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Khronos Group News Archives

PixelLight engine 0.9.10 released

• Tags: 3D framework OpenGL OpenGL ES GLSL

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit. New developers joint the team and enabled us to do further bug fixing, stabilisation of the technology and to enhance the CMake based build system to make it easier to build PixelLight from it's sources.   Read More

WebGL Camp revisited

• Tags: graphics Video Browser WebGL OpenGL Gaming

As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?    Read More

Rightware releases free edition of Basemark ES 2.0

• Tags: Mobile android benchmarks rightware

Rightware announced the release of Power Board, an online benchmarking database service, and Basemark™ ES 2.0 Taiji Free, a consumer-version of the industry’s standard graphics benchmarking product. Basemark™ ES 2.0 Taiji Free for Android-based smartphones, tablets and other embedded devices can be downloaded from Google’s Android Market and from Rightware’s website.   Read More

Pokki announces 1UP HTML5 game developer challenge

• Tags: contest WebGL HTML Gaming

We're excited to announce the kick off of our Pokki 1UP $50k HTML5 game development challenge. The first place game developer will take home $30k and win a trip to the Game Developers Conference 2012 in San Francisco where we will feature their game! We've pulled together a top notch panel of game developer leaders to judge submissions which must be submitted by February 20th, 2012 at 11:59pm (PST). What's also cool is that we just launched support for WebGL, WebSockets, and the Web Audio API. We're really excited about cutting edge HTML5 technologies like canvas, CSS3, WebGL and Web Audio. There's already been some impressive demos with these technologies and we're looking forward to seeing what the Pokki game developers come up with.   Read More

AMD Radeon HD 7970 - worlds first 28nm GPU - OpenCL and OpenGL 4.2

• Tags: GPU OpenCL OpenGL

AMD is using the Taiwan Semiconductor Manufacturing Companies new 28nm manufacturing process to build the new high-end Radeon HD 7970 GPU. The HD 7970 sports 4.3 billion transistors in a 365mm2 die. The 7970 supports OpenCL and OpenGL 4.2. It is assembled from 32 GCN compute units, which translates to 2,048 stream processors, each based on AMD’s new SIMD-plus-scalar architecture. As well, the 7970 includes 768KB of L2 cache and eight render back-ends, features a 384-bit interface to 3GB GDDR5 memory and a PCIe 3.0 interface. The GPU is capable of peak throughput of 264GB/s.   Read More

Khronos Member DMP opens subsidiary in California

• Tags: graphics

Digital Media Professionals announced the establishment of the companies subsidiary – Digital Media Professionals USA Inc. in Campbell, California, USA. DMP also announced the appointment of Petri Talala as vice president and the general manager of the US subsidiary.    Read More

MaximumPC publishes OpenCL and WebCL article

• Tags: GPU Browser OpenCL

MaximumPC has published a brief history and review of OpenCL and WebCL in their January 2012 print magazine. A brief excerpt from the article "Support for OpenCL has been quite strong. AMD is so enamored of OpenCL that it dropped its ATI Stream SDK in favor of a new Accelerated Parallel Processing SDK, which exclusively supports OpenCL. OpenCL has also come to the web. A variant of OpenCL, called WebCL, is in the prototype stage for web browsers, which allows JavaScript to call OpenCL code. This means you may one day run GPU compute code inside your browser."   Read More

WebGL Joint And Object Framework released

• Tags: 3D framework Browser Tutorials WebGL

The Joint And Object (JOA) Framework is a set of javascript templates and a "class" so that beginners can make use of this technology without having to learn the lower level WebGL stuff. The JOA Framework is a combination of a template, support files, user data file, example files and manual. The template file and support files are all modified or unmodified versions of the files used in the WebGL tutorials on LearningWebGL.   Read More

gDEBugger version 6.1 adds concurrent debugging of multiple kernels and enhanced performance

• Tags: gdebugger OpenCL OpenGL

AMD gDEBugger is a real-time OpenCL and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. The new v6.1 adds concurrent debugging of multiple kernels, greatly improved overall kernel debugging performance, especially in scenarios where large sections of code are being skipped, and overall application stability improvements both for the client (Visual Studio) and server (debugged application) sides.   Read More

Is WebGL the future?

• Tags: 3D Browser WebGL OpenGL

Irrlicht3d is asking rhetorically if WebGL is the future. Of course it is, find out why. The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.   Read More

Intel’s OpenCL talk at the LLVM developers conference

• Tags: Video OpenCL

In this talk form the 2011 LLVM Developers Meeting, Intel presents their OpenCL SDK 1.5 and its core technology the vectorizer compiler.
The video presents an overview of the implicit vectorization module and discusses experience with the LLVM compiler toolkit. The presenter also presents some of the design decisions and and plans for future features (future instruction sets, vector select, predicated instructions, etc).   Read More

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