. 1 position since November 2010, when Tianhe-1A was the top system. Tianhe-2 has 16,000 nodes, each with two Intel Xeon IvyBridge processors and three Xeon Phi processors for a combined total of 3,120,000 computing cores. Read More

Apple unveils new Mac Pro with tons of OpenCL compute power

• Tags: GPU OpenCL

Phil Schiller announced the new Mac Pro at this years World Wide Developers Conference. Shipping standard with two AMD FirePro GPUs "[sic] for those of you who use OpenCL - and you all know you should, this delivers seven teraflops of compute power to your applications." Read More

ARM Reveals Cortex A12 With Malli T600 GPU, OpenGL ES 3.0 for Mid-Range Mobile

• Tags: Mobile Video OpenGL OpenGL ES

ARM has announced the Cortex-A12, a mid-range target solution, with support for OpenGL ES 3.0. The new CPU core design is meant to deliver a 40 percent performance bump over Cortex-A9 designs. As well, the Cortex-A12 includes an improved GPU, the Mali-T622, which packs support for the Mali-V500 video engine and OpenGL ES 3.0 standard. Read More to bring Lightroom-like software to browsers with WebGL

• Tags: Browser Photography WebGL

Using WebGL, is planning on launching a browser-based service to let people more easily tap into raw photography with their browsers. startup founded by a Ukrainian trio thinks it's time for the Web browser to take on a computing task that so far has resisted the shift toward cloud computing: raw photo editing. Read More