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With traceGL you can see all JavaScript codeflow, in a high performance webGL visualiser. Its like an oscilloscope, for code. The author Rik Arends says "traceGL was born because i wanted a tool to get me insight quickly in complex JavaScript projects. Computer graphics has always been a hobby of mine, so doing the UI in webGL was a fun challenge. There are still very many things to do and improve about traceGL. It needs lots of datavisualisation, charts and animations."

Acceleware presents four courses with a focus on how to write and optimize OpenCL applications for Altera FPGAs. Students will be taught how to achieve high performance by taking advantage of the heterogeneous nature of OpenCL and the massively parallel capabilities of Altera FPGAs. The training is targeted at design teams who work with parallel algorithms and computationally intense applications. There are four course in all:

The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.

1st International Workshop on OpenCL (IWOCL)First International Workshop on OpenCL (IWOCL) will be held on May 13th-14th at Georgia Institute of Technology Atlanta, Georgia. IWOCL is an annual meeting of vendors, researchers and developers to promote the evolution and advancement of the OpenCL standard. The first workshop has an exciting full program, including a full day of tutorials, followed by a full day of keynotes, papers, and panels. The full (draft) program can be found here. Registration and travel details are also online. Signup soon and look forward to seeing you all then!