It’s been an incredible week hasn’t it? The latest news about OpenGL rendering Zombies faster than Direct3D really got the twittersphere going! SimLab Composer 2013 adds WebGL export capability and ARM has submitted the Mali-T604 GPU for full profile OpenCL conformance. Back on the Khronos front, COLLADA still has room for you to come on over and show off your COLLADA demo at Siggraph, and we’ve also updated the official Khronos Siggraph event page with updated BOF schedules, and lots more sponsors for the OpenGL Party! Thank you everyone that has sponsored the party so far. Big news this year, it’s OpenGL’s 20th Anniversary and we’ll be celebrating this momentus occasion in style.There will be lots of OpenGL legends, lots of food, drink and of course, lots and lots of prizes!
Going to SIGGRAPH? Be sure to check out some amazing demo’s, presentations, prizes and more. Khronos has a news conference, five BOFs (COLLADA, OpenCL, WebGL, OpenGL ES & OpenGL) and a huge OpenGL party, all happening on Tuesday next week. Full details can be found here, and the party details can be found here.
ARM has submitted their Mali-T604 graphics processing unit (GPU) for OpenCL 1.1 Full Profile conformance with The Khronos Group. This product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process.
Valve Software has updated their Linux blog to report that the OpenGL version of Left 4 Dead 2 is now running fastest on Linux (315 fps). Surprisingly, given all the attention Valve has paid to Direct3D tuning over the years, even on Windows, the OpenGL version of the game now runs faster than Direct3D (304 fps vs. 270 fps) due to "overhead per batch in Direct3D which does not affect OpenGL on Windows".