News Archives

October WebGL Meetup to feature My Robot Nation

The October WebGL Developers Meetup features My Robot Nation. Design your own robot and have it printed and delivered right to your door. Mark Danks and Sarah Stocker, co-founders of My Robot Nation, will show how they built this service using WebGL. This Meetup is graciously hosted by Autodesk at their San Francisco campus.

Opera Software took the hardware acceleration plunge today with the release of its first alpha version of Opera 12, code-named Wahoo. Opera uses hardware for everything its Vega display engine handles—font display, CSS (Cascading Style Sheets) effects, Canvas 2D graphics, and WebGL 3D graphics.

OCLTools is a powerful, yet compact, suite of tools that provides developers with more alternatives to kernel compilation. OCLTools enables you to eliminate costly kernel compilation time from the runtime of your application. With OCLTools developers can embed the source code of their kernels (clear text or encrypted) directly into their program binaries eliminating the need to distribute kernel source code in the open while still maintaining the flexibility of runtime compilation.

The OpenCLNews.com website is a community for professionals in OpenCL and Heterogeneous Computing using Open Standards. The basic charter of the OpenCL News site is to promote awareness of the OpenCL and Heterogeneous Computing using Open Standards) and to engage customers through understanding how they want the APIs to evolve.

Quad Software announced the release of the version 3.1 of Grome, the game level authoring tool used by professional game developers and companies from 3D simulation industry. This new version brings new tools and enhancement to existing ones, speed and memory management improvements. New extended compatibility is provided with external engines (Unity3D, Unreal Development Kit, OpenSceneGraph) and integration with external modelers (3DS Max, Maya, Blender) is achieved via industry standard COLLADA format. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab.